Cordan ozge (41 resultados)

Extended Realities, Virtual Environment and Interactive Experiences
Cordan, Ozge (EDT); Berkman, Mehmet Ilker (EDT); Catak, Guven (EDT); Dincay, Demet Arslan (EDT)
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 134,78
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Condición: New.

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Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
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EUR 150,60
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Condición: New.

Extended Realities, Virtual Environment and Interactive Experiences
Cordan, Ozge (EDT); Berkman, Mehmet Ilker (EDT); Catak, Guven (EDT); Dincay, Demet Arslan (EDT)
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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 134,05
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Condición: New.

Extended Realities, Virtual Environment and Interactive Experiences
Cordan, Ozge (EDT); Berkman, Mehmet Ilker (EDT); Catak, Guven (EDT); Dincay, Demet Arslan (EDT)
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 155,85
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Condición: As New. Unread book in perfect condition.

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Librería: Books Puddle, New York, NY, Estados Unidos de AmericaBooks Puddle
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EUR 164,69
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Condición: New.

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Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books
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EUR 166,39
Envío por EUR 7,62Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 3 disponibles
Condición: New.

Idioma: Inglés
Editorial: Springer, 2022
Serie: Springer Series in Design and Innovation, Libro 13 de 52. Libro 13 de 52 - Springer Series in Design and Innovation
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Librería: Buchpark, Trebbin, AlemaniaBuchpark
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Excelente
EUR 63,01
Envío por EUR 105,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Condición: Sehr gut. Zustand: Sehr gut | Seiten: 432 | Sprache: Englisch | Produktart: Bücher | This book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events… of the Practicing Universal Design Principles in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.

Extended Realities, Virtual Environment and Interactive Experiences
Cordan, Ozge (EDT); Berkman, Mehmet Ilker (EDT); Catak, Guven (EDT); Dincay, Demet Arslan (EDT)
- Tapa dura
Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Como Nuevo
EUR 156,33
Envío por EUR 17,59Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 10 disponibles
Condición: As New. Unread book in perfect condition.

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Librería: THE SAINT BOOKSTORE, Southport, Reino UnidoTHE SAINT BOOKSTORE
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 157,48
Envío por EUR 18,47Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Hardback. Condición: New. New copy - Usually dispatched within 4 working days.

Idioma: Inglés
Editorial: Springer, 2021
Serie: Springer Series in Design and Innovation, Libro 13 de 52. Libro 13 de 52 - Springer Series in Design and Innovation
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Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
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EUR 166,49
Envío por EUR 14,05Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New. In.

Idioma: Inglés
Editorial: Springer, 2022
Serie: Springer Series in Design and Innovation, Libro 13 de 52. Libro 13 de 52 - Springer Series in Design and Innovation
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Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 166,49
Envío por EUR 14,05Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New. In.

Game + Design Education : Proceedings of Pudcad 2020
Cordan, Özge (EDT); Dinçay, Demet Arslan (EDT); Toker, Çagil Yurdakul (EDT); Öksüz, Elif Belkis (EDT); Semizoglu, Sena (EDT)
Idioma: Inglés
Editorial: Springer, 2021
Serie: Springer Series in Design and Innovation, Libro 13 de 52. Libro 13 de 52 - Springer Series in Design and Innovation
- Tapa dura
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 182,91
Envío por EUR 2,31Se envía dentro de Estados Unidos de AmericaCantidad disponible: 15 disponibles
Condición: New.

Game + Design Education : Proceedings of Pudcad 2020
Cordan, Ozge (EDT); Dincay, Demet Arslan (EDT); Toker, Cagil Yurdakul (EDT); Oksuz, Elif Belkis (EDT); Semizoglu, Sena (EDT)
Idioma: Inglés
Editorial: Springer, 2022
Serie: Springer Series in Design and Innovation, Libro 13 de 52. Libro 13 de 52 - Springer Series in Design and Innovation
- Tapa blanda
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 182,91
Envío por EUR 2,31Se envía dentro de Estados Unidos de AmericaCantidad disponible: 15 disponibles
Condición: New.

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Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios
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EUR 184,99
Envío por EUR 9,95Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 3 disponibles
Condición: New.

Game + Design Education : Proceedings of Pudcad 2020
Cordan, Ozge (EDT); Dincay, Demet Arslan (EDT); Toker, Cagil Yurdakul (EDT); Oksuz, Elif Belkis (EDT); Semizoglu, Sena (EDT)
Idioma: Inglés
Editorial: Springer, 2022
Serie: Springer Series in Design and Innovation, Libro 13 de 52. Libro 13 de 52 - Springer Series in Design and Innovation
- Tapa blanda
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Como Nuevo
EUR 203,06
Envío por EUR 2,31Se envía dentro de Estados Unidos de AmericaCantidad disponible: 15 disponibles
Condición: As New. Unread book in perfect condition.

Game + Design Education : Proceedings of Pudcad 2020
Cordan, Özge (EDT); Dinçay, Demet Arslan (EDT); Toker, Çagil Yurdakul (EDT); Öksüz, Elif Belkis (EDT); Semizoglu, Sena (EDT)
Idioma: Inglés
Editorial: Springer, 2021
Serie: Springer Series in Design and Innovation, Libro 13 de 52. Libro 13 de 52 - Springer Series in Design and Innovation
- Tapa dura
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Como Nuevo
EUR 203,06
Envío por EUR 2,31Se envía dentro de Estados Unidos de AmericaCantidad disponible: 15 disponibles
Condición: As New. Unread book in perfect condition.

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Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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EUR 199,31
Envío por EUR 14,66Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Hardcover. Condición: Brand New. 370 pages. 9.18x6.12x9.21 inches. In Stock.

Idioma: Inglés
Editorial: Springer, 2022
Serie: Springer Series in Design and Innovation, Libro 13 de 52. Libro 13 de 52 - Springer Series in Design and Innovation
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Librería: preigu, Osnabrück, Alemaniapreigu
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EUR 140,10
Envío por EUR 70,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 5 disponibles
Taschenbuch. Condición: Neu. Game + Design Education | Proceedings of PUDCAD 2020 | Özge Cordan (u. a.) | Taschenbuch | x | Englisch | 2022 | Springer | EAN 9783030650629 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

Idioma: Inglés
Editorial: Springer, 2022
Serie: Springer Series in Design and Innovation, Libro 13 de 52. Libro 13 de 52 - Springer Series in Design and Innovation
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Librería: Books Puddle, New York, NY, Estados Unidos de AmericaBooks Puddle
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EUR 216,63
Envío por EUR 3,49Se envía dentro de Estados Unidos de AmericaCantidad disponible: 4 disponibles
Condición: New. 1st ed. 2021 edition NO-PA16APR2015-KAP.

Idioma: Inglés
Editorial: Springer, 2021
Serie: Springer Series in Design and Innovation, Libro 13 de 52. Libro 13 de 52 - Springer Series in Design and Innovation
- Tapa dura
Librería: Books Puddle, New York, NY, Estados Unidos de AmericaBooks Puddle
Contactar con el vendedorVendedor de 4 estrellasCondición: Nuevo
EUR 217,34
Envío por EUR 3,49Se envía dentro de Estados Unidos de AmericaCantidad disponible: 4 disponibles
Condición: New. 1st ed. 2021 edition NO-PA16APR2015-KAP.

Idioma: Inglés
Editorial: Springer International Publishing, 2022
Serie: Springer Series in Design and Innovation, Libro 13 de 52. Libro 13 de 52 - Springer Series in Design and Innovation
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 160,49
Envío por EUR 63,26Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practi…cing Universal DesignPrinciples in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.

Idioma: Inglés
Editorial: Springer International Publishing, 2021
Serie: Springer Series in Design and Innovation, Libro 13 de 52. Libro 13 de 52 - Springer Series in Design and Innovation
- Tapa dura
Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 160,49
Envío por EUR 64,06Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Buch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practicing Un…iversal DesignPrinciples in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.

Idioma: Inglés
Editorial: Springer, 2021
Serie: Springer Series in Design and Innovation, Libro 13 de 52. Libro 13 de 52 - Springer Series in Design and Innovation
- Tapa dura
Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 241,26
Envío por EUR 14,66Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Hardcover. Condición: Brand New. 432 pages. 9.25x6.10x1.22 inches. In Stock.

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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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EUR 228,32
Envío por EUR 64,20Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Buch. Condición: Neu. Neuware - Technologies, applications and practices for virtual environments create interactive and immersive experiences and blend the transitions and permeabilities between the virtual and physical world. In a world rapidly embracing technological innovation, the book serves as an illuminating guide to the… dynamic and multifaceted landscapes of Extended Reality (XR). It explores a wide array of topics at the intersection of virtual and physical realms, offering readers an in-depth understanding of the transformative potential of XR, from education and training to entertainment and beyond. The book explores the intricacies of augmented reality (AR), virtual reality (VR), mixed reality (MR), assisted reality (AsR), and the ever-expanding metaverse through real-world applications. The aim of the book is to discuss issues, applications, and practices of computer sciences, design, education, tourism, neuroscience, cultural heritage, and game studies in the scope of virtual environment, interactive experiences and extended realities through presenting case studies from disciplinary and interdisciplinary fields. Each study focuses on users' perceptions and attitudes regarding their interactions with XR applications and introduces methods and key issues with an anchor to the primary discipline of the study. This helps to increase collaboration, convergence, and communication between different fields. Whether you are a seasoned professional, a curious enthusiast, or an academic seeking insights into the future of human-computer interaction, 'Extended Realities, Virtual Environment, and Interactive Experiences' is your guide to the captivating realm where digital and physical realities converge.

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Librería: moluna, Greven, Alemaniamoluna
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EUR 52,90
Envío por EUR 48,99Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New.

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Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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EUR 117,69
Envío por EUR 11,73Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Paperback. Condición: Brand New. 168 pages. 8.66x5.91x0.38 inches. In Stock.

Idioma: Inglés
Editorial: Springer, 2022
Serie: Springer Series in Design and Innovation, Libro 13 de 52. Libro 13 de 52 - Springer Series in Design and Innovation
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- Impresión bajo demanda
Librería: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 126,26
Envío por EUR 6,80Se envía de Italia a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: new. Questo è un articolo print on demand.

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Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 137,17
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponibles
Hardcover. Condición: new. Hardcover. Technologies, applications and practices for virtual environments create interactive and immersive experiences and blend the transitions and permeabilities between the virtual and physical world. In a world rapidly embracing technological innovation, the book serves as an illuminating guide…to the dynamic and multifaceted landscapes of Extended Reality (XR). It explores a wide array of topics at the intersection of virtual and physical realms, offering readers an in-depth understanding of the transformative potential of XR, from education and training to entertainment and beyond. The book explores the intricacies of augmented reality (AR), virtual reality (VR), mixed reality (MR), assisted reality (AsR), and the ever-expanding metaverse through real-world applications. The aim of the book is to discuss issues, applications, and practices of computer sciences, design, education, tourism, neuroscience, cultural heritage, and game studies in the scope of virtual environment, interactive experiences and extended realities through presenting case studies from disciplinary and interdisciplinary fields. Each study focuses on users' perceptions and attitudes regarding their interactions with XR applications and introduces methods and key issues with an anchor to the primary discipline of the study. This helps to increase collaboration, convergence, and communication between different fields. Whether you are a seasoned professional, a curious enthusiast, or an academic seeking insights into the future of human-computer interaction, "Extended Realities, Virtual Environment, and Interactive Experiences" is your guide to the captivating realm where digital and physical realities converge. The book explores the intricacies of augmented reality (AR), virtual reality (VR), mixed reality (MR), assisted reality, and the ever-expanding metaverse through real-world applications and case studies, focusing on users perceptions and attitudes and introducing methods and key issues regarding their interactions with XR applications. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Idioma: Inglés
Editorial: Springer, 2021
Serie: Springer Series in Design and Innovation, Libro 13 de 52. Libro 13 de 52 - Springer Series in Design and Innovation
- Tapa dura
- Impresión bajo demanda
Librería: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 126,26
Envío por EUR 8,00Se envía de Italia a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: new. Questo è un articolo print on demand.

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Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 134,06
Envío por EUR 43,39Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Hardcover. Condición: new. Hardcover. Technologies, applications and practices for virtual environments create interactive and immersive experiences and blend the transitions and permeabilities between the virtual and physical world. In a world rapidly embracing technological innovation, the book serves as an illuminating guide…to the dynamic and multifaceted landscapes of Extended Reality (XR). It explores a wide array of topics at the intersection of virtual and physical realms, offering readers an in-depth understanding of the transformative potential of XR, from education and training to entertainment and beyond. The book explores the intricacies of augmented reality (AR), virtual reality (VR), mixed reality (MR), assisted reality (AsR), and the ever-expanding metaverse through real-world applications. The aim of the book is to discuss issues, applications, and practices of computer sciences, design, education, tourism, neuroscience, cultural heritage, and game studies in the scope of virtual environment, interactive experiences and extended realities through presenting case studies from disciplinary and interdisciplinary fields. Each study focuses on users' perceptions and attitudes regarding their interactions with XR applications and introduces methods and key issues with an anchor to the primary discipline of the study. This helps to increase collaboration, convergence, and communication between different fields. Whether you are a seasoned professional, a curious enthusiast, or an academic seeking insights into the future of human-computer interaction, "Extended Realities, Virtual Environment, and Interactive Experiences" is your guide to the captivating realm where digital and physical realities converge. The book explores the intricacies of augmented reality (AR), virtual reality (VR), mixed reality (MR), assisted reality, and the ever-expanding metaverse through real-world applications and case studies, focusing on users perceptions and attitudes and introducing methods and key issues regarding their interactions with XR applications. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.