Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de America
EUR 14,36
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Añadir al carritoPaperback. Condición: Good. No Jacket. Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Librería: HPB-Red, Dallas, TX, Estados Unidos de America
EUR 15,20
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Añadir al carritopaperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de America
EUR 18,69
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Añadir al carritoPaperback. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Librería: Book Dispensary, Concord, ON, Canada
EUR 33,93
Cantidad disponible: 1 disponibles
Añadir al carritoSoft cover. Condición: Very Good. VERY GOOD softcover, no marks in text; a clean, gently used copy. Book.
Librería: WeBuyBooks, Rossendale, LANCS, Reino Unido
EUR 30,95
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Añadir al carritoCondición: Good. Most items will be dispatched the same or the next working day. A copy that has been read but remains in clean condition. All of the pages are intact and the cover is intact and the spine may show signs of wear. The book may have minor markings which are not specifically mentioned.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 53,91
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Añadir al carritoCondición: New. In English.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 75,54
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. pp. 558.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 66,65
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: New. Num Pages: 581 pages, biography. BIC Classification: PHV; UGN. Category: (G) General (US: Trade). Dimension: 235 x 192 x 30. Weight in Grams: 950. . 2011. Paperback. . . . .
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 72,83
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Añadir al carritoCondición: New. In English.
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 82,93
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: New. Num Pages: 581 pages, biography. BIC Classification: PHV; UGN. Category: (G) General (US: Trade). Dimension: 235 x 192 x 30. Weight in Grams: 950. . 2011. Paperback. . . . . Books ship from the US and Ireland.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 78,28
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. new edition. 450 pages. 9.25x7.50x1.50 inches. In Stock.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 115,69
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. pp. 508.
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 147,94
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Añadir al carritoPaperback. Condición: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 72,95
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Añadir al carritoCondición: New. Print on Demand pp. 558 Illus.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 74,79
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Añadir al carritoCondición: New. PRINT ON DEMAND pp. 558.
Librería: moluna, Greven, Alemania
EUR 43,40
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This book teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.Adrian Dobre has more than 15 years of experimental and computational modeling experience in fluid dynamic.
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 80,24
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Have you ever wanted to include believable physicalbehaviors in your games and projects to give them that extra edge Physics for JavaScript Games, Animation, andSimulations teaches you how to incorporate real physics, such as gravity,friction, and buoyancy, into your HTML5 games, animations, and simulations. Italso includes more advanced topics, such as particle systems, which areessential for creating effects such as sparks or smoke. The book also addressesthe key issue of balancing accuracy and simplicity in your games andsimulations, and the final chapters provide you with the information and thecode to make the right choice for your project.Physics for JavaScriptGames, Animation, and Simulations assumes you have a basic knowledge ofJavaScript and HTML5. However, no previous knowledge of physics isrequired - only some very basic math skills. The authors present everything frombasic principles to advanced concepts in an approachable way, so you'll be ableto follow the logic and easily adapt the principles to your own applications.The book is packed full of practical examples of how you canapply physics to your own games and applications.Spring behaviors can be used for anything from tweaking lowrider suspension tocreating cloth simulation; flotationmechanics enable the simulation of submersibles or dirigibles; you can even createyour own solar system with accurate orbits and gravity. It doesn't matter ifyou're modeling the Lorentz force in an electromagnetic field or you'remodeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enablesyou to fill your games and applications with accurate and realistic effects. 508 pp. Englisch.
Librería: moluna, Greven, Alemania
EUR 68,62
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Physics for JavaScript Games, Animation, and Simulations teaches JavaScript programmers how to incorporate real physics into their HTML5 games, animations, and simulations.Adrian Dobre has more than 15 years of experimental and computational mo.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 116,67
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand pp. 508 3:B&W 7.5 x 9.25 in or 235 x 191 mm Perfect Bound on White w/Gloss Lam.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 115,57
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND pp. 508.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 85,05
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Have you ever wanted to include believable physicalbehaviors in your games and projects to give them that extra edge Physics for JavaScript Games, Animation, andSimulations teaches you how to incorporate real physics, such as gravity,friction, and buoyancy, into your HTML5 games, animations, and simulations. Italso includes more advanced topics, such as particle systems, which areessential for creating effects such as sparks or smoke. The book also addressesthe key issue of balancing accuracy and simplicity in your games andsimulations, and the final chapters provide you with the information and thecode to make the right choice for your project.Physics for JavaScriptGames, Animation, and Simulations assumes you have a basic knowledge ofJavaScript and HTML5. However, no previous knowledge of physics isrequired - only some very basic math skills. The authors present everything frombasic principles to advanced concepts in an approachable way, so you'll be ableto follow the logic and easily adapt the principles to your own applications.The book is packed full of practical examples of how you canapply physics to your own games and applications.Spring behaviors can be used for anything from tweaking lowrider suspension tocreating cloth simulation; flotationmechanics enable the simulation of submersibles or dirigibles; you can even createyour own solar system with accurate orbits and gravity. It doesn't matter ifyou're modeling the Lorentz force in an electromagnetic field or you'remodeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enablesyou to fill your games and applications with accurate and realistic effects.