Idioma: Inglés
Publicado por Emerald Publishing Limited, 2007
ISBN 10: 0080453430 ISBN 13: 9780080453439
Librería: Better World Books, Mishawaka, IN, Estados Unidos de America
Original o primera edición
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Añadir al carritoCondición: Good. 1st Edition. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Idioma: Inglés
Publicado por Amsterdam: Elsevier, 2007
Librería: Antiquariat Thomas Haker GmbH & Co. KG, Berlin, Alemania
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Añadir al carritoHardcover/Pappeinband. Condición: Wie neu. 338 pages. Like new. Shrink wrapped. / Wie neu. In Folie verschweißt. Sprache: Englisch Gewicht in Gramm: 810.
Librería: WeBuyBooks, Rossendale, LANCS, Reino Unido
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Librería: Ria Christie Collections, Uxbridge, Reino Unido
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
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Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Emerald Publishing Limited, GB, 2007
ISBN 10: 0080453430 ISBN 13: 9780080453439
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 162,82
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Añadir al carritoHardback. Condición: New. Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civilian sector and military applications are presented. While effectiveness of game environments to support learning can be documented in terms of intensity and longevity of engagement (participants voting with their time), as well as the commercial success of the games, there is much less solid empirical information about what instructional outcomes are systematically achieved by the playing of individual and multiplayer games. This book will address these issues. Designed for professionals in the gaming, simulation, assessment and evaluation, educational technology, and educational psychology communities, this book explores the state of the art in the use of computer game technology for teaching and measurement of learning in adults. Its unique focus is on the empirical impact, both qualitative and quantitative, of computer games on the learning of adults.
Idioma: Inglés
Publicado por Emerald Publishing Limited, GB, 2007
ISBN 10: 0080453430 ISBN 13: 9780080453439
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 165,07
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Añadir al carritoHardback. Condición: New. Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civilian sector and military applications are presented. While effectiveness of game environments to support learning can be documented in terms of intensity and longevity of engagement (participants voting with their time), as well as the commercial success of the games, there is much less solid empirical information about what instructional outcomes are systematically achieved by the playing of individual and multiplayer games. This book will address these issues. Designed for professionals in the gaming, simulation, assessment and evaluation, educational technology, and educational psychology communities, this book explores the state of the art in the use of computer game technology for teaching and measurement of learning in adults. Its unique focus is on the empirical impact, both qualitative and quantitative, of computer games on the learning of adults.
EUR 224,08
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Añadir al carritoHardcover. Condición: Brand New. 1st edition. 320 pages. 9.75x6.75x1.00 inches. In Stock.
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EUR 129,06
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Añadir al carritoHRD. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Idioma: Inglés
Publicado por Emerald Publishing Limited, 2007
ISBN 10: 0080453430 ISBN 13: 9780080453439
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
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Añadir al carritoHardback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Librería: moluna, Greven, Alemania
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. KlappentextDocuments research on the impact of computer games on the learning of adults. Designed for professionals in the gaming, simulation, assessment and evaluation, educational technology, and educational psychology communities, thi.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 170,35
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Añadir al carritoBuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Documents research on the impact of computer games on the learning of adults. Designed for professionals in the gaming, simulation, assessment and evaluation, educational technology, and educational psychology communities, this book explores the use of computer game technology for teaching and measurement of learning in adults.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 243,33
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Añadir al carritoCondición: New. Print on Demand pp. 340 1st Edition.
Librería: preigu, Osnabrück, Alemania
EUR 182,00
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Añadir al carritoBuch. Condición: Neu. Computer Games and Team and Individual Learning | Harry O'Neil (u. a.) | Buch | Einband - fest (Hardcover) | Englisch | 2007 | Elsevier Science Ltd | EAN 9780080453439 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 253,00
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Añadir al carritoCondición: New. Print on Demand pp. 340.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 258,31
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND pp. 340.