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Practical shader development vertex de halladay kyle (20 resultados)

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  • Idioma: Inglés

    Editorial: APress, 2019

    1484244567 / 9781484244562

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    Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)

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    Condición: Usado - Aceptable

    EUR 35,54

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    Cantidad disponible: 1 disponible

    Paperback. Condición: Good. It?s time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this step-by-step introduction to shader development for game and graphics developers. Learn how to make shaders that move, tint, light up, and look awesome, all without cracking open a math textbook.Practical Shader Development teaches the theory behind how shaders work. The book also shows you how to apply that theory to create eye-popping visual effects. You?ll learn to profile and optimize those effects to make sure your projects keep running quickly with all their new visuals. You?ll learn good theory, good practices, and without getting bogged down in the math. Author Kyle Halladay explains the fundamentals of shader development through simple examples and hands-on experiments. He teaches you how to find performance issues in shaders you are using and then how to fix them. Kyle explains (and contrasts) how to use the knowledge learned from this book in three of the most popular game engines today. What You'll LearnUnderstand what shaders are and how they workGet up to speed on the nuts and bolts of writing vertex and fragment shadersUtilize color blending and know how blend equations workKnow the coordinate spaces used when rendering real-time computer graphicsUse simple math to animate characters, simulate lights, and create a wide variety of visual effectsFind and fix performance problems in shadersSee how three popular game engines (Unity, UE4, Godot) handle shadersWho This Book Is ForProgrammers who are interested in writing their own shaders but do not know where to start, anyone who has ever seen shader code on a forum and wished they knew how to modify it just a little bit to fit into their own projects, and game developers who are tired of using the default shaders found in the game engines they are using. The book is especially useful for those who have been put off by existing shader tutorials which introduce complex math and graphics theory before ever getting something on the screen.…

  • Idioma: Inglés

    Editorial: APress, 2019

    1484244567 / 9781484244562

    • Tapa blanda

    Librería: World of Books Inc, Montgomery, IL, Estados Unidos de AmericaWorld of Books Inc

    Vendedor de 4 estrellas
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    Condición: Usado - Aceptable

    EUR 37,39

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    Cantidad disponible: 1 disponible

    Paperback. Condición: Good. It?s time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this step-by-step introduction to shader development for game and graphics developers. Learn how to make shaders that move, tint, light up, and look awesome, all without cracking open a math textbook.Practical Shader Development teaches the theory behind how shaders work. The book also shows you how to apply that theory to create eye-popping visual effects. You?ll learn to profile and optimize those effects to make sure your projects keep running quickly with all their new visuals. You?ll learn good theory, good practices, and without getting bogged down in the math. Author Kyle Halladay explains the fundamentals of shader development through simple examples and hands-on experiments. He teaches you how to find performance issues in shaders you are using and then how to fix them. Kyle explains (and contrasts) how to use the knowledge learned from this book in three of the most popular game engines today. What You'll LearnUnderstand what shaders are and how they workGet up to speed on the nuts and bolts of writing vertex and fragment shadersUtilize color blending and know how blend equations workKnow the coordinate spaces used when rendering real-time computer graphicsUse simple math to animate characters, simulate lights, and create a wide variety of visual effectsFind and fix performance problems in shadersSee how three popular game engines (Unity, UE4, Godot) handle shadersWho This Book Is ForProgrammers who are interested in writing their own shaders but do not know where to start, anyone who has ever seen shader code on a forum and wished they knew how to modify it just a little bit to fit into their own projects, and game developers who are tired of using the default shaders found in the game engines they are using. The book is especially useful for those who have been put off by existing shader tutorials which introduce complex math and graphics theory before ever getting something on the screen.…

  • Idioma: Inglés

    Editorial: Apress, 2019

    1484244567 / 9781484244562

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    Librería: Greenworld Books, arlington, TX, Estados Unidos de AmericaGreenworld Books

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    Condición: Usado - Aceptable

    EUR 38,71

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    Cantidad disponible: 1 disponible

    Condición: good. Fast Free Shipping â" Good condition. It may show normal signs of use, such as light writing, highlighting, or library markings, but all pages are intact and the book is fully readable. A solid, complete copy that's ready to enjoy.

  • Idioma: Inglés

    Editorial: Apress, 2019

    1484244567 / 9781484244562

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    EUR 45,09

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    Cantidad disponible: Más de 20 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Apress, 2019

    1484244567 / 9781484244562

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    Librería: Lakeside Books, Benton Harbor, MI, Estados Unidos de AmericaLakeside Books

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    Condición: Nuevo

    EUR 43,85

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    Condición: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books.

  • Idioma: Inglés

    Editorial: Apress 6/1/2019, 2019

    1484244567 / 9781484244562

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    Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de AmericaBargainBookStores

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    Condición: Nuevo

    EUR 49,02

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    Cantidad disponible: 5 disponibles

    Paperback or Softback. Condición: New. Practical Shader Development: Vertex and Fragment Shaders for Game Developers. Book.

  • Idioma: Inglés

    Editorial: Apress, 2019

    1484244567 / 9781484244562

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    Librería: Books From California, Simi Valley, CA, Estados Unidos de AmericaBooks From California

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    Condición: Usado - Bueno

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    paperback. Condición: Very Good.

  • Idioma: Inglés

    Editorial: Apress, 2019

    1484244567 / 9781484244562

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    EUR 50,96

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  • Idioma: Inglés

    Editorial: Apress, 2019

    1484244567 / 9781484244562

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    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

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    EUR 57,23

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  • Idioma: Inglés

    Editorial: Apress, 2019

    1484244567 / 9781484244562

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    • Primera edición

    Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

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    EUR 61,94

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    Cantidad disponible: 15 disponibles

    Condición: New. 2019. 1st ed. paperback. . . . . .

  • Idioma: Inglés

    Editorial: Apress, 2019

    1484244567 / 9781484244562

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    EUR 58,76

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    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Apress, 2019

    1484244567 / 9781484244562

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    Condición: New.

  • Idioma: Inglés

    Editorial: Apress, 2019

    1484244567 / 9781484244562

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    Librería: Kennys Bookstore, Olney, MD, Estados Unidos de AmericaKennys Bookstore

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    Condición: Nuevo

    EUR 79,47

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    Cantidad disponible: 15 disponibles

    Condición: New. 2019. 1st ed. paperback. . . . . . Books ship from the US and Ireland.

  • Idioma: Inglés

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    Condición: Nuevo

    EUR 73,91

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    Paperback. Condición: Brand New. 402 pages. 9.75x6.75x0.75 inches. In Stock.

  • Idioma: Inglés

    Editorial: Apress, Incorporated, 2019

    1484244567 / 9781484244562

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

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    EUR 114,57

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  • Idioma: Inglés

    Editorial: Apress, 2019

    1484244567 / 9781484244562

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    Librería: preigu, Osnabrück, Alemaniapreigu

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    EUR 59,25

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    Taschenbuch. Condición: Neu. Practical Shader Development | Vertex and Fragment Shaders for Game Developers | Kyle Halladay | Taschenbuch | xxi | Englisch | 2019 | Apress | EAN 9781484244562 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.…

  • Idioma: Inglés

    Editorial: Apress 2019-04, 2019

    1484244567 / 9781484244562

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    Librería: Chiron Media, Wallingford, Reino UnidoChiron Media

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    EUR 63,26

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    Cantidad disponible: 20 disponibles

    PF. Condición: New. This item is printed on demand. Brand new book, sourced directly from publisher. Dispatch time is 6-7 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Idioma: Inglés

    Editorial: Apress, 2019

    1484244567 / 9781484244562

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Condición: Nuevo

    EUR 78,01

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    Cantidad disponible: 1 disponible

    Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - It's time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this step-by-step introduction to shader development for game and graphics developers. Learn how to make shaders that move, tint, light up, and look awesome, all without cracking open a math textbook. Practical Shader Development teaches the theory behind how shaders work. The book also shows you how to apply that theory to create eye-popping visual effects. You'll learn to profile and optimize those effects to make sure your projects keep running quickly with all their new visuals. You'll learn good theory, good practices, and without getting bogged down in the math. Author Kyle Halladay explains the fundamentals of shader development through simple examples and hands-on experiments. He teaches you how to find performance issues in shaders you are using and then how to fix them. Kyle explains (and contrasts) how to use the knowledge learned from this book in three of the most popular game engines today. What You'll Learn Understand what shaders are and how they workGet up to speed on the nuts and bolts of writing vertex and fragment shadersUtilize color blending and know how blend equations workKnow the coordinate spaces used when rendering real-time computer graphicsUse simple math to animate characters, simulate lights, and create a wide variety of visual effectsFind and fix performance problems in shadersSee how three popular game engines (Unity, UE4, Godot) handle shaders Who This Book Is For Programmers who are interested in writing their own shaders but do not know where to start, anyone who has ever seen shader code on a forum and wished they knew how to modify it just a little bit to fit into their own projects, and game developers who are tired of using the default shaders found in the game engines they are using. The book is especially useful for those who have been put off by existing shader tutorials which introduce complex math and graphics theory before ever getting something on the screen.…

  • Idioma: Inglés

    Editorial: Apress, Incorporated, 2019

    1484244567 / 9781484244562

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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    Condición: Nuevo

    EUR 117,12

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    Cantidad disponible: 4 disponibles

    Condición: New. Print on Demand.

  • Idioma: Inglés

    Editorial: Apress, Incorporated, 2019

    1484244567 / 9781484244562

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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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    Condición: Nuevo

    EUR 115,58

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    Cantidad disponible: 4 disponibles

    Condición: New. PRINT ON DEMAND.