Librería: Bellwetherbooks, McKeesport, PA, Estados Unidos de America
EUR 11,49
Cantidad disponible: 8 disponibles
Añadir al carritopaperback. Condición: Fine. LIKE NEW!!! Has a red or black remainder mark on bottom/exterior edge of pages.
Librería: Big River Books, Powder Springs, GA, Estados Unidos de America
EUR 15,09
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Añadir al carritoCondición: very_good. This book is in Very Good condition. The cover and pages have minor shelf wear. Binding is tight and pages are intact.
Librería: Big River Books, Powder Springs, GA, Estados Unidos de America
EUR 15,09
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Añadir al carritoCondición: like_new. This book is in Like New condition. It is unused, but has a remainder mark on the edge of the pages. Otherwise it is a new book.
Librería: Books From California, Simi Valley, CA, Estados Unidos de America
EUR 17,47
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Añadir al carritopaperback. Condición: Very Good.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 19,65
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Añadir al carritoCondición: New.
EUR 22,06
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Añadir al carritoPaperback. Condición: New. The fantasies that underpin common perceptions of Virtual Reality and what we need to know about VR s potential risks as well as its opportunities. Virtual Reality is the next new frontier for Silicon Valley. Mark Zuckerberg, who has overseen Meta s investment of billions into VR, pitches it as the next dominant computing paradigm. More than just a gaming technology, VR is top of mind for academics, tech reportage, and industry evangelists who all see the potential for VR to revolutionize fields such as education, and health, as well as the way we work and communicate. But will VR achieve all this? In Fantasies of Virtual Reality, Marcus Carter and Ben Egliston strip bare the tech industry s vision of a future dominated by immersive VR experiences, challenging the utopian promises of this technology's potential. Carter and Egliston offer a critical account of VR in a variety of contexts, from gaming to human resources to policing and the military. They argue that while VR does hold significant potential, the overhyped expectations surrounding it, from achieving true empathetic understanding to transforming traditional education and office work, are often overstated and fraught with issues of privacy, control, and exclusion. What s more, there is nothing truly virtual about Virtual Reality: VR is deeply entrenched in the material world, driven by tangible technological, economic, and social logics. An accessible introduction to this emerging technology, Fantasies of Virtual Reality is essential reading for anyone interested in what VR can really do and what is just plain fantasy.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 21,78
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Massive Bookshop, Greenfield, MA, Estados Unidos de America
EUR 27,01
Cantidad disponible: 10 disponibles
Añadir al carritoPaperback. Condición: New.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 27,98
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 29,30
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Añadir al carritoPaperback. Condición: Brand New. 184 pages. 9.00x6.00x0.50 inches. In Stock.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 28,04
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Añadir al carritoCondición: New. In.
Idioma: Inglés
Publicado por The MIT Press Bookstore, 2024
ISBN 10: 0262549166 ISBN 13: 9780262549165
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 32,30
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Añadir al carritoCondición: New.
Librería: Chiron Media, Wallingford, Reino Unido
EUR 24,86
Cantidad disponible: 4 disponibles
Añadir al carritopaperback. Condición: New.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 27,50
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Añadir al carritoCondición: New.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 29,54
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 42,08
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Añadir al carritoHardcover. Condición: Brand New. 100 pages. 8.27x5.83x8.53 inches. In Stock.
Idioma: Inglés
Publicado por Springer International Publishing AG, 2025
ISBN 10: 3031734459 ISBN 13: 9783031734458
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 54,31
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Añadir al carritoHardcover. Condición: new. Hardcover. This book examines the discourses surrounding the rise of the cryptogaming industry and the use of blockchain technology in videogames. Using a discourse analysis of industry materials published by cryptogame developers and venture capital firms, the book explores the promises made by proponents of cryptogaming, including the potential for resist power asymmetry in the value chain, the ability for players to generate income through their in-game actions, and the convergence and interoperability of games built on blockchains. The book also critiques the limitations and challenges of blockchain technology in the context of gaming, and considers the potentially deleterious impacts on players and developers. Overall, the book offers a comprehensive analysis of the discourses shaping the future of the videogame industry and blockchain technology. This book examines the discourses surrounding the rise of the cryptogaming industry and the use of blockchain technology in videogames. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 50,16
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Añadir al carritoPaperback. Condición: Brand New. 184 pages. 9.00x6.00x0.50 inches. In Stock.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 63,50
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Añadir al carritoCondición: New.
EUR 27,57
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Añadir al carritoPaperback. Condición: New. The fantasies that underpin common perceptions of Virtual Reality and what we need to know about VR s potential risks as well as its opportunities. Virtual Reality is the next new frontier for Silicon Valley. Mark Zuckerberg, who has overseen Meta s investment of billions into VR, pitches it as the next dominant computing paradigm. More than just a gaming technology, VR is top of mind for academics, tech reportage, and industry evangelists who all see the potential for VR to revolutionize fields such as education, and health, as well as the way we work and communicate. But will VR achieve all this? In Fantasies of Virtual Reality, Marcus Carter and Ben Egliston strip bare the tech industry s vision of a future dominated by immersive VR experiences, challenging the utopian promises of this technology's potential. Carter and Egliston offer a critical account of VR in a variety of contexts, from gaming to human resources to policing and the military. They argue that while VR does hold significant potential, the overhyped expectations surrounding it, from achieving true empathetic understanding to transforming traditional education and office work, are often overstated and fraught with issues of privacy, control, and exclusion. What s more, there is nothing truly virtual about Virtual Reality: VR is deeply entrenched in the material world, driven by tangible technological, economic, and social logics. An accessible introduction to this emerging technology, Fantasies of Virtual Reality is essential reading for anyone interested in what VR can really do and what is just plain fantasy.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 70,35
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. 2024th edition NO-PA16APR2015-KAP.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 73,90
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New.
EUR 31,40
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Añadir al carritoCondición: New. Marcus Carter is Professor in Human-Computer Interaction at the University of Sydney and an Australian Research Council Future Fellow. He is the author of Treacherous Play and the coauthor of Fifty Years of Dungeons & Dragons[KAC1] (both .
EUR 27,49
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. The fantasies that underpin common perceptions of Virtual Reality and what we need to know about VR s potential risks as well as its opportunities. Virtual Reality is the next new frontier for Silicon Valley. Mark Zuckerberg, who has overseen Meta s investment of billions into VR, pitches it as the next dominant computing paradigm. More than just a gaming technology, VR is top of mind for academics, tech reportage, and industry evangelists who all see the potential for VR to revolutionize fields such as education, and health, as well as the way we work and communicate. But will VR achieve all this? In Fantasies of Virtual Reality, Marcus Carter and Ben Egliston strip bare the tech industry s vision of a future dominated by immersive VR experiences, challenging the utopian promises of this technology's potential. Carter and Egliston offer a critical account of VR in a variety of contexts, from gaming to human resources to policing and the military. They argue that while VR does hold significant potential, the overhyped expectations surrounding it, from achieving true empathetic understanding to transforming traditional education and office work, are often overstated and fraught with issues of privacy, control, and exclusion. What s more, there is nothing truly virtual about Virtual Reality: VR is deeply entrenched in the material world, driven by tangible technological, economic, and social logics. An accessible introduction to this emerging technology, Fantasies of Virtual Reality is essential reading for anyone interested in what VR can really do and what is just plain fantasy.
Idioma: Inglés
Publicado por Springer Nature Switzerland, Springer Nature Switzerland, 2025
ISBN 10: 3031734459 ISBN 13: 9783031734458
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 42,79
Cantidad disponible: 1 disponibles
Añadir al carritoBuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book examines the discourses surrounding the rise of the cryptogaming industry and the use of blockchain technology in videogames. Using a discourse analysis of industry materials published by cryptogame developers and venture capital firms, the book explores the promises made by proponents of cryptogaming, including the potential for resist power asymmetry in the value chain, the ability for players to generate income through their in-game actions, and the convergence and interoperability of games built on blockchains. The book also critiques the limitations and challenges of blockchain technology in the context of gaming, and considers the potentially deleterious impacts on players and developers. Overall, the book offers a comprehensive analysis of the discourses shaping the future of the videogame industry and blockchain technology.
Idioma: Inglés
Publicado por Springer International Publishing AG, 2025
ISBN 10: 3031734459 ISBN 13: 9783031734458
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 81,69
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. This book examines the discourses surrounding the rise of the cryptogaming industry and the use of blockchain technology in videogames. Using a discourse analysis of industry materials published by cryptogame developers and venture capital firms, the book explores the promises made by proponents of cryptogaming, including the potential for resist power asymmetry in the value chain, the ability for players to generate income through their in-game actions, and the convergence and interoperability of games built on blockchains. The book also critiques the limitations and challenges of blockchain technology in the context of gaming, and considers the potentially deleterious impacts on players and developers. Overall, the book offers a comprehensive analysis of the discourses shaping the future of the videogame industry and blockchain technology. This book examines the discourses surrounding the rise of the cryptogaming industry and the use of blockchain technology in videogames. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Idioma: Inglés
Publicado por Springer, Berlin, Springer Nature Switzerland, Palgrave Macmillan, 2025
ISBN 10: 3031734459 ISBN 13: 9783031734458
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 42,79
Cantidad disponible: 2 disponibles
Añadir al carritoBuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book examines the discourses surrounding the rise of the cryptogaming industry and the use of blockchain technology in videogames. Using a discourse analysis of industry materials published by cryptogame developers and venture capital firms, the book explores the promises made by proponents of cryptogaming, including the potential for resist power asymmetry in the value chain, the ability for players to generate income through their in-game actions, and the convergence and interoperability of games built on blockchains. The book also critiques the limitations and challenges of blockchain technology in the context of gaming, and considers the potentially deleterious impacts on players and developers. Overall, the book offers a comprehensive analysis of the discourses shaping the future of the videogame industry and blockchain technology. 87 pp. Englisch.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 62,87
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 63,21
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 70,34
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand.