Debra j occhi (32 resultados)
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Librería: Bookmans, tucson, AZ, Estados Unidos de AmericaBookmans
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EUR 32,56
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Paperback. Condición: Good. Satisfaction 100% guaranteed.
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Librería: School Haus Books, Saginaw, MI, Estados Unidos de AmericaSchool Haus Books
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EUR 36,17
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Soft cover. Condición: Good. No Jacket. 1999 paperback/minor wear on the cover & slight sunning on its spine/clean & unmarked.
Augmented Reality of Pokémon Go : Chronotopes, Moral Panic, and Other Complexities
Bonnie Nardi (CON); Doerr, Neriko Musha (CON); Occhi, Debra J. (CON)
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 50,02
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Condición: New.
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Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA
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EUR 53,44
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Paperback. Condición: New. What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokémon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokémon GO, a smartphone augmented reality game, was released in…July, 2016. The game overlaid the world of Pokémon onto the "real" physical world, drawing 30 million players in the first two weeks. Pokémon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of the contributing authors' experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokémon GO. Each chapter focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokémon and the multifaceted ways we relate to our environment through Pokémon GO; the notion of space and time in Pokémon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokémon GO in urban walking with its complex relationships to public space, "nature" as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the game's link to the wider social issue as it gets appropriated for "friendly authoritarian" goals of civil society, imposing various ideologies and accruing commercial gains. Through "participant observation" -all contributors have been avid Pokémon GO players themselves-this volume offers snapshots of the Pokémon GO effect from its initial stage as a social phenomenon to Spring 2018.
Augmented Reality of Pokémon Go : Chronotopes, Moral Panic, and Other Complexities
Bonnie Nardi (CON); Doerr, Neriko Musha (CON); Occhi, Debra J. (CON)
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 51,79
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Condición: As New. Unread book in perfect condition.
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Librería: Books From California, Simi Valley, CA, Estados Unidos de AmericaBooks From California
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EUR 50,24
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Paperback. Condición: New.
Idioma: Inglés
Editorial: Amsterdam-Philadelphia, John Benjamins Publishing Company. 1999, 1999
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Librería: Antiquariaat Schot, Hendrik-Ido-Ambacht, HolandaAntiquariaat Schot
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EUR 32,20
Envío por EUR 25,00Se envía de Holanda a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Original publisher's sewn red paperback, title on spine and illustrated frontcover, 8vo: vi, 272pp., [ij], 10 contributors, list contributors, notes, references, name index, subject index. CONTENTS: Gary B. Palmer & Debra J. Occhi: Introduction: Linguistic Anthropology and Emotional Experience. 1. Harold Schiffman: Language, Pri…mordialism and Sentiment. 2. James M. Wilce, Jr.: Transforming Laments: Performativity and Rationalization as Linguistic Ideologies. 3. Laine Berman: Dignity in Tragedy: How Javanese Women Speak of Emotion. 4. Cynthia Dickel Dunn: Public and Private Voices: Japanese Style Shifting and the Display of Affective Intensity. 5. Janet S. Shibamoto Smith: From Hiren to Happî-endo : Romantic Expression in the Japanese Love Story. 6. Debra J. Occhi: Sounds of the Heart and Mind: Mimetics of Emotional States in Japanese. 7. Gary B. Palmer & Heather Bennett & Les Stacey: Bursting with Grief, Erupting with Shame: A Conceptual and Grammatical Analysis of Emotion-Tropes in Tagalog. 8. Howard Grabois: The Convergence of Sociocultural Theory and Cognitive Linguistics: Lexical Semantics and the L2 Acquisition of Love, Fear and Happiness. 9. Zoltán Kövecses & Gary B. Palmer: Theory Language And Emotion Concepts: What Experientialists and Social Constructionists Have in Common. Very fine copy - as new., Volume 18: AiCR [Advances in Consciousness Research].
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Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
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EUR 48,38
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Condición: New. In.
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Augmented Reality of Pokémon Go : Chronotopes, Moral Panic, and Other Complexities
Bonnie Nardi (CON); Doerr, Neriko Musha (CON); Occhi, Debra J. (CON)
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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 48,37
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Condición: New.
Augmented Reality of Pokémon Go : Chronotopes, Moral Panic, and Other Complexities
Bonnie Nardi (CON); Doerr, Neriko Musha (CON); Occhi, Debra J. (CON)
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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 54,77
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Condición: As New. Unread book in perfect condition.
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Librería: Phatpocket Limited, Waltham Abbey, HERTS, Reino UnidoPhatpocket Limited
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EUR 69,94
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Condición: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
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Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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EUR 68,74
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Hardcover. Condición: Brand New. 349 pages. 8.43x5.59x0.08 inches. In Stock.
The Augmented Reality of Pokémon Go: Chronotopes, Moral Panic, and Other Complexities
Bonnie Nardi (Contributor)/ Doerr, Neriko Musha (Contributor)/ Occhi, Debra J. (Contributor)
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Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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EUR 73,91
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Paperback. Condición: Brand New. 166 pages. 9.00x6.00x0.37 inches. In Stock.
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Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
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EUR 119,51
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Condición: New.
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Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
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EUR 110,67
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Condición: New. In.
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Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK
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EUR 48,83
Envío por EUR 76,11Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Paperback. Condición: New. What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokémon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokémon GO, a smartphone augmented reality game, was released in…July, 2016. The game overlaid the world of Pokémon onto the "real" physical world, drawing 30 million players in the first two weeks. Pokémon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of the contributing authors' experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokémon GO. Each chapter focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokémon and the multifaceted ways we relate to our environment through Pokémon GO; the notion of space and time in Pokémon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokémon GO in urban walking with its complex relationships to public space, "nature" as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the game's link to the wider social issue as it gets appropriated for "friendly authoritarian" goals of civil society, imposing various ideologies and accruing commercial gains. Through "participant observation" -all contributors have been avid Pokémon GO players themselves-this volume offers snapshots of the Pokémon GO effect from its initial stage as a social phenomenon to Spring 2018.
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Librería: SHIMEDIA, Brooklyn, NY, Estados Unidos de AmericaSHIMEDIA
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EUR 135,80
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Condición: New. Satisfaction Guaranteed or your money back.
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Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 138,83
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Hardback. Condición: New. What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokémon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokémon GO, a smartphone augmented reality game, was released in J…uly, 2016. The game overlaid the world of Pokémon onto the "real" physical world, drawing 30 million players in the first two weeks. Pokémon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of the contributing authors' experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokémon GO. Each chapter focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokémon and the multifaceted ways we relate to our environment through Pokémon GO; the notion of space and time in Pokémon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokémon GO in urban walking with its complex relationships to public space, "nature" as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the game's link to the wider social issue as it gets appropriated for "friendly authoritarian" goals of civil society, imposing various ideologies and accruing commercial gains. Through "participant observation" -all contributors have been avid Pokémon GO players themselves-this volume offers snapshots of the Pokémon GO effect from its initial stage as a social phenomenon to Spring 2018.
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Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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EUR 155,45
Envío por EUR 11,71Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Hardcover. Condición: Brand New. 136 pages. 9.25x6.25x0.75 inches. In Stock.
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Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK
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EUR 129,16
Envío por EUR 76,11Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Hardback. Condición: New. What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokémon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokémon GO, a smartphone augmented reality game, was released in J…uly, 2016. The game overlaid the world of Pokémon onto the "real" physical world, drawing 30 million players in the first two weeks. Pokémon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of the contributing authors' experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokémon GO. Each chapter focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokémon and the multifaceted ways we relate to our environment through Pokémon GO; the notion of space and time in Pokémon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokémon GO in urban walking with its complex relationships to public space, "nature" as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the game's link to the wider social issue as it gets appropriated for "friendly authoritarian" goals of civil society, imposing various ideologies and accruing commercial gains. Through "participant observation" -all contributors have been avid Pokémon GO players themselves-this volume offers snapshots of the Pokémon GO effect from its initial stage as a social phenomenon to Spring 2018.
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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US
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EUR 52,42
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PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
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Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
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EUR 50,63
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PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
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Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
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EUR 63,11
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Paperback. Condición: new. Paperback. What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokemon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokemon GO, a smartphone augmented reality game, was r…eleased in July, 2016. The game overlaid the world of Pokemon onto the real physical world, drawing 30 million players in the first two weeks. Pokemon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of the contributing authors experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokemon GO. Each chapter focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokemon and the multifaceted ways we relate to our environment through Pokemon GO; the notion of space and time in Pokemon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokemon GO in urban walking with its complex relationships to public space, nature as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the games link to the wider social issue as it gets appropriated for friendly authoritarian goals of civil society, imposing various ideologies and accruing commercial gains. Through participant observation all contributors have been avid Pokemon GO players themselvesthis volume offers snapshots of the Pokemon GO effect from its initial stage as a social phenomenon to Spring 2018. This volume examines the complexities created by Pokemon GOthe smartphone augmented reality game from an anthropological perspective. Through detailed text analyses, links to wider issues, and the phenomenology of playing, this collection provides nuanced studies of how Pokemon GO created a new way to inhabit the world. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Librería: THE SAINT BOOKSTORE, Southport, Reino UnidoTHE SAINT BOOKSTORE
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EUR 56,84
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Paperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
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Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail
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EUR 55,47
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Paperback. Condición: new. Paperback. What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokemon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokemon GO, a smartphone augmented reality game, was r…eleased in July, 2016. The game overlaid the world of Pokemon onto the real physical world, drawing 30 million players in the first two weeks. Pokemon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of the contributing authors experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokemon GO. Each chapter focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokemon and the multifaceted ways we relate to our environment through Pokemon GO; the notion of space and time in Pokemon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokemon GO in urban walking with its complex relationships to public space, nature as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the games link to the wider social issue as it gets appropriated for friendly authoritarian goals of civil society, imposing various ideologies and accruing commercial gains. Through participant observation all contributors have been avid Pokemon GO players themselvesthis volume offers snapshots of the Pokemon GO effect from its initial stage as a social phenomenon to Spring 2018. This volume examines the complexities created by Pokemon GOthe smartphone augmented reality game from an anthropological perspective. Through detailed text analyses, links to wider issues, and the phenomenology of playing, this collection provides nuanced studies of how Pokemon GO created a new way to inhabit the world. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
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Librería: moluna, Greven, Alemaniamoluna
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EUR 56,92
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Kartoniert / Broschiert. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This volume examines the complexities created by Pokemon GO-the smartphone augmented reality game- from an anthropological perspective. Through detailed text analyses, links to wider issues, a…nd the phenomenology of playing, this collection provides nuanced.
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Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
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EUR 116,60
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Hardcover. Condición: new. Hardcover. What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokemon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokemon GO, a smartphone augmented reality game, was r…eleased in July, 2016. The game overlaid the world of Pokemon onto the real physical world, drawing 30 million players in the first two weeks. Pokemon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of the contributing authors experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokemon GO. Each chapter focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokemon and the multifaceted ways we relate to our environment through Pokemon GO; the notion of space and time in Pokemon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokemon GO in urban walking with its complex relationships to public space, nature as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the games link to the wider social issue as it gets appropriated for friendly authoritarian goals of civil society, imposing various ideologies and accruing commercial gains. Through participant observation all contributors have been avid Pokemon GO players themselvesthis volume offers snapshots of the Pokemon GO effect from its initial stage as a social phenomenon to Spring 2018. This volume examines the complexities created by Pokemon GOthe smartphone augmented reality game from an anthropological perspective. Through detailed text analyses, links to wider issues, and the phenomenology of playing, this collection provides nuanced studies of how Pokemon GO created a new way to inhabit the world. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US
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EUR 116,61
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HRD. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
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Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
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EUR 112,41
Envío por EUR 4,87Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
HRD. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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EUR 68,98
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Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This volume examines the complexities created by Pokémon GOthe smartphone augmented reality game from an anthropological perspective. Through detailed text analyses, links to wider issues, and the phenomenology of playing, this collectio…n provides nuanced studies of how Pokémon GO created a new way to inhabit the world.











