Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 51,44
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 61,36
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Librería: Majestic Books, Hounslow, Reino Unido
EUR 55,98
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Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 60,68
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Añadir al carritoCondición: New. 1st edition NO-PA16APR2015-KAP.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 52,90
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 61,81
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 114,48
Cantidad disponible: 4 disponibles
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 127,90
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Librería: Majestic Books, Hounslow, Reino Unido
EUR 122,53
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Añadir al carritoCondición: New.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 116,25
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Idioma: Inglés
Publicado por River Publishers Okt 2024, 2024
ISBN 10: 8770043442 ISBN 13: 9788770043441
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 68,63
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Añadir al carritoTaschenbuch. Condición: Neu. Neuware - Although the emergence of virtual reality (VR) goes back to the 1960s, with the recent availability of low-cost and high-accuracy systems it has become increasingly prevalent in a wide variety of areas; with uses ranging from training and education to rehabilitation and entertainment. Nowadays, there are many companies that have their own VR systems with various types of headsets and controllers. This has shaped how VR is being used today and how we interact with the latest generation VR systems. With the rapidly evolving dynamics gained through technological advancements, VR is projected to grow and transform the way humans do everyday tasks both in the workplace and in personal lives. In addition to the VR headsets, there are now augmented reality (AR) headsets that allow the user to see their real-world surroundings while also viewing computer generated imagery. This leads to an enhanced user experience. This book aims to provide a comprehensive update of the latest scientific research, mainly in VR and partly in AR, from the last five years. The content is themed around the application areas of training, education, robotics, health and well-being, and user experience.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 139,55
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Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 132,17
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 130,54
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Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 139,71
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Librería: Buchpark, Trebbin, Alemania
EUR 72,19
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Hervorragend. Zustand: Hervorragend | Seiten: 294 | Sprache: Englisch | Produktart: Bücher | Although the emergence of virtual reality (VR) goes back to the 1960s, with the recent availability of low-cost and high-accuracy systems it has become increasingly prevalent in a wide variety of areas; with uses ranging from training and education to rehabilitation and entertainment. Nowadays, there are many companies that have their own VR systems with various types of headsets and controllers. This has shaped how VR is being used today and how we interact with the latest generation VR systems. With the rapidly evolving dynamics gained through technological advancements, VR is projected to grow and transform the way humans do everyday tasks both in the workplace and in personal lives. In addition to the VR headsets, there are now augmented reality (AR) headsets that allow the user to see their real-world surroundings while also viewing computer generated imagery. This leads to an enhanced user experience. This book aims to provide a comprehensive update of the latest scientific research, mainly in VR and partly in AR, from the last five years. The content is themed around the application areas of training, education, robotics, health and well-being, and user experience.
Librería: Buchpark, Trebbin, Alemania
EUR 72,19
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: Hervorragend. Zustand: Hervorragend | Seiten: 294 | Sprache: Englisch | Produktart: Bücher | Although the emergence of virtual reality (VR) goes back to the 1960s, with the recent availability of low-cost and high-accuracy systems it has become increasingly prevalent in a wide variety of areas; with uses ranging from training and education to rehabilitation and entertainment. Nowadays, there are many companies that have their own VR systems with various types of headsets and controllers. This has shaped how VR is being used today and how we interact with the latest generation VR systems. With the rapidly evolving dynamics gained through technological advancements, VR is projected to grow and transform the way humans do everyday tasks both in the workplace and in personal lives. In addition to the VR headsets, there are now augmented reality (AR) headsets that allow the user to see their real-world surroundings while also viewing computer generated imagery. This leads to an enhanced user experience. This book aims to provide a comprehensive update of the latest scientific research, mainly in VR and partly in AR, from the last five years. The content is themed around the application areas of training, education, robotics, health and well-being, and user experience.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 176,03
Cantidad disponible: 2 disponibles
Añadir al carritoHardcover. Condición: Brand New. 260 pages. 9.50x6.25x1.00 inches. In Stock.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 58,25
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND.
Librería: moluna, Greven, Alemania
EUR 104,83
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Lila Bozgeyikli, Ren BozgeyikliAlthough the emergence of virtual reality (VR) goes back to the 1960s, with the recent availability of low-cost and high-accuracy systems it has become increasingly prevalent in a wide variety of areas with .
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 199,61
Cantidad disponible: 1 disponibles
Añadir al carritoBuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Although the emergence of virtual reality (VR) goes back to the 1960s, with the recent availability of low-cost and high-accuracy systems it has become increasingly prevalent in a wide variety of areas; with uses ranging from training and education to rehabilitation and entertainment. Nowadays, there are many companies that have their own VR systems with various types of headsets and controllers. This has shaped how VR is being used today and how we interact with the latest generation VR systems. With the rapidly evolving dynamics gained through technological advancements, VR is projected to grow and transform the way humans do everyday tasks both in the workplace and in personal lives. In addition to the VR headsets, there are now augmented reality (AR) headsets that allow the user to see their real-world surroundings while also viewing computer generated imagery. This leads to an enhanced user experience. This book aims to provide a comprehensive update of the latest scientific research, mainly in VR and partly in AR, from the last five years. The content is themed around the application areas of training, education, robotics, health and well-being, and user experience.