ISBN: 9798868824388 - generative ai for game development: crafting narrative worlds with machines (14 resultados)

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  • Idioma: Inglés

    Editorial: APRESS L.P., 2026

    9798868824388

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    Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US

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    EUR 62,20

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    PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: APRESS L.P., 2026

    9798868824388

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    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

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    EUR 55,09

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    PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Apress, Apress Apr 2026, 2026

    9798868824388

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    Librería: Wegmann1855, Zwiesel, AlemaniaWegmann1855

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    EUR 64,19

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    Taschenbuch. Condición: Neu. Neuware -In the era of Generative AI, creating immersive and adaptive experiences in game development has become more innovative and practical than ever before. This book looks to deepen your expertise in using tools such as GPT, DALL-E, and VADER to design dynamic narratives, procedurally generated content, and create AI-powered gameplay.Divided into six parts, you will start from building foundational concepts to implementing advanced projects. Early chapters establish a shared understanding of narrative structures, interactive storytelling types, and tools like Twine, Flask and Python. It then progresses to designing branching story frameworks, crafting emotionally adaptive narratives, and creating AI-driven characters with dynamic dialogue and behavioral depth. Further chapters focus on procedural generation for world building, showing how to leverage AI for dynamic environments, levels, and storytelling events. A dedicated section dives into C# and Unity, providing hands-on projects such as integrating AI for real-time narrative adaptation, dynamic NPC behavior, and procedural world generation in Unity. These patterns are also revisited in non-game contexts to highlight their broader applicability.This book equips you with knowledge to master Generative AI tools and techniques for creating sophisticated, interactive games. Whether you're looking to enhance your current workflows or explore new creative frontiers, this book guides you to building engaging, adaptive, and innovative experiences that blend AI technology with human creativity.What You Will Learn Master designing dynamic narratives and characters with Generative AI Learn to integrate AI into game development with C# and Unity Find out how to leverage AI for procedural world building and interactive experiencesWho Is This Book ForThis book is designed for intermediate-level developers, writers, and game designers who already have foundational knowledge in storytelling, programming, and/or game design and are looking to expand their skills with Generative AI technologies.…

  • Idioma: Inglés

    Editorial: Apress Apr 2026, 2026

    9798868824388

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Condición: Nuevo

    EUR 70,42

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    Cantidad disponible: 1 disponible

    Taschenbuch. Condición: Neu. Neuware - In the era of Generative AI, creating immersive and adaptive experiences in game development has become more innovative and practical than ever before. This book looks to deepen your expertise in using tools such as GPT, DALL-E, and VADER to design dynamic narratives, procedurally generated content, and create AI-powered gameplay.Divided into six parts, you will start from building foundational concepts to implementing advanced projects. Early chapters establish a shared understanding of narrative structures, interactive storytelling types, and tools like Twine, Flask and Python. It then progresses to designing branching story frameworks, crafting emotionally adaptive narratives, and creating AI-driven characters with dynamic dialogue and behavioral depth. Further chapters focus on procedural generation for world building, showing how to leverage AI for dynamic environments, levels, and storytelling events. A dedicated section dives into C# and Unity, providing hands-on projects such as integrating AI for real-time narrative adaptation, dynamic NPC behavior, and procedural world generation in Unity. These patterns are also revisited in non-game contexts to highlight their broader applicability.This book equips you with knowledge to master Generative AI tools and techniques for creating sophisticated, interactive games. Whether you're looking to enhance your current workflows or explore new creative frontiers, this book guides you to building engaging, adaptive, and innovative experiences that blend AI technology with human creativity.What You Will Learn Master designing dynamic narratives and characters with Generative AI Learn to integrate AI into game development with C# and Unity Find out how to leverage AI for procedural world building and interactive experiencesWho Is This Book ForThis book is designed for intermediate-level developers, writers, and game designers who already have foundational knowledge in storytelling, programming, and/or game design and are looking to expand their skills with Generative AI technologies.…

  • Idioma: Inglés

    Editorial: Apress, 2026

    9798868824388

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    Librería: preigu, Osnabrück, Alemaniapreigu

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    Condición: Nuevo

    EUR 53,30

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    Taschenbuch. Condición: Neu. Generative AI for Game Development | Crafting Narrative Worlds with Machines | Shesh Narayan Gupta | Taschenbuch | xxi | Englisch | 2026 | Apress | EAN 9798868824388 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

  • Idioma: Inglés

    Editorial: Apress Apr 2026, 2026

    9798868824388

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    Librería: Books-by-Floh, Paderborn, AlemaniaBooks-by-Floh

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    Condición: Nuevo

    EUR 87,88

    Envío por EUR 105,00 
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    Cantidad disponible: 2 disponibles

    Taschenbuch. Condición: Neu. Neuware -In the era of Generative AI, creating immersive and adaptive experiences in game development has become more innovative and practical than ever before. This book looks to deepen your expertise in using tools such as GPT, DALL-E, and VADER to design dynamic narratives, procedurally generated content, and create AI-powered gameplay.Divided into six parts, you will start from building foundational concepts to implementing advanced projects. Early chapters establish a shared understanding of narrative structures, interactive storytelling types, and tools like Twine, Flask and Python. It then progresses to designing branching story frameworks, crafting emotionally adaptive narratives, and creating AI-driven characters with dynamic dialogue and behavioral depth. Further chapters focus on procedural generation for world building, showing how to leverage AI for dynamic environments, levels, and storytelling events. A dedicated section dives into C# and Unity, providing hands-on projects such as integrating AI for real-time narrative adaptation, dynamic NPC behavior, and procedural world generation in Unity. These patterns are also revisited in non-game contexts to highlight their broader applicability. This book equips you with knowledge to master Generative AI tools and techniques for creating sophisticated, interactive games. Whether you're looking to enhance your current workflows or explore new creative frontiers, this book guides you to building engaging, adaptive, and innovative experiences that blend AI technology with human creativity.What You Will Learn Master designing dynamic narratives and characters with Generative AI Learn to integrate AI into game development with C# and Unity Find out how to leverage AI for procedural world building and interactive experiencesWho Is This Book ForThis book is designed for intermediate-level developers, writers, and game designers who already have foundational knowledge in storytelling, programming, and/or game design and are looking to expand their skills with Generative AI technologies. 540 pp. Englisch.…

  • 9798868824388

    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    Condición: Nuevo

    EUR 59,77

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    Cantidad disponible: 3 disponibles

    Condición: New.

  • 9798868824388

    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    Condición: Usado - Como Nuevo

    EUR 62,21

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    Cantidad disponible: 3 disponibles

    Condición: As New. Unread book in perfect condition.

  • 9798868824388

    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    Condición: Nuevo

    EUR 55,08

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    Cantidad disponible: 3 disponibles

    Condición: New.

  • 9798868824388

    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    Condición: Usado - Como Nuevo

    EUR 63,22

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    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Apress, Apress Apr 2026, 2026

    9798868824388

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    • Impresión bajo demanda

    Librería: Rheinberg-Buch Andreas Meier eK, Bergisch Gladbach, AlemaniaRheinberg-Buch Andreas Meier eK

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    Condición: Nuevo

    EUR 64,19

    Envío por EUR 23,00 
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    Cantidad disponible: 2 disponibles

    Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -In the era of Generative AI, creating immersive and adaptive experiences in game development has become more innovative and practical than ever before. This book looks to deepen your expertise in using tools such as GPT, DALL-E, and VADER to design dynamic narratives, procedurally generated content, and create AI-powered gameplay.Divided into six parts, you will start from building foundational concepts to implementing advanced projects. Early chapters establish a shared understanding of narrative structures, interactive storytelling types, and tools like Twine, Flask and Python. It then progresses to designing branching story frameworks, crafting emotionally adaptive narratives, and creating AI-driven characters with dynamic dialogue and behavioral depth. Further chapters focus on procedural generation for world building, showing how to leverage AI for dynamic environments, levels, and storytelling events. A dedicated section dives into C# and Unity, providing hands-on projects such as integrating AI for real-time narrative adaptation, dynamic NPC behavior, and procedural world generation in Unity. These patterns are also revisited in non-game contexts to highlight their broader applicability.This book equips you with knowledge to master Generative AI tools and techniques for creating sophisticated, interactive games. Whether you're looking to enhance your current workflows or explore new creative frontiers, this book guides you to building engaging, adaptive, and innovative experiences that blend AI technology with human creativity.What You Will Learn Master designing dynamic narratives and characters with Generative AI Learn to integrate AI into game development with C# and Unity Find out how to leverage AI for procedural world building and interactive experiencesWho Is This Book ForThis book is designed for intermediate-level developers, writers, and game designers who already have foundational knowledge in storytelling, programming, and/or game design and are looking to expand their skills with Generative AI technologies. 540 pp. Englisch.…

  • Idioma: Inglés

    Editorial: APRESS L.P. Apr 2026, 2026

    9798868824388

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    • Impresión bajo demanda

    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    Condición: Nuevo

    EUR 64,19

    Envío por EUR 23,00 
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    Cantidad disponible: 2 disponibles

    Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -In the era of Generative AI, creating immersive and adaptive experiences in game development has become more innovative and practical than ever before. This book looks to deepen your expertise in using tools such as GPT, DALL-E, and VADER to design dynamic narratives, procedurally generated content, and create AI-powered gameplay.Divided into six parts, you will start from building foundational concepts to implementing advanced projects. Early chapters establish a shared understanding of narrative structures, interactive storytelling types, and tools like Twine, Flask and Python. It then progresses to designing branching story frameworks, crafting emotionally adaptive narratives, and creating AI-driven characters with dynamic dialogue and behavioral depth. Further chapters focus on procedural generation for world building, showing how to leverage AI for dynamic environments, levels, and storytelling events. A dedicated section dives into C# and Unity, providing hands-on projects such as integrating AI for real-time narrative adaptation, dynamic NPC behavior, and procedural world generation in Unity. These patterns are also revisited in non-game contexts to highlight their broader applicability.This book equips you with knowledge to master Generative AI tools and techniques for creating sophisticated, interactive games. Whether you're looking to enhance your current workflows or explore new creative frontiers, this book guides you to building engaging, adaptive, and innovative experiences that blend AI technology with human creativity.What You Will Learn Master designing dynamic narratives and characters with Generative AI Learn to integrate AI into game development with C# and Unity Find out how to leverage AI for procedural world building and interactive experiencesWho Is This Book ForThis book is designed for intermediate-level developers, writers, and game designers who already have foundational knowledge in storytelling, programming, and/or game design and are looking to expand their skills with Generative AI technologies. 517 pp. Englisch.…

  • Idioma: Inglés

    Editorial: APress, 2026

    9798868824388

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    Librería: moluna, Greven, Alemaniamoluna

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    Condición: Nuevo

    EUR 52,37

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    Cantidad disponible: Más de 20 disponibles

    Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt.

  • Idioma: Inglés

    Editorial: Apress, Apress Apr 2026, 2026

    9798868824388

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    Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000

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    Condición: Nuevo

    EUR 64,19

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    Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -In the era of Generative AI, creating immersive and adaptive experiences in game development has become more innovative and practical than ever before. This book looks to deepen your expertise in using tools such as GPT, DALL-E, and VADER to design dynamic narratives, procedurally generated content, and create AI-powered gameplay.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 540 pp. Englisch.…