Isbn: 9798337344652 - engaging learners with immersive technologies and game-based learning (8 resultados)

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  • Idioma: Inglés

    Editorial: IGI GLOBAL SCIENTIFIC PUBLISHING, 2025

    9798337344652

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    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

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    Condición: Nuevo

    EUR 181,78

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    Cantidad disponible: Más de 20 disponibles

    HRD. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: IGI GLOBAL SCIENTIFIC PUBLISHING, 2025

    9798337344652

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    Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US

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    EUR 193,27

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    Cantidad disponible: Más de 20 disponibles

    HRD. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Igi Global Scientific Publishing, 2025

    9798337344652

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    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

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    EUR 209,98

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    Cantidad disponible: Más de 20 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Igi Global Scientific Publishing, 2025

    9798337344652

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    Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA

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    Condición: Nuevo

    EUR 228,84

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    Cantidad disponible: Más de 20 disponibles

    Hardback. Condición: New.

  • Idioma: Inglés

    Editorial: Igi Global Scientific Publishing, 2025

    9798337344652

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    Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK

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    Condición: Nuevo

    EUR 224,08

    Envío por EUR 75,82 
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    Cantidad disponible: Más de 20 disponibles

    Hardback. Condición: New.

  • Idioma: Inglés

    Editorial: Igi Global Scientific Publishing, 2025

    9798337344652

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    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

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    Condición: Nuevo

    EUR 191,02

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    Cantidad disponible: 1 disponibles

    Hardcover. Condición: new. Hardcover. Immersive technologies and game-based learning transform education by turning traditional lessons into dynamic, interactive experiences. Through tools like virtual and augmented reality, simulations, and educational games, learners are transported into environments where they can explore, experiment, and problem-solve in meaningful ways. These immersive approaches increase motivation and engagement while supporting active learning rather than simple observation. As classrooms evolve, integrating these technologies offers powerful opportunities to create personalized learning experiences that engage students and foster knowledge development. Engaging Learners With Immersive Technologies and Game-Based Learning explores educational technologies and their role in teaching and learning processes. It examines how innovations like AI, AR, VR, mobile learning, gamification, and learning analytics reshape education, and addresses challenges and opportunities related to digital inclusion, teacher training, ethical implications, and policy development. This book covers topics such as digital technology, ethics and law, and teacher education, and is a useful resource for educators, engineers, academicians, researchers, and scientists. "This book provides a comprehensive and critical overview of how immersive technologies and game-based learning are being used to enhance student engagement, motivation, and learning outcomes. It brings together innovative theoretical frameworks, empirical research, case studies, and practical implementations from across the globe"-- Provided by publisher. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

  • Idioma: Inglés

    Editorial: IGI GLOBAL SCIENTIFIC PUBLISHING, 2025

    9798337344652

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    Librería: preigu, Osnabrück, Alemaniapreigu

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    Condición: Nuevo

    EUR 237,70

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    Cantidad disponible: 5 disponibles

    Buch. Condición: Neu. Engaging Learners With Immersive Technologies and Game-Based Learning | Filipe T. Moreira (u. a.) | Buch | Englisch | 2025 | IGI GLOBAL SCIENTIFIC PUBLISHING | EAN 9798337344652 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.

  • Idioma: Inglés

    Editorial: IGI GLOBAL SCIENTIFIC PUBLISHING, 2025

    9798337344652

    • Tapa dura
    • Impresión bajo demanda

    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Condición: Nuevo

    EUR 374,69

    Envío por EUR 38,23 
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    Cantidad disponible: 2 disponibles

    Buch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Immersive technologies and game-based learning transform education by turning traditional lessons into dynamic, interactive experiences. Through tools like virtual and augmented reality, simulations, and educational games, learners are transported into environments where they can explore, experiment, and problem-solve in meaningful ways. These immersive approaches increase motivation and engagement while supporting active learning rather than simple observation. As classrooms evolve, integrating these technologies offers powerful opportunities to create personalized learning experiences that engage students and foster knowledge development. Engaging Learners With Immersive Technologies and Game-Based Learning explores educational technologies and their role in teaching and learning processes. It examines how innovations like AI, AR, VR, mobile learning, gamification, and learning analytics reshape education, and addresses challenges and opportunities related to digital inclusion, teacher training, ethical implications, and policy development. This book covers topics such as digital technology, ethics and law, and teacher education, and is a useful resource for educators, engineers, academicians, researchers, and scientists.