Creating Games with Unreal Engine, Substance Painter, and Maya

Idioma: inglés

Editorial: Taylor and Francis Ltd, GB, 2021

0367512637 / 9780367512637

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Librería: Rarewaves.com USA, London, London, Reino UnidoRarewaves.com USA

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Vendedor de IberLibro desde 11 de junio de 2025

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Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. Written by industry professionals with real-world experience in building assets and games. Build a complete game from start to finish. Learn what the pros use: construct all assets using the tools used at industries across the world. All software used are free to students. When complete, students will have a playable version of an FPS game.Jing Tian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation and Game Design at the University of the Incarnate Word in San Antonio, Texas.Kassandra Arevalo is an instructor of 3D Animation and Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games.Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.…

N° de ref. del artículo LU-9780367512637

Título
Creating Games with Unreal Engine, Substance Painter, and Maya
Autor
Kassandra Arevalo, Matthew Tovar, Jingtian Li
Editorial
Taylor and Francis Ltd, GB
Año de publicación
2021
Estado
New
Encuadernación
Paperback
Idioma
inglés
ISBN 10
0367512637
ISBN 13
9780367512637
Peso del artículo
1374 gramos

Rarewaves.com USA

London, London, Reino Unido

Vendedor de 5 estrellas

Vendedor de IberLibro desde 11 de junio de 2025

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