Advanced game developers toolkit de spuy rex (13 resultados)

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  • Idioma: Inglés

    Editorial: Apress, 2017

    1484210980 / 9781484210987

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    Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de AmericaThriftBooks-Dallas

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    Paperback. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Idioma: Inglés

    Editorial: Apress, 2017

    1484210980 / 9781484210987

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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  • Idioma: Inglés

    Editorial: Apress 2017-07, 2017

    1484210980 / 9781484210987

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    Librería: Chiron Media, Wallingford, Reino UnidoChiron Media

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  • Idioma: Inglés

    Editorial: Apress, 2017

    1484210980 / 9781484210987

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    Cantidad disponible: 15 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Apress, 2017

    1484210980 / 9781484210987

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    Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections

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    Cantidad disponible: Más de 20 disponibles

    Condición: New. In English.

  • Idioma: Inglés

    Editorial: Apress, Incorporated, 2017

    1484210980 / 9781484210987

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

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    EUR 108,12

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    Cantidad disponible: 4 disponibles

    Condición: New. pp. 600.

  • Idioma: Inglés

    Editorial: Apress, 2017

    1484210980 / 9781484210987

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    EUR 101,65

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    Paperback. Condición: Brand New. 185 pages. 9.75x6.75x0.50 inches. In Stock.

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    Idioma: Inglés

    Editorial: Apress, 2017

    1484210980 / 9781484210987

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    Librería: preigu, Osnabrück, Alemaniapreigu

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    EUR 63,90

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    Cantidad disponible: 5 disponibles

    Taschenbuch. Condición: Neu. The Advanced Game Developer's Toolkit | Create Amazing Web-based Games with JavaScript and HTML5 | Rex van der Spuy | Taschenbuch | xiii | Englisch | 2017 | Apress | EAN 9781484210987 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

  • Idioma: Inglés

    Editorial: Apress Jul 2017, 2017

    1484210980 / 9781484210987

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    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 69,54

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    Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. You'll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you're comfortable using.You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web. The Advanced Game Developer's Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already read Advanced Game Design with HTML5 and JavaScript by the same author.What You'll LearnWork with advanced tile-based design techniques for puzzle, platform and maze gamesUse Tiled Editor to build game worlds Build path-finding and AI systems using Line of Sight and A\* (A-Star) Make isometric games Manage complexity to build games of any size that scale seamlessly Who This Book Is For Video game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level and for readers who want to understand and fine-tune every line of code they write, without resorting to quick fixes. 204 pp. Englisch.…

  • Idioma: Inglés

    Editorial: Apress, 2017

    1484210980 / 9781484210987

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    EUR 72,78

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    Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. You'll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you're comfortable using.You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web. The Advanced Game Developer's Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already read Advanced Game Design with HTML5 and JavaScript by the same author.What You'll LearnWork with advanced tile-based design techniques for puzzle, platform and maze gamesUse Tiled Editor to build game worlds Build path-finding and AI systems using Line of Sight and A\* (A-Star) Make isometric games Manage complexity to build games of any size that scale seamlessly Who This Book Is For Video game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level and for readers who want to understand and fine-tune every lineof code they write, without resorting to quick fixes. …

  • Idioma: Inglés

    Editorial: Apress, Incorporated, 2017

    1484210980 / 9781484210987

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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    Condición: Nuevo

    EUR 110,16

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    Cantidad disponible: 4 disponibles

    Condición: New. Print on Demand pp. 600.

  • Idioma: Inglés

    Editorial: Apress, Incorporated, 2017

    1484210980 / 9781484210987

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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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    Condición: Nuevo

    EUR 108,82

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    Cantidad disponible: 4 disponibles

    Condición: New. PRINT ON DEMAND pp. 600.

  • Idioma: Inglés

    Editorial: Apress, Apress Jul 2017, 2017

    1484210980 / 9781484210987

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    Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000

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    EUR 69,54

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    Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design.Yoüll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that yoüre comfortable using.You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web.The Advanced Game Developer's Toolkitis a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already readAdvanced Game Design with HTML5 and JavaScriptby the same author.What You'll LearnWork with advanced tile-based design techniques for puzzle, platform and maze gamesUse Tiled Editor to build game worldsBuild path-finding and AI systems using Line of Sight and A\* (A-Star)Make isometric gamesManage complexity to build games of any size that scale seamlesslyWho This Book Is ForVideo game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level and for readers who want to understand and fine-tune every lineof code they write, without resorting to quick fixes.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 204 pp. Englisch.…