Creating Games with Unreal Engine, Substance Painter, & Maya: Models, Textures, Animation, & Blueprint - Tapa dura

Li, Jingtian; Arevalo, Kassandra; Tovar, Matthew

 
9780367512675: Creating Games with Unreal Engine, Substance Painter, & Maya: Models, Textures, Animation, & Blueprint

Sinopsis

This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine.

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Acerca del autor

Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas.

Kassandra Arevalo is instructor of 3D Animation & Game Design at the University of the Incarnate Word. She previously worked as an animator at Immersed Games.

Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on game like The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word.

Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word.

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Otras ediciones populares con el mismo título

9780367512637: Creating Games with Unreal Engine, Substance Painter, & Maya: Models, Textures, Animation, & Blueprint

Edición Destacada

ISBN 10:  0367512637 ISBN 13:  9780367512637
Editorial: CRC Press, 2021
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