EUR 8,87
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Very Good. Ba, Gabriel Ilustrador.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 39,35
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Librería: California Books, Miami, FL, Estados Unidos de America
EUR 41,71
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 44,74
Cantidad disponible: 5 disponibles
Añadir al carritoCondición: New. Game Development Patterns and Best Practices (Paperback or Softback).
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 44,46
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Packt Publishing Limited, GB, 2023
ISBN 10: 1787127834 ISBN 13: 9781787127838
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 51,72
Cantidad disponible: Más de 20 disponibles
Añadir al carritoDigital. Condición: New. Utilize proven solutions to solve common problems in game developmentAbout This Book. Untangle your game development workflow, make cleaner code, and create structurally solid games. Implement key programming patterns that will enable you to make efficient AI and remove duplication. Optimize your game using memory management techniquesWho This Book Is ForIf you are a game developer who wants to solve commonly-encountered issues or have some way to communicate to other developers in a standardized format, then this book is for you. Knowledge of basic game programming principles and C++ programming is assumed.What You Will Learn. Learn what design patterns are and why you would want to use them. Reduce the maintenance burden with well-tested, cleaner code. Employ the singleton pattern effectively to reduce your compiler workload. Use the factory pattern to help you create different objects with the same creation logic and reduce coding time. Improve game performance with Object Pools. Allow game play to interact with physics or graphics in an abstract way. Refractor your code to remove common code smellsIn DetailYou've learned how to program, and you've probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that's what this book is all about.You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable.To begin, we will start with the core game programming patterns, but not the usual way. We will take the use case strategy with this book. We will take an AAA standard game and show you the hurdles at multiple stages of development. Similarly, various use cases are used to showcase other patterns such as the adapter pattern, prototype pattern, flyweight pattern, and observer pattern. Lastly, we'll go over some tips and tricks on how to refactor your code to remove common code smells and make it easier for others to work with you. By the end of the book you will be proficient in using the most popular and frequently used patterns with the best practices.Style and approachThis book takes a step-by-step real-life case studies approach. Every pattern is first explained using a bottleneck. We will show you a problem in your everyday workflow, and then introduce you to the pattern, and show you how the pattern will resolve the situation.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 44,39
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. In.
Idioma: Inglés
Publicado por Packt Publishing 2017-04-27, 2017
ISBN 10: 1787127834 ISBN 13: 9781787127838
Librería: Chiron Media, Wallingford, Reino Unido
EUR 40,88
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 43,84
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 48,57
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Packt Publishing, Limited, 2017
ISBN 10: 1787127834 ISBN 13: 9781787127838
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 64,66
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. pp. 454.
Idioma: Inglés
Publicado por Packt Publishing, Limited, 2017
ISBN 10: 1787127834 ISBN 13: 9781787127838
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 60,16
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Packt Publishing Limited, GB, 2023
ISBN 10: 1787127834 ISBN 13: 9781787127838
Librería: Rarewaves.com UK, London, Reino Unido
EUR 47,99
Cantidad disponible: Más de 20 disponibles
Añadir al carritoDigital. Condición: New. Utilize proven solutions to solve common problems in game developmentAbout This Book. Untangle your game development workflow, make cleaner code, and create structurally solid games. Implement key programming patterns that will enable you to make efficient AI and remove duplication. Optimize your game using memory management techniquesWho This Book Is ForIf you are a game developer who wants to solve commonly-encountered issues or have some way to communicate to other developers in a standardized format, then this book is for you. Knowledge of basic game programming principles and C++ programming is assumed.What You Will Learn. Learn what design patterns are and why you would want to use them. Reduce the maintenance burden with well-tested, cleaner code. Employ the singleton pattern effectively to reduce your compiler workload. Use the factory pattern to help you create different objects with the same creation logic and reduce coding time. Improve game performance with Object Pools. Allow game play to interact with physics or graphics in an abstract way. Refractor your code to remove common code smellsIn DetailYou've learned how to program, and you've probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that's what this book is all about.You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable.To begin, we will start with the core game programming patterns, but not the usual way. We will take the use case strategy with this book. We will take an AAA standard game and show you the hurdles at multiple stages of development. Similarly, various use cases are used to showcase other patterns such as the adapter pattern, prototype pattern, flyweight pattern, and observer pattern. Lastly, we'll go over some tips and tricks on how to refactor your code to remove common code smells and make it easier for others to work with you. By the end of the book you will be proficient in using the most popular and frequently used patterns with the best practices.Style and approachThis book takes a step-by-step real-life case studies approach. Every pattern is first explained using a bottleneck. We will show you a problem in your everyday workflow, and then introduce you to the pattern, and show you how the pattern will resolve the situation.
Idioma: Inglés
Publicado por Packt Publishing, Limited, 2017
ISBN 10: 1787127834 ISBN 13: 9781787127838
Librería: Majestic Books, Hounslow, Reino Unido
EUR 60,88
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand pp. 454.
Librería: moluna, Greven, Alemania
EUR 52,87
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Über den AutorrnrnJohn P. Doran is a passionate and seasoned technical game designer, software engineer, and author who is currently based in Songdo, South Korea. His passion for game development began at an early age.For over a decade, Joh.