Licia calvi (43 resultados)
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Museum Experience Design : Crowds, Ecosystems and Novel Technologies
Vermeeren, Arnold (EDT); Calvi, Licia (EDT); Sabiescu, Amalia (EDT)
Idioma: Inglés
Editorial: Springer, 2018
Serie: Libro 13 de 32 - Springer Series on Cultural Computing
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 114,08
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Condición: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
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Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
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EUR 119,41
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Condición: New.
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Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
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EUR 116,44
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Condición: New. In.
Museum Experience Design : Crowds, Ecosystems and Novel Technologies
Vermeeren, Arnold (EDT); Calvi, Licia (EDT); Sabiescu, Amalia (EDT)
Idioma: Inglés
Editorial: Springer, 2018
Serie: Libro 13 de 32 - Springer Series on Cultural Computing
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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 120,34
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Condición: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
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Librería: Books Puddle, New York, NY, Estados Unidos de AmericaBooks Puddle
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EUR 145,65
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Condición: New. pp. 184.
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Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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EUR 153,57
Envío por EUR 11,67Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Paperback. Condición: Brand New. 180 pages. 9.25x6.10x0.42 inches. In Stock.
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Librería: moluna, Greven, Alemaniamoluna
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EUR 116,64
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Kartoniert / Broschiert. Condición: New. A consensus seems to exist on the following. In foreign language acquisition methodology sound methods and efficient tools have been developed until now in order to allow the learner to master and put into practice grammar, basic vocabulary and frequent com.
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Idioma: Inglés
Editorial: Springer International Publishing, 2018
Serie: Libro 13 de 32 - Springer Series on Cultural Computing
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Librería: moluna, Greven, Alemaniamoluna
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EUR 136,16
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Gebunden. Condición: New.
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Idioma: Inglés
Editorial: Springer International Publishing, 2019
Serie: Libro 13 de 32 - Springer Series on Cultural Computing
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Librería: moluna, Greven, Alemaniamoluna
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EUR 136,16
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Kartoniert / Broschiert. Condición: New.
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Idioma: Inglés
Editorial: Springer, Berlin, Springer London, Springer, 1998
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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EUR 142,47
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Taschenbuch. Condición: Neu. Neuware - A consensus seems to exist on the following. In foreign language acquisition methodology sound methods and efficient tools have been developed until now in order to allow the learner to master and put into practice grammar, basic vocabulary and frequent communicative rules. Within this area… Computer Assisted Language Learning (CALL) has become an indispensable partner, often leading the game. Beyond these borders, however, methodology as a whole becomes more blurred. Rules seem to vanish, variation and specialisation increase. Intuitive and ad hoc approaches seem to take the lead on formally established methods. The reasons for this are obvious: how to control the enormous, ever changing and expanding set of data, links and encyclopedic information that we associate with a richly developed human language In front of this overwhelming opponent the search for method often surrenders. This is the point where CALL could offer foreign language learning the opportunity to make another jump forward. Information technology is capable of handling and streamlining huge and complex amounts of information. But this is also the point where language crosses the border of the purely linguistic fact, and where language learning has to come to terms with what we would call 'cultural' issues.
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Librería: Mispah books, Redhill, SURRE, Reino UnidoMispah books
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EUR 182,69
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Paperback. Condición: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
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Idioma: Inglés
Editorial: Springer, 2019
Serie: Libro 13 de 32 - Springer Series on Cultural Computing
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Librería: preigu, Osnabrück, Alemaniapreigu
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EUR 140,10
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Taschenbuch. Condición: Neu. Museum Experience Design | Crowds, Ecosystems and Novel Technologies | Arnold Vermeeren (u. a.) | Taschenbuch | xiii | Englisch | 2019 | Springer | EAN 9783319864266 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]co…m | Anbieter: preigu.
Idioma: Inglés
Editorial: Springer, 2019
Serie: Libro 13 de 32 - Springer Series on Cultural Computing
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Librería: Books Puddle, New York, NY, Estados Unidos de AmericaBooks Puddle
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EUR 217,59
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Condición: New. pp. 345.
Idioma: Inglés
Editorial: Springer, 2018
Serie: Libro 13 de 32 - Springer Series on Cultural Computing
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Librería: Books Puddle, New York, NY, Estados Unidos de AmericaBooks Puddle
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EUR 222,10
Envío por EUR 3,50Se envía dentro de Estados Unidos de AmericaCantidad disponible: 4 disponibles
Condición: New.
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Idioma: Inglés
Editorial: Springer, Springer, 2019
Serie: Libro 13 de 32 - Springer Series on Cultural Computing
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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EUR 160,49
Envío por EUR 63,11Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reachi…ng out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems. Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences - including participatory exhibits, crowd sourcing and crowd mining - that are meaningful and rewarding for all categories of audiences involved. Museum Experience Design reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so. Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums.
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Idioma: Inglés
Editorial: Springer, Springer, 2018
Serie: Libro 13 de 32 - Springer Series on Cultural Computing
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 160,49
Envío por EUR 63,86Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Buch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out…beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems. Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences - including participatory exhibits, crowd sourcing and crowd mining - that are meaningful and rewarding for all categories of audiences involved. Museum Experience Design reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so. Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums.
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Librería: Books Puddle, New York, NY, Estados Unidos de AmericaBooks Puddle
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EUR 245,13
Envío por EUR 3,50Se envía dentro de Estados Unidos de AmericaCantidad disponible: 4 disponibles
Condición: New.
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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EUR 190,49
Envío por EUR 62,87Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Buch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - Following on the volume Museum Experience Design (2018), this book acknowledges the changing role of museums in society with a focus on designing experiences as vehicles for transformation. We look at transformation through a systemic perspective, anchore…d in the experience that museums offer to visitors. One facet of our exploration regards the museum experience itself as an instrument for change. At this level we conceptualise what we mean by a transformative experience and look at design approaches specifically geared towards inducing transformation. We then turn attention towards the way recent changes in the socio-political and cultural context reverberated in structural and functional changes inside the museum and connected institutions and communities, with shifting museum identities and new forms of cooperation emerging. Finally, we zoom in on the role of technology in the making of transformative museum experiences, looking at opportunities and affordances but also calling for an ethical approach to integration of technology in museum practice.
Transformative Museum Experiences
Calvi, Licia (Editor)/ Vermeeren, Arnold (Editor)/ Sabiescu, Amalia (Editor)
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Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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EUR 280,08
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Hardcover. Condición: Brand New. 270 pages. 9.26x6.11x9.21 inches. In Stock.
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Librería: Basi6 International, Irving, TX, Estados Unidos de AmericaBasi6 International
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EUR 100,60
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Condición: Brand New. New. US edition. Print on demand title. Delivery takes 20-25 days. Excellent Customer Service.
Idioma: Inglés
Editorial: Springer, 2019
Serie: Libro 13 de 32 - Springer Series on Cultural Computing
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Librería: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand
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EUR 126,26
Envío por EUR 6,80Se envía de Italia a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: new. Questo è un articolo print on demand.
Idioma: Inglés
Editorial: Springer, 2018
Serie: Libro 13 de 32 - Springer Series on Cultural Computing
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Librería: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 126,26
Envío por EUR 8,00Se envía de Italia a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: new. Questo è un articolo print on demand.
Idioma: Inglés
Editorial: Springer, 2019
Serie: Libro 13 de 32 - Springer Series on Cultural Computing
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Librería: Basi6 International, Irving, TX, Estados Unidos de AmericaBasi6 International
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 139,35
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 10 disponibles
Condición: Brand New. New. US edition. Print on demand title. Delivery takes 20-25 days. Excellent Customer Service.
Idioma: Inglés
Editorial: Springer, 2018
Serie: Libro 13 de 32 - Springer Series on Cultural Computing
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Librería: Basi6 International, Irving, TX, Estados Unidos de AmericaBasi6 International
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 139,35
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 10 disponibles
Condición: Brand New. New. US edition. Print on demand title. Delivery takes 20-25 days. Excellent Customer Service.
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Librería: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand
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EUR 142,27
Envío por EUR 6,80Se envía de Italia a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: new. Questo è un articolo print on demand.
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Librería: Basi6 International, Irving, TX, Estados Unidos de AmericaBasi6 International
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EUR 154,85
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Condición: Brand New. New. Delivery takes 20-25 days. Print on Demand.
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Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books
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EUR 150,74
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Condición: New. Print on Demand pp. 184 49:B&W 6.14 x 9.21 in or 234 x 156 mm (Royal 8vo) Perfect Bound on White w/Gloss Lam.
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Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios
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EUR 152,17
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Condición: New. PRINT ON DEMAND pp. 184.
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Idioma: Inglés
Editorial: Springer International Publishing Feb 2018, 2018
Serie: Libro 13 de 32 - Springer Series on Cultural Computing
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Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.
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EUR 160,49
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Buch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audience…s, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems. Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences - including participatory exhibits, crowd sourcing and crowd mining - that are meaningful and rewarding for all categories of audiences involved. Museum Experience Design reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so. Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums. 360 pp. Englisch.
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Idioma: Inglés
Editorial: Springer International Publishing Jun 2019, 2019
Serie: Libro 13 de 32 - Springer Series on Cultural Computing
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Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 160,49
Envío por EUR 23,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their a…udiences, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems. Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences - including participatory exhibits, crowd sourcing and crowd mining - that are meaningful and rewarding for all categories of audiences involved. Museum Experience Design reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so. Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums. 360 pp. Englisch.














