Saravanamuttu rohan (28 resultados)

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Paperback. Condición: new. Paperback. The Battle of Leipzig was the biggest battle of the Napoleonic wars, involving over 500,000 men. Until the First World War, it was probably the biggest battle in human history. It was also known as the Battle of the Nations because it pitted the forces of France and its satellite states and…allies (including Italians, Poles and forces from the minor German states), against those of Russia, Prussia, Austria and Sweden. The fate of Europe hung in the balance. Napoleon's defeat decided the outcome of the campaign of 1813 and pushed the French back to France. The battle took place over several days (14-19 October 1813 including the battle of Liebertwolkwitz), and naturally breaks down into distinct phases and sectors. This guide helps wargamers refight the battle on a table top with model soldiers, either as one large battle (suitable as a club game), or broken down into a series of smaller battles covering the different sectors. The smaller battles can be played as individual games or linked together in a mini-campaign, the latter giving strategic dilemmas for each of the commanders to resolve. The guide sets out the strategic situation in central Europe and contains a thorough but clear account of the historical battle. It provides detailed orders of battle of the opposing armies, scaled down orders of battle for game purposes, maps of the historical events, stylized maps for laying out wargames tables, and instructions for each scenario and the mini-campaign. Design notes explain the rationale and historical background to the scenario instructions. The scenario maps are set out on square grids for ease of setting up tabletop terrain. Any set of wargames rules for the period should be able to be used to play the scenarios. The key points for the game army lists are the number of units and their quality. There is a section that discusses the quality of the troops of the various nations involved. A discussion of the historical battle raises questions about the decisions made by the actual commanders. These can be explored by the wargame commanders, for example by their allocation of forces to different sectors (within historical constraints), their deployment within those sectors, or timing their use of reserves. Was Napoleon's defeat inevitable? Wargaming is a form of counter-factual history, and the guide includes a variation which may answer the question, 'What if Napoleon had recalled the Dresden garrison?' Napoleon had agreed with Marshall St. Cyr that it would be madness to leave his 50,000 men in Dresden rather than concentrate French forces for the decisive battle Napoleon was seeking. What if Napoleon had not changed his mind? AUTHOR: Rohan Saravanamuttu has wargamed for over 40 years and was one of the co-organisers of the Big Battalions wargames group and has designed and arranged many wargames scenarios. After retiring from his career in financial services he acquired an MA (with distinction) in The History of War from the Department of War Studies, King's College London, which included taking Professor Phil Sabin's Conflict Simulation module (wargame design). Rohan was a contributor to the Encyclopedia of the French Revolutionary and Napoleonic Wars (Fremont-Barnes, G. (ed), ABC Clio, Santa Barbara, 2006). 8 b/w ills, 33 colour photos, 9 colour maps, 12 tables The guide breaks the battle down into sector scenarios which can be linked into a mini-campaign. It includes an account of historical events, detailed orders of battle, scaled down army lists for game purposes, maps of the historical events, and stylized maps for laying out wargames tables. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Paperback. Condición: new. Paperback. The Battle of Lutzen (2 May 1813) was Napoleon's first battle in the 1813 campaign, and was soon followed by Bautzen on 20-21 May. Both were bloody affairs in which Napoleon's newly raised army met the Allied army of Russia and Prussia, but otherwise they were very different. Lutzen was an e…ncounter battle, with troops being committed to the fight as they arrived from various directions, and in which neither side had a clear idea of their enemy's strength and location. Bautzen was a set piece battle, fought on ground chosen and prepared for defense by the Allies. The two contrasting battles offer fascinating challenges for wargaming commanders. The battles were not symmetrical. For example the French outnumbered the Allies significantly at Bautzen, but were weaker in the cavalry arm. Both battles are generally deemed to have been French victories, albeit indecisive because Napoleon lacked the cavalry to carry out a pursuit that could turn a retreat into a rout. An analysis of the casualties however, shows that the results were not clear cut. After these two 'victories', Napoleon was happy to agree to an armistice in June 1813. A discussion of the historical battles highlights errors made by the actual commanders. The wargame commanders will have to decide how they deploy their forces (within historical constraints), and time their use of reserves. Will they repeat the mistakes of history, or will they make their own mistakes? This guide helps teams of wargamers refight the battles on a table top with model soldiers. They can be fought as independent battles or, given the high level of commonality of the forces present, linked together in a mini-campaign. The guide sets out the strategic and political situation in central Europe and contains a thorough but clear account of the historical battles. It provides detailed orders of battle of the opposing armies, scaled down orders of battle for game purposes, maps of the historical events, stylized maps for laying out wargames tables, and instructions for each battle and the mini-campaign. Design notes explain the rationale and historical background to the scenario instructions. The scenario maps are set out on square grids for ease of setting up tabletop terrain. Any set of wargames rules for the period should be able to be used to play the scenarios. The key points for the game army lists are the number of units and their quality. Given that the sides were unequal, the game victory conditions are based on a comparison with the historical results, rather than outright victory or defeat. This book is the second in a series of guides written by Rohan Saravanamuttu, the first being Leipzig, the Battle of the Nations: A Wargamer's Guide to the Battle of Leipzig 1813. AUTHOR: Rohan Saravanamuttu has wargamed for over 40 years and was one of the co-organisers of the Big Battalions wargames group and has designed many wargames scenarios. After retiring from his career in finance he acquired an MA in The History of War from the Department of War Studies, King's College London, which included taking Professor Phil Sabin's Conflict Simulation module (wargame design). Rohan is the author of Leipzig, the Battle of the Nations: A Wargamer's Guide (Helion, 2022) and was a contributor to the Encyclopedia of the French Revolutionary and Napoleonic Wars (Fremont-Barnes, G. (ed), ABC Clio, Santa Barbara, 2006). 40 colour photos, 8 colour maps, tables throughout The book gives a clear account of the historical battles of Lutzen and Bautzen , and instructions on how to refight them as wargames, including detailed orders of battle, scaled down army lists for game purposes, maps of the historical events, and stylised maps for laying out wargames tables. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Condición: New. 2022. Paperback. . . . . .

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Librería: Paul Meekins Military & History Books, Stratford upon Avon, Reino UnidoPaul Meekins Military & History Books
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Paperback. Condición: New. Helion Wargames 8. New paperback copies at a reduced price.; Historical background, with wargame scenarios. Orders of Battle. Illustrations & maps.; 132 pages.

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Paperback. Condición: new. Paperback. The Battle of Leipzig was the biggest battle of the Napoleonic wars, involving over 500,000 men. Until the First World War, it was probably the biggest battle in human history. It was also known as the Battle of the Nations because it pitted the forces of France and its satellite states and…allies (including Italians, Poles and forces from the minor German states), against those of Russia, Prussia, Austria and Sweden. The fate of Europe hung in the balance. Napoleon's defeat decided the outcome of the campaign of 1813 and pushed the French back to France. The battle took place over several days (14-19 October 1813 including the battle of Liebertwolkwitz), and naturally breaks down into distinct phases and sectors. This guide helps wargamers refight the battle on a table top with model soldiers, either as one large battle (suitable as a club game), or broken down into a series of smaller battles covering the different sectors. The smaller battles can be played as individual games or linked together in a mini-campaign, the latter giving strategic dilemmas for each of the commanders to resolve. The guide sets out the strategic situation in central Europe and contains a thorough but clear account of the historical battle. It provides detailed orders of battle of the opposing armies, scaled down orders of battle for game purposes, maps of the historical events, stylized maps for laying out wargames tables, and instructions for each scenario and the mini-campaign. Design notes explain the rationale and historical background to the scenario instructions. The scenario maps are set out on square grids for ease of setting up tabletop terrain. Any set of wargames rules for the period should be able to be used to play the scenarios. The key points for the game army lists are the number of units and their quality. There is a section that discusses the quality of the troops of the various nations involved. A discussion of the historical battle raises questions about the decisions made by the actual commanders. These can be explored by the wargame commanders, for example by their allocation of forces to different sectors (within historical constraints), their deployment within those sectors, or timing their use of reserves. Was Napoleon's defeat inevitable? Wargaming is a form of counter-factual history, and the guide includes a variation which may answer the question, 'What if Napoleon had recalled the Dresden garrison?' Napoleon had agreed with Marshall St. Cyr that it would be madness to leave his 50,000 men in Dresden rather than concentrate French forces for the decisive battle Napoleon was seeking. What if Napoleon had not changed his mind? AUTHOR: Rohan Saravanamuttu has wargamed for over 40 years and was one of the co-organisers of the Big Battalions wargames group and has designed and arranged many wargames scenarios. After retiring from his career in financial services he acquired an MA (with distinction) in The History of War from the Department of War Studies, King's College London, which included taking Professor Phil Sabin's Conflict Simulation module (wargame design). Rohan was a contributor to the Encyclopedia of the French Revolutionary and Napoleonic Wars (Fremont-Barnes, G. (ed), ABC Clio, Santa Barbara, 2006). 8 b/w ills, 33 colour photos, 9 colour maps, 12 tables The guide breaks the battle down into sector scenarios which can be linked into a mini-campaign. It includes an account of historical events, detailed orders of battle, scaled down army lists for game purposes, maps of the historical events, and stylized maps for laying out wargames tables. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

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Paperback. Rohan Saravanamuttu, Helion & Company. The Battle of Lutzen (2 May 1813) was Napoleon's first battle in the 1813 campaign, and was soon followed by Bautzen on 20-21 May. Both were bloody affairs in which Napoleon's newly raised army met the Allied army of Russia and Prussia, but otherwise they were very different. Lut…zen was an encounter battle, with troops being committed to the fight as they arrived from various directions, and in which neither side had a clear idea of their enemy's strength and location. Bautzen was a set piece battle, fought on ground chosen and prepared for defense by the Allies. The two contrasting battles offer fascinating challenges for wargaming commanders. The battles were not symmetrical. For example the French outnumbered the Allies significantly at Bautzen, but were weaker in the cavalry arm. Both battles are generally deemed to have been French victories, albeit indecisive because Napoleon lacked the cavalry to carry out a pursuit that could turn a retreat into a rout. An analysis of the casualties however, shows that the results were not clear cut. After these two 'victories', Napoleon was happy to agree to an armistice in June 1813. A discussion of the historical battles highlights errors made by the actual commanders. The wargame commanders will have to decide how they deploy their forces (within historical constraints), and time their use of reserves. Will they repeat the mistakes of history, or will they make their own mistakes? This guide helps teams of wargamers refight the battles on a table top with model soldiers. They can be fought as independent battles or, given the high level of commonality of the forces present, linked together in a mini-campaign. The guide sets out the strategic and political situation in central Europe and contains a thorough but clear account of the historical battles. It provides detailed orders of battle of the opposing armies, scaled down orders of battle for game purposes, maps of the historical events, stylized maps for laying out wargames tables, and instructions for each battle and the mini-campaign. Design notes explain the rationale and historical background to the scenario instructions. The scenario maps are set out on square grids for ease of setting up tabletop terrain. Any set of wargames rules for the period should be able to be used to play the scenarios. The key points for the game army lists are the number of units and their quality. Given that the sides were unequal, the game victory conditions are based on a comparison with the historical results, rather than outright victory or defeat. This book is the second in a series of guides written by Rohan Saravanamuttu, the first being Leipzig, the Battle of the Nations: A Wargamer's Guide to the Battle of Leipzig 1813. AUTHOR: Rohan Saravanamuttu has wargamed for over 40 years and was one of the co-organisers of the Big Battalions wargames group and has designed many wargames scenarios. After retiring from his career in finance he acquired an MA in The History of War from the Department of War Studies, King's College London, which included taking Professor Phil Sabin's Conflict Simulation module (wargame design). Rohan is the author of Leipzig, the Battle of the Nations: A Wargamer's Guide (Helion, 2022) and was a contributor to the Encyclopedia of the French Revolutionary and Napoleonic Wars (Fremont-Barnes, G. (ed), ABC Clio, Santa Barbara, 2006). 40 colour photos, 8 colour maps, tables throughout. Paperback.

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Paperback. Condición: new. Paperback. The Battle of Leipzig was the biggest battle of the Napoleonic wars, involving over 500,000 men. Until the First World War, it was probably the biggest battle in human history. It was also known as the Battle of the Nations because it pitted the forces of France and its satellite states and…allies (including Italians, Poles and forces from the minor German states), against those of Russia, Prussia, Austria and Sweden. The fate of Europe hung in the balance. Napoleon's defeat decided the outcome of the campaign of 1813 and pushed the French back to France. The battle took place over several days (14-19 October 1813 including the battle of Liebertwolkwitz), and naturally breaks down into distinct phases and sectors. This guide helps wargamers refight the battle on a table top with model soldiers, either as one large battle (suitable as a club game), or broken down into a series of smaller battles covering the different sectors. The smaller battles can be played as individual games or linked together in a mini-campaign, the latter giving strategic dilemmas for each of the commanders to resolve. The guide sets out the strategic situation in central Europe and contains a thorough but clear account of the historical battle. It provides detailed orders of battle of the opposing armies, scaled down orders of battle for game purposes, maps of the historical events, stylized maps for laying out wargames tables, and instructions for each scenario and the mini-campaign. Design notes explain the rationale and historical background to the scenario instructions. The scenario maps are set out on square grids for ease of setting up tabletop terrain. Any set of wargames rules for the period should be able to be used to play the scenarios. The key points for the game army lists are the number of units and their quality. There is a section that discusses the quality of the troops of the various nations involved. A discussion of the historical battle raises questions about the decisions made by the actual commanders. These can be explored by the wargame commanders, for example by their allocation of forces to different sectors (within historical constraints), their deployment within those sectors, or timing their use of reserves. Was Napoleon's defeat inevitable? Wargaming is a form of counter-factual history, and the guide includes a variation which may answer the question, 'What if Napoleon had recalled the Dresden garrison?' Napoleon had agreed with Marshall St. Cyr that it would be madness to leave his 50,000 men in Dresden rather than concentrate French forces for the decisive battle Napoleon was seeking. What if Napoleon had not changed his mind? AUTHOR: Rohan Saravanamuttu has wargamed for over 40 years and was one of the co-organisers of the Big Battalions wargames group and has designed and arranged many wargames scenarios. After retiring from his career in financial services he acquired an MA (with distinction) in The History of War from the Department of War Studies, King's College London, which included taking Professor Phil Sabin's Conflict Simulation module (wargame design). Rohan was a contributor to the Encyclopedia of the French Revolutionary and Napoleonic Wars (Fremont-Barnes, G. (ed), ABC Clio, Santa Barbara, 2006). 8 b/w ills, 33 colour photos, 9 colour maps, 12 tables The guide breaks the battle down into sector scenarios which can be linked into a mini-campaign. It includes an account of historical events, detailed orders of battle, scaled down army lists for game purposes, maps of the historical events, and stylized maps for laying out wargames tables. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

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Paperback. Condición: new. Paperback. The Battle of Lutzen (2 May 1813) was Napoleon's first battle in the 1813 campaign, and was soon followed by Bautzen on 20-21 May. Both were bloody affairs in which Napoleon's newly raised army met the Allied army of Russia and Prussia, but otherwise they were very different. Lutzen was an e…ncounter battle, with troops being committed to the fight as they arrived from various directions, and in which neither side had a clear idea of their enemy's strength and location. Bautzen was a set piece battle, fought on ground chosen and prepared for defense by the Allies. The two contrasting battles offer fascinating challenges for wargaming commanders. The battles were not symmetrical. For example the French outnumbered the Allies significantly at Bautzen, but were weaker in the cavalry arm. Both battles are generally deemed to have been French victories, albeit indecisive because Napoleon lacked the cavalry to carry out a pursuit that could turn a retreat into a rout. An analysis of the casualties however, shows that the results were not clear cut. After these two 'victories', Napoleon was happy to agree to an armistice in June 1813. A discussion of the historical battles highlights errors made by the actual commanders. The wargame commanders will have to decide how they deploy their forces (within historical constraints), and time their use of reserves. Will they repeat the mistakes of history, or will they make their own mistakes? This guide helps teams of wargamers refight the battles on a table top with model soldiers. They can be fought as independent battles or, given the high level of commonality of the forces present, linked together in a mini-campaign. The guide sets out the strategic and political situation in central Europe and contains a thorough but clear account of the historical battles. It provides detailed orders of battle of the opposing armies, scaled down orders of battle for game purposes, maps of the historical events, stylized maps for laying out wargames tables, and instructions for each battle and the mini-campaign. Design notes explain the rationale and historical background to the scenario instructions. The scenario maps are set out on square grids for ease of setting up tabletop terrain. Any set of wargames rules for the period should be able to be used to play the scenarios. The key points for the game army lists are the number of units and their quality. Given that the sides were unequal, the game victory conditions are based on a comparison with the historical results, rather than outright victory or defeat. This book is the second in a series of guides written by Rohan Saravanamuttu, the first being Leipzig, the Battle of the Nations: A Wargamer's Guide to the Battle of Leipzig 1813. AUTHOR: Rohan Saravanamuttu has wargamed for over 40 years and was one of the co-organisers of the Big Battalions wargames group and has designed many wargames scenarios. After retiring from his career in finance he acquired an MA in The History of War from the Department of War Studies, King's College London, which included taking Professor Phil Sabin's Conflict Simulation module (wargame design). Rohan is the author of Leipzig, the Battle of the Nations: A Wargamer's Guide (Helion, 2022) and was a contributor to the Encyclopedia of the French Revolutionary and Napoleonic Wars (Fremont-Barnes, G. (ed), ABC Clio, Santa Barbara, 2006). 40 colour photos, 8 colour maps, tables throughout The book gives a clear account of the historical battles of Lutzen and Bautzen , and instructions on how to refight them as wargames, including detailed orders of battle, scaled down army lists for game purposes, maps of the historical events, and stylised maps for laying out wargames tables. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

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Paperback. Condición: new. Paperback. The Battle of Lutzen (2 May 1813) was Napoleon's first battle in the 1813 campaign, and was soon followed by Bautzen on 20-21 May. Both were bloody affairs in which Napoleon's newly raised army met the Allied army of Russia and Prussia, but otherwise they were very different. Lutzen was an e…ncounter battle, with troops being committed to the fight as they arrived from various directions, and in which neither side had a clear idea of their enemy's strength and location. Bautzen was a set piece battle, fought on ground chosen and prepared for defense by the Allies. The two contrasting battles offer fascinating challenges for wargaming commanders. The battles were not symmetrical. For example the French outnumbered the Allies significantly at Bautzen, but were weaker in the cavalry arm. Both battles are generally deemed to have been French victories, albeit indecisive because Napoleon lacked the cavalry to carry out a pursuit that could turn a retreat into a rout. An analysis of the casualties however, shows that the results were not clear cut. After these two 'victories', Napoleon was happy to agree to an armistice in June 1813. A discussion of the historical battles highlights errors made by the actual commanders. The wargame commanders will have to decide how they deploy their forces (within historical constraints), and time their use of reserves. Will they repeat the mistakes of history, or will they make their own mistakes? This guide helps teams of wargamers refight the battles on a table top with model soldiers. They can be fought as independent battles or, given the high level of commonality of the forces present, linked together in a mini-campaign. The guide sets out the strategic and political situation in central Europe and contains a thorough but clear account of the historical battles. It provides detailed orders of battle of the opposing armies, scaled down orders of battle for game purposes, maps of the historical events, stylized maps for laying out wargames tables, and instructions for each battle and the mini-campaign. Design notes explain the rationale and historical background to the scenario instructions. The scenario maps are set out on square grids for ease of setting up tabletop terrain. Any set of wargames rules for the period should be able to be used to play the scenarios. The key points for the game army lists are the number of units and their quality. Given that the sides were unequal, the game victory conditions are based on a comparison with the historical results, rather than outright victory or defeat. This book is the second in a series of guides written by Rohan Saravanamuttu, the first being Leipzig, the Battle of the Nations: A Wargamer's Guide to the Battle of Leipzig 1813. AUTHOR: Rohan Saravanamuttu has wargamed for over 40 years and was one of the co-organisers of the Big Battalions wargames group and has designed many wargames scenarios. After retiring from his career in finance he acquired an MA in The History of War from the Department of War Studies, King's College London, which included taking Professor Phil Sabin's Conflict Simulation module (wargame design). Rohan is the author of Leipzig, the Battle of the Nations: A Wargamer's Guide (Helion, 2022) and was a contributor to the Encyclopedia of the French Revolutionary and Napoleonic Wars (Fremont-Barnes, G. (ed), ABC Clio, Santa Barbara, 2006). 40 colour photos, 8 colour maps, tables throughout The book gives a clear account of the historical battles of Lutzen and Bautzen , and instructions on how to refight them as wargames, including detailed orders of battle, scaled down army lists for game purposes, maps of the historical events, and stylised maps for laying out wargames tables. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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Taschenbuch. Condición: Neu. Neuware - The Battle of Leipzig was the biggest battle of the Napoleonic wars, involving over 500,000 men. Until the First World War, it was probably the biggest battle in human history. It was also known as the Battle of the Nations because it pitted the forces of France and its satellite states and… allies (including Italians, Poles and forces from the minor German states), against those of Russia, Prussia, Austria and Sweden. The fate of Europe hung in the balance. Napoleon's defeat decided the outcome of the campaign of 1813 and pushed the French back to France.The battle took place over several days (14-19 October 1813 including the battle of Liebertwolkwitz), and naturally breaks down into distinct phases and sectors. This guide helps wargamers refight the battle on a table top with model soldiers, either as one large battle (suitable as a club game), or broken down into a series of smaller battles covering the different sectors. The smaller battles can be played as individual games or linked together in a mini-campaign, the latter giving strategic dilemmas for each of the commanders to resolve.The guide sets out the strategic situation in central Europe and contains a thorough but clear account of the historical battle. It provides detailed orders of battle of the opposing armies, scaled down orders of battle for game purposes, maps of the historical events, stylized maps for laying out wargames tables, and instructions for each scenario and the mini-campaign. Design notes explain the rationale and historical background to the scenario instructions.The scenario maps are set out on square grids for ease of setting up tabletop terrain. Any set of wargames rules for the period should be able to be used to play the scenarios. The key points for the game army lists are the number of units and their quality. There is a section that discusses the quality of the troops of the various nations involved.A discussion of the historical battle raises questions about the decisions made by the actual commanders. These can be explored by the wargame commanders, for example by their allocation of forces to different sectors (within historical constraints), their deployment within those sectors, or timing their use of reserves. Was Napoleon's defeat inevitable Wargaming is a form of counter-factual history, and the guide includes a variation which may answer the question, 'What if Napoleon had recalled the Dresden garrison ' Napoleon had agreed with Marshall St.Cyr that it would be madness to leave his 50,000 men in Dresden rather than concentrate French forces for the decisive battle Napoleon was seeking. What if Napoleon had not changed his mind.

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Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK
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Paperback. Condición: New.

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Librería: preigu, Osnabrück, Alemaniapreigu
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Taschenbuch. Condición: Neu. Leipzig - The Battle of Nations | A Wargamer's Guide to the Battle of Leipzig 1813 | Rohan Saravanamuttu | Taschenbuch | Kartoniert / Broschiert | Englisch | 2022 | Helion & Company | EAN 9781804510100 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[d…ot]de | Anbieter: preigu.