Librería: WeBuyBooks, Rossendale, LANCS, Reino Unido
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Añadir al carritoCondición: Very Good. Most items will be dispatched the same or the next working day. A copy that has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Librería: Evergreen Goodwill, Seattle, WA, Estados Unidos de America
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Añadir al carritopaperback. Condición: Good.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 37,49
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Añadir al carritoPaperback or Softback. Condición: New. Roguelike Development with JavaScript: Build and Publish Roguelike Genre Games with JavaScript and Phaser. Book.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 37,87
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Original o primera edición
EUR 49,16
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Añadir al carritoCondición: New. 2020. 1st ed. paperback. . . . . .
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 44,69
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
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Librería: Revaluation Books, Exeter, Reino Unido
EUR 54,81
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Añadir al carritoPaperback. Condición: Brand New. 322 pages. 9.00x6.00x0.75 inches. In Stock.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 53,98
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Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 60,46
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Añadir al carritoCondición: New. 2020. 1st ed. paperback. . . . . . Books ship from the US and Ireland.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 80,64
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Añadir al carritoCondición: New. pp. 190 1st ed. edition NO-PA16APR2015-KAP.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 46,56
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Añadir al carritoCondición: new. Questo è un articolo print on demand.
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 58,84
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you'll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game.Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You'll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you'll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile.After reading this book, you'll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects.What You Will Learn Make use of procedural generation for dungeons, mazes, monsters, and treasure Pick up skills to use Phaser to build games Implement turn-based mechanics Use tile-based graphics Who This Book Is ForGame developers who want to build something fun and who have at least some prior JavaScript programming experience. 344 pp. Englisch.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 78,83
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand pp. 190.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 80,07
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Añadir al carritoCondición: New. PRINT ON DEMAND pp. 190.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 57,68
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you'll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game.Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You'll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you'll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile.After reading this book, you'll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects.What You Will Learn Make use of procedural generation for dungeons, mazes, monsters, and treasure Pick up skills to use Phaser to build games Implement turn-based mechanics Use tile-based graphics Who This Book Is ForGame developers who want to build something fun and who have at least some prior JavaScript programming experience.
Idioma: Inglés
Publicado por Apress, Apress Sep 2020, 2020
ISBN 10: 1484260589 ISBN 13: 9781484260586
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 58,84
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you'll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game.Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You'll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you'll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile.After reading this book, you'll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects.What You Will LearnMake use of procedural generation for dungeons, mazes, monsters, and treasurePick up skills to use Phaser to build gamesImplement turn-based mechanicsUse tile-based graphicsWho This Book Is ForGame developers who want to build something fun and who have at least some prior JavaScript programming experience.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 344 pp. Englisch.