Librería: Coas Books, Las Cruces, NM, Estados Unidos de America
EUR 25,32
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Añadir al carritoCondición: acceptable. Item has staining. Cover is worn. Paperback. 2nd Edition.
Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de America
EUR 34,87
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Añadir al carritoCondición: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.
Librería: Books From California, Simi Valley, CA, Estados Unidos de America
EUR 33,82
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Añadir al carritopaperback. Condición: Very Good.
Librería: Studibuch, Stuttgart, Alemania
EUR 7,00
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Añadir al carritopaperback. Condición: Befriedigend. 456 Seiten; 9781484233238.4 Gewicht in Gramm: 1.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 76,11
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 79,54
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EUR 84,02
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Añadir al carritoPaperback. Condición: New. 2nd ed. Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.What You Will LearnCreate 12 complete video game projectsMaster advanced Javaprogramming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game developmentGain practical experience with game design topics, including user interface design, gameplay balancing, and randomized contentIntegrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllersWho This Book Is ForThe target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.
Librería: California Books, Miami, FL, Estados Unidos de America
EUR 87,71
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Librería: Chiron Media, Wallingford, Reino Unido
EUR 69,73
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Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 72,85
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Librería: GoldBooks, Denver, CO, Estados Unidos de America
EUR 84,43
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Añadir al carritoPaperback. Condición: new. New Copy. Customer Service Guaranteed.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 80,03
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Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 98,71
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Añadir al carritoCondición: New. 2018. 2nd ed. Paperback. . . . . .
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 120,37
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Añadir al carritoCondición: New. pp. 433.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 118,58
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Añadir al carritoPaperback. Condición: Brand New. 2nd edition. 433 pages. 10.00x7.00x1.00 inches. In Stock.
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 125,14
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Añadir al carritoCondición: New. 2018. 2nd ed. Paperback. . . . . . Books ship from the US and Ireland.
EUR 78,63
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Añadir al carritoPaperback. Condición: New. 2nd ed. Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.What You Will LearnCreate 12 complete video game projectsMaster advanced Javaprogramming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game developmentGain practical experience with game design topics, including user interface design, gameplay balancing, and randomized contentIntegrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllersWho This Book Is ForThe target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 66,23
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Añadir al carritoCondición: new. Questo è un articolo print on demand.
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 80,24
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book.Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.What You Will LearnCreate 12 complete video game projectsMaster advanced Javaprogramming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game developmentGain practical experience with game design topics, including user interface design, gameplay balancing, and randomized contentIntegrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllersWho This Book Is ForThe target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data. 456 pp. Englisch.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 85,83
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Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Librería: moluna, Greven, Alemania
EUR 68,62
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Learn to apply Java programming concepts to video game developmentCreate 12 video game prototypes across a variety of genresJoin the growing LibGDX user community with hundreds of GitHub contributors.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 122,94
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand pp. 433.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 123,44
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND pp. 433.
Idioma: Inglés
Publicado por Apress, Apress Jan 2018, 2018
ISBN 10: 1484233239 ISBN 13: 9781484233238
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 80,24
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 456 pp. Englisch.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 85,05
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book.Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.What You Will LearnCreate 12 complete video game projectsMaster advanced Javaprogramming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game developmentGain practical experience with game design topics, including user interface design, gameplay balancing, and randomized contentIntegrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllersWho This Book Is ForThe target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.