Herbert raphael b (8 resultados)
Rapael, Sir Herbert Henry - Trout Fishing & Hunting - a Photographic Portrait
RAPHAEL, SIR HERBERT HENRY (B. 1859) - An Original Copy of a Photographic Portrait
Idioma: Inglés
Editorial: The Sportsman, London, 1914
Librería: K Books Ltd ABA ILAB, York, YORKS, Reino UnidoK Books Ltd ABA ILAB
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 30,86
Envío por EUR 23,37Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponible
Añadir al carritoNo Binding. Condición: Very Good. A splendid original copy of a photograuve portrait, printed 1914. Mounted and ready to frame. This is an excellent opportunity to purchase a portrait of this eminent huntsman.

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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 50,89
Envío por EUR 35,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Taschenbuch. Condición: Neu. Neuware - Have you ever wondered how 3D applications transform mathematical data into realistic scenes, interactive objects, lighting, animation, and rendered images Are you ready to use Python to understand and build these systems with confidence Mastering Python for 3D Graphics 2026 is a practical and comprehensive guide to the principles, techniques, and professional practices behind modern 3D graphics programming. It is designed for Python programmers, students, developers, and aspiring graphics programmers who want to move beyond basic concepts and gain a deeper understanding of how complete 3D applications are built.You will explore the essential mathematics behind 3D graphics, including vectors, matrices, geometry, coordinate systems, transformations, and projections. From there, you will learn how to create meshes and 3D objects, understand the modern graphics pipeline, work with shaders, control cameras, apply textures and materials, and create convincing lighting and shadow effects.The book also covers advanced rendering techniques, visual effects, animation, scene architecture, interaction, object selection, performance optimization, and resource management. Rather than focusing only on isolated examples, it explains how these systems connect within a complete graphics application.You will also learn how to structure professional projects, manage assets, test mathematical and scene logic, debug graphics problems, measure performance, organize reusable code, and build maintainable production-ready applications.Inside this book, you will discover how to: - Build a strong foundation in Python-based 3D graphics- Understand 3D mathematics, geometry, transformations, and projections- Create meshes and procedural 3D objects- Work with the modern graphics pipeline and shaders- Control cameras and scene composition- Apply textures and realistic materials- Build lighting and shadow systems- Explore advanced rendering techniques and visual effects- Create animation and interactive 3D scenes- Optimize performance and manage graphics resources- Structure professional and maintainable graphics projects- Debug, test, package, and develop complete 3D applicationsWhether you want to build interactive 3D applications, procedural graphics systems, visualization tools, animation projects, or strengthen your understanding of modern graphics programming, this book provides a structured and practical path forward.Mastering Python for 3D Graphics 2026 is not just about creating individual visual demonstrations. It is about understanding how the mathematics, geometry, rendering, lighting, animation, interaction, and software architecture behind professional 3D projects work together.Are you ready to turn your Python knowledge into the ability to design, build, optimize, and maintain powerful 3D graphics applications.…

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Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 35,77
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: new. Paperback. Have you ever wondered how 3D applications transform mathematical data into realistic scenes, interactive objects, lighting, animation, and rendered images? Are you ready to use Python to understand and build these systems with confidence?Mastering Python for 3D Graphics 2026 is a practical and comprehensive guide to the principles, techniques, and professional practices behind modern 3D graphics programming. It is designed for Python programmers, students, developers, and aspiring graphics programmers who want to move beyond basic concepts and gain a deeper understanding of how complete 3D applications are built.You will explore the essential mathematics behind 3D graphics, including vectors, matrices, geometry, coordinate systems, transformations, and projections. From there, you will learn how to create meshes and 3D objects, understand the modern graphics pipeline, work with shaders, control cameras, apply textures and materials, and create convincing lighting and shadow effects.The book also covers advanced rendering techniques, visual effects, animation, scene architecture, interaction, object selection, performance optimization, and resource management. Rather than focusing only on isolated examples, it explains how these systems connect within a complete graphics application.You will also learn how to structure professional projects, manage assets, test mathematical and scene logic, debug graphics problems, measure performance, organize reusable code, and build maintainable production-ready applications.Inside this book, you will discover how to: Build a strong foundation in Python-based 3D graphicsUnderstand 3D mathematics, geometry, transformations, and projectionsCreate meshes and procedural 3D objectsWork with the modern graphics pipeline and shadersControl cameras and scene compositionApply textures and realistic materialsBuild lighting and shadow systemsExplore advanced rendering techniques and visual effectsCreate animation and interactive 3D scenesOptimize performance and manage graphics resourcesStructure professional and maintainable graphics projectsDebug, test, package, and develop complete 3D applicationsWhether you want to build interactive 3D applications, procedural graphics systems, visualization tools, animation projects, or strengthen your understanding of modern graphics programming, this book provides a structured and practical path forward.Mastering Python for 3D Graphics 2026 is not just about creating individual visual demonstrations. It is about understanding how the mathematics, geometry, rendering, lighting, animation, interaction, and software architecture behind professional 3D projects work together.Are you ready to turn your Python knowledge into the ability to design, build, optimize, and maintain powerful 3D graphics applications? This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

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Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 33,02
Envío por EUR 2,67Se envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New. Print on Demand.

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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 37,59
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

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Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 32,55
Envío por EUR 7,03Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
HONEYMOON IN SPACE & A GAME OF CHESS & THE SILENT CASTLE & HISTORIC MYSTERIES & THE REVENGE OF UR-TASEN & THE COWARD & NIGHT-ROAD ROMANCES & THE CYCLE IN WAR & THE PASSING OF THE WESTERN DESPERADO & THE DERELICT OF THE NORTH ATLANTIC & PICTURES BY TELEGRAPH & TELEPHOTOGRAPHY & LION HUNTING BY A LADY
Griffith, George Robert Barr, Barry Pain, Allen Upward, Rudyard Kipling, Edith Nesbit, Baroness Orczy, Raphael Sabatini, , B. Fletcher Robinson, Herbert Hamilton, W. Bob Holland , K. & Hesketh Prichard, Charles Emerson Cook, Herbert C. Fyfe , Mrs. Hinde
Editorial: Pearson's, 1900
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- Primera edición
Librería: THE FINE BOOKS COMPANY / A.B.A.A / 1979, ROCHESTER, MI, Estados Unidos de AmericaTHE FINE BOOKS COMPANY / A.B.A.A / 1979
Contactar con el vendedorVendedor de 4 estrellasCondición: Usado
EUR 266,03
Envío por EUR 11,13Se envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Añadir al carritoFirst Edition. HONEYMOON IN SPACE complete in Pearson's Magazine for January thru June, 1900, Vol. 9, first edition, a vg+ or better copy with marbled paper edges and fine contents bound in burgundy cloth boards with highly decorated black cloth spine with gold-gilt lettering and gold-gilt stamped design. Wonderfully and profusely Illustrated. Also contains works by Robert Barr (A GAME OF CHESS & THE SILENT CASTLE), Barry Pain, (6 episodes complete of NATURES NEXT MOVES), Allen Upward (6 episodes complete of HISTORIC MYSTERIES, Rudyard Kipling (GARM -A HOSTAGE), Edith Nesbit (THE EYE OF X.J.X.), Baroness Orczy (THE REVENGE OF UR-TASEN which is the authors 4th appearance in print), Raphael Sabatini (THE COWARD which is likewise the authors 4th appearance in print and today remains uncollected), Halliwell Sutcliffe (6 episodes complete of Willowdene Will's NIGHT-ROAD ROMANCES), B. Fletcher Robinson (A TRUE STORY being a 10 stanza, 100 line poem about golf which is illustrated), Herbert Hamilton (THE CYCLE IN WAR illustrated with photos), W. Bob Holland (THE PASSING OF THE WESTERN DESPERADO illustrated with photos of actual American outlaws), K. & Hesketh Prichard (THE DERELICT OF THE NORTH ATLANTIC), Charles Emerson Cook (PICTURES BY TELEGRAPH), Herbert C. Fyfe (TELEPHOTOGRAPHY), Mrs. Hinde (LION HUNTING BY A LADY illustrated with photos), et.al.…

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Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 37,02
Envío por EUR 44,34Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: new. Paperback. Have you ever wondered how 3D applications transform mathematical data into realistic scenes, interactive objects, lighting, animation, and rendered images? Are you ready to use Python to understand and build these systems with confidence?Mastering Python for 3D Graphics 2026 is a practical and comprehensive guide to the principles, techniques, and professional practices behind modern 3D graphics programming. It is designed for Python programmers, students, developers, and aspiring graphics programmers who want to move beyond basic concepts and gain a deeper understanding of how complete 3D applications are built.You will explore the essential mathematics behind 3D graphics, including vectors, matrices, geometry, coordinate systems, transformations, and projections. From there, you will learn how to create meshes and 3D objects, understand the modern graphics pipeline, work with shaders, control cameras, apply textures and materials, and create convincing lighting and shadow effects.The book also covers advanced rendering techniques, visual effects, animation, scene architecture, interaction, object selection, performance optimization, and resource management. Rather than focusing only on isolated examples, it explains how these systems connect within a complete graphics application.You will also learn how to structure professional projects, manage assets, test mathematical and scene logic, debug graphics problems, measure performance, organize reusable code, and build maintainable production-ready applications.Inside this book, you will discover how to: Build a strong foundation in Python-based 3D graphicsUnderstand 3D mathematics, geometry, transformations, and projectionsCreate meshes and procedural 3D objectsWork with the modern graphics pipeline and shadersControl cameras and scene compositionApply textures and realistic materialsBuild lighting and shadow systemsExplore advanced rendering techniques and visual effectsCreate animation and interactive 3D scenesOptimize performance and manage graphics resourcesStructure professional and maintainable graphics projectsDebug, test, package, and develop complete 3D applicationsWhether you want to build interactive 3D applications, procedural graphics systems, visualization tools, animation projects, or strengthen your understanding of modern graphics programming, this book provides a structured and practical path forward.Mastering Python for 3D Graphics 2026 is not just about creating individual visual demonstrations. It is about understanding how the mathematics, geometry, rendering, lighting, animation, interaction, and software architecture behind professional 3D projects work together.Are you ready to turn your Python knowledge into the ability to design, build, optimize, and maintain powerful 3D graphics applications? This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…