Librería: Zoom Books Company, Lynden, WA, Estados Unidos de America
EUR 29,82
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Añadir al carritoCondición: good. Book is in good condition and may include underlining highlighting and minimal wear. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.
Librería: Books From California, Simi Valley, CA, Estados Unidos de America
EUR 67,11
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Añadir al carritoHardcover. Condición: Very Good.
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 67,40
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 76,03
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 77,75
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 62,70
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Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 71,47
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Librería: Majestic Books, Hounslow, Reino Unido
EUR 78,30
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Añadir al carritoCondición: New.
Librería: Chiron Media, Wallingford, Reino Unido
EUR 68,84
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Añadir al carritoPaperback. Condición: New.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 71,51
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 76,05
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Añadir al carritoCondición: new.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 90,04
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. 1st edition NO-PA16APR2015-KAP.
Publicado por Taylor & Francis Ltd, London, 2021
ISBN 10: 0367512637 ISBN 13: 9780367512637
Idioma: Inglés
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 94,98
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. Written by industry professionals with real-world experience in building assets and games. Build a complete game from start to finish. Learn what the pros use: construct all assets using the tools used at industries across the world. All software used are free to students. When complete, students will have a playable version of an FPS game.Jing Tian Li is a graduate of Chinas Central Academy of Fine Arts and New Yorks School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas.Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games.Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvels Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas. This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Original o primera edición
EUR 82,47
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New. 2020. 1st Edition. Paperback. . . . . .
Librería: Revaluation Books, Exeter, Reino Unido
EUR 85,48
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. 824 pages. 9.01x5.98x1.65 inches. In Stock.
Publicado por Taylor and Francis Ltd, GB, 2021
ISBN 10: 0367512637 ISBN 13: 9780367512637
Idioma: Inglés
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 103,26
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: New. Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. Written by industry professionals with real-world experience in building assets and games. Build a complete game from start to finish. Learn what the pros use: construct all assets using the tools used at industries across the world. All software used are free to students. When complete, students will have a playable version of an FPS game.Jing Tian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation and Game Design at the University of the Incarnate Word in San Antonio, Texas.Kassandra Arevalo is an instructor of 3D Animation and Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games.Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 93,67
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New.
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 102,28
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New. 2020. 1st Edition. Paperback. . . . . . Books ship from the US and Ireland.
Publicado por Taylor and Francis Ltd, GB, 2021
ISBN 10: 0367512637 ISBN 13: 9780367512637
Idioma: Inglés
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 117,94
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: New. Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. Written by industry professionals with real-world experience in building assets and games. Build a complete game from start to finish. Learn what the pros use: construct all assets using the tools used at industries across the world. All software used are free to students. When complete, students will have a playable version of an FPS game.Jing Tian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation and Game Design at the University of the Incarnate Word in San Antonio, Texas.Kassandra Arevalo is an instructor of 3D Animation and Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games.Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.
EUR 78,71
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the Unive.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 116,61
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. 824 pages. 9.01x5.98x1.65 inches. In Stock.
Publicado por Taylor and Francis Ltd, GB, 2021
ISBN 10: 0367512637 ISBN 13: 9780367512637
Idioma: Inglés
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 105,53
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: New. Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. Written by industry professionals with real-world experience in building assets and games. Build a complete game from start to finish. Learn what the pros use: construct all assets using the tools used at industries across the world. All software used are free to students. When complete, students will have a playable version of an FPS game.Jing Tian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation and Game Design at the University of the Incarnate Word in San Antonio, Texas.Kassandra Arevalo is an instructor of 3D Animation and Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games.Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.
Librería: preigu, Osnabrück, Alemania
EUR 87,80
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Creating Games with Unreal Engine, Substance Painter, & Maya | Models, Textures, Animation, & Blueprint | Kassandra Arevalo (u. a.) | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2021 | CRC Press | EAN 9780367512637 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
Publicado por Taylor & Francis Ltd, London, 2021
ISBN 10: 0367512637 ISBN 13: 9780367512637
Idioma: Inglés
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 138,16
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. Written by industry professionals with real-world experience in building assets and games. Build a complete game from start to finish. Learn what the pros use: construct all assets using the tools used at industries across the world. All software used are free to students. When complete, students will have a playable version of an FPS game.Jing Tian Li is a graduate of Chinas Central Academy of Fine Arts and New Yorks School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas.Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games.Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvels Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas. This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Librería: Chiron Media, Wallingford, Reino Unido
EUR 154,98
Cantidad disponible: 5 disponibles
Añadir al carritoHardcover. Condición: New.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 157,88
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 176,37
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New.
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 178,71
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Publicado por Taylor and Francis Ltd, GB, 2021
ISBN 10: 0367512637 ISBN 13: 9780367512637
Idioma: Inglés
Librería: Rarewaves.com UK, London, Reino Unido
EUR 107,15
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: New. Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. Written by industry professionals with real-world experience in building assets and games. Build a complete game from start to finish. Learn what the pros use: construct all assets using the tools used at industries across the world. All software used are free to students. When complete, students will have a playable version of an FPS game.Jing Tian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation and Game Design at the University of the Incarnate Word in San Antonio, Texas.Kassandra Arevalo is an instructor of 3D Animation and Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games.Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 183,68
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.