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  • Idioma: Inglés

    Editorial: Apress, 2020

    1484260589 / 9781484260586

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    Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)

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    Condición: Usado - Aceptable

    EUR 23,56

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    Cantidad disponible: 1 disponible

    Condición: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.

  • Idioma: Inglés

    Editorial: Apress, 2020

    1484260589 / 9781484260586

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    Librería: WeBuyBooks, Rossendale, LANCS, Reino UnidoWeBuyBooks

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    Condición: Usado - Bueno

    EUR 30,20

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    paperback. Condición: Very Good. Most items will be dispatched the same or the next working day. A copy that has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Idioma: Inglés

    Editorial: APress, US, 2020

    1484260589 / 9781484260586

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    Librería: Rarewaves USA, HEBRON, KY, Estados Unidos de AmericaRarewaves USA

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    Condición: Nuevo

    EUR 45,98

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    Cantidad disponible: 8 disponibles

    Paperback. Condición: New. Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you'll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game.Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You'll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you'll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile. After reading this book, you'll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects.What You Will LearnMake use of procedural generation for dungeons, mazes, monsters, and treasurePick up skills to use Phaser to build gamesImplement turn-based mechanicsUse tile-based graphics Who This Book Is For  Game developers who want to build something fun and who have at least some prior JavaScript programming experience.…

  • Idioma: Inglés

    Editorial: Apress, 2020

    1484260589 / 9781484260586

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    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

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    Condición: Nuevo

    EUR 45,05

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    Cantidad disponible: Más de 20 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Apress, 2020

    1484260589 / 9781484260586

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    Condición: Nuevo

    EUR 50,26

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    Cantidad disponible: 15 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: APress, US, 2020

    1484260589 / 9781484260586

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    Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA

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    Condición: Nuevo

    EUR 52,70

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    Cantidad disponible: 8 disponibles

    Paperback. Condición: New. Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you'll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game.Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You'll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you'll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile. After reading this book, you'll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects.What You Will LearnMake use of procedural generation for dungeons, mazes, monsters, and treasurePick up skills to use Phaser to build gamesImplement turn-based mechanicsUse tile-based graphics Who This Book Is For  Game developers who want to build something fun and who have at least some prior JavaScript programming experience.…

  • Idioma: Inglés

    Editorial: Apress, 2020

    1484260589 / 9781484260586

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    Condición: Usado - Como Nuevo

    EUR 57,72

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    Cantidad disponible: 15 disponibles

    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Apress Publishers, 2020

    1484260589 / 9781484260586

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    • Primera edición

    Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

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    Condición: Nuevo

    EUR 49,30

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    Cantidad disponible: 15 disponibles

    Condición: New. 2020. 1st ed. paperback. . . . . .

  • Idioma: Inglés

    Editorial: Apress, 2020

    1484260589 / 9781484260586

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    Condición: Nuevo

    EUR 56,75

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    Cantidad disponible: 2 disponibles

    Paperback. Condición: Brand New. 322 pages. 9.00x6.00x0.75 inches. In Stock.

  • Idioma: Inglés

    Editorial: Apress Publishers, 2020

    1484260589 / 9781484260586

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    Librería: Kennys Bookstore, Olney, MD, Estados Unidos de AmericaKennys Bookstore

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    Condición: Nuevo

    EUR 62,74

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    Cantidad disponible: 15 disponibles

    Condición: New. 2020. 1st ed. paperback. . . . . . Books ship from the US and Ireland.

  • Idioma: Inglés

    Editorial: Apress, 2020

    1484260589 / 9781484260586

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    Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections

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    Condición: Nuevo

    EUR 75,75

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    Cantidad disponible: Más de 20 disponibles

    Condición: New. In English.

  • Idioma: Inglés

    Editorial: Apress, Incorporated, 2020

    1484260589 / 9781484260586

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

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    Condición: Nuevo

    EUR 88,05

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    Cantidad disponible: 1 disponible

    Condición: New. pp. 190 1st ed. edition NO-PA16APR2015-KAP.

  • Idioma: Inglés

    Editorial: APress, US, 2020

    1484260589 / 9781484260586

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    Librería: Rarewaves USA United, HEBRON, KY, Estados Unidos de AmericaRarewaves USA United

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    Condición: Nuevo

    EUR 50,33

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    Cantidad disponible: 8 disponibles

    Paperback. Condición: New. Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you'll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game.Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You'll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you'll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile. After reading this book, you'll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects.What You Will LearnMake use of procedural generation for dungeons, mazes, monsters, and treasurePick up skills to use Phaser to build gamesImplement turn-based mechanicsUse tile-based graphics Who This Book Is For  Game developers who want to build something fun and who have at least some prior JavaScript programming experience.…

  • Idioma: Inglés

    Editorial: Apress, Incorporated, 2020

    1484260589 / 9781484260586

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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    Condición: Nuevo

    EUR 88,72

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    Cantidad disponible: 1 disponible

    Condición: New. pp. 190.

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    Idioma: Inglés

    Editorial: Apress, 2020

    1484260589 / 9781484260586

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    Librería: preigu, Osnabrück, Alemaniapreigu

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    Condición: Nuevo

    EUR 54,90

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    Cantidad disponible: 5 disponibles

    Taschenbuch. Condición: Neu. Roguelike Development with JavaScript | Build and Publish Roguelike Genre Games with JavaScript and Phaser | Andre Alves Garzia | Taschenbuch | xx | Englisch | 2020 | Apress | EAN 9781484260586 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.…

  • Idioma: Inglés

    Editorial: APress, US, 2020

    1484260589 / 9781484260586

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    Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK

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    Condición: Nuevo

    EUR 50,82

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    Cantidad disponible: 8 disponibles

    Paperback. Condición: New. Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you'll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game.Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You'll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you'll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile. After reading this book, you'll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects.What You Will LearnMake use of procedural generation for dungeons, mazes, monsters, and treasurePick up skills to use Phaser to build gamesImplement turn-based mechanicsUse tile-based graphics Who This Book Is For  Game developers who want to build something fun and who have at least some prior JavaScript programming experience.…

  • Idioma: Inglés

    Editorial: Apress, 2020

    1484260589 / 9781484260586

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    Librería: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    Condición: Nuevo

    EUR 46,56

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    Condición: new. Questo è un articolo print on demand.

  • Idioma: Inglés

    Editorial: Apress Sep 2020, 2020

    1484260589 / 9781484260586

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    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    Condición: Nuevo

    EUR 58,84

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    Cantidad disponible: 2 disponibles

    Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you'll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game.Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You'll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you'll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile.After reading this book, you'll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects.What You Will Learn Make use of procedural generation for dungeons, mazes, monsters, and treasure Pick up skills to use Phaser to build games Implement turn-based mechanics Use tile-based graphics Who This Book Is ForGame developers who want to build something fun and who have at least some prior JavaScript programming experience. 344 pp. Englisch.…

  • Idioma: Inglés

    Editorial: Apress, 2020

    1484260589 / 9781484260586

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    • Impresión bajo demanda

    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Condición: Nuevo

    EUR 66,39

    Envío por EUR 35,00 
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    Cantidad disponible: 1 disponible

    Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you'll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game.Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You'll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you'll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile.After reading this book, you'll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects.What You Will Learn Make use of procedural generation for dungeons, mazes, monsters, and treasure Pick up skills to use Phaser to build games Implement turn-based mechanics Use tile-based graphics Who This Book Is ForGame developers who want to build something fun and who have at least some prior JavaScript programming experience. …

  • Idioma: Inglés

    Editorial: Apress, Incorporated, 2020

    1484260589 / 9781484260586

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    • Impresión bajo demanda

    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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    Condición: Nuevo

    EUR 95,82

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    Cantidad disponible: 4 disponibles

    Condición: New. PRINT ON DEMAND pp. 190.

  • Idioma: Inglés

    Editorial: Apress, Apress Sep 2020, 2020

    1484260589 / 9781484260586

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    Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000

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    Condición: Nuevo

    EUR 58,84

    Envío por EUR 60,00 
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    Cantidad disponible: 1 disponible

    Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you'll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game.Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You'll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you'll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile.After reading this book, you'll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects.What You Will LearnMake use of procedural generation for dungeons, mazes, monsters, and treasurePick up skills to use Phaser to build gamesImplement turn-based mechanicsUse tile-based graphicsWho This Book Is ForGame developers who want to build something fun and who have at least some prior JavaScript programming experience.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 344 pp. Englisch. …