Engaging Learners With Immersive Technologies and Game-Based Learning (Hardcover)

Idioma: inglés

Editorial: Igi Global Scientific Publishing, 2025

9798337344652

Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

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Vendedor de IberLibro desde 29 de junio de 2022

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Descripción del artículo del vendedor

Hardcover. Immersive technologies and game-based learning transform education by turning traditional lessons into dynamic, interactive experiences. Through tools like virtual and augmented reality, simulations, and educational games, learners are transported into environments where they can explore, experiment, and problem-solve in meaningful ways. These immersive approaches increase motivation and engagement while supporting active learning rather than simple observation. As classrooms evolve, integrating these technologies offers powerful opportunities to create personalized learning experiences that engage students and foster knowledge development. Engaging Learners With Immersive Technologies and Game-Based Learning explores educational technologies and their role in teaching and learning processes. It examines how innovations like AI, AR, VR, mobile learning, gamification, and learning analytics reshape education, and addresses challenges and opportunities related to digital inclusion, teacher training, ethical implications, and policy development. This book covers topics such as digital technology, ethics and law, and teacher education, and is a useful resource for educators, engineers, academicians, researchers, and scientists. "This book provides a comprehensive and critical overview of how immersive technologies and game-based learning are being used to enhance student engagement, motivation, and learning outcomes. It brings together innovative theoretical frameworks, empirical research, case studies, and practical implementations from across the globe"-- Provided by publisher. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

N° de ref. del artículo 9798337344652

Título
Engaging Learners With Immersive Technologies and Game-Based Learning (Hardcover)
Autor
Filipe T. Moreira
Editorial
Igi Global Scientific Publishing
Año de publicación
2025
Estado
new
Encuadernación
Hardcover
Idioma
inglés
ISBN 13
9798337344652

CitiRetail

Stevenage, Reino Unido

Vendedor de 5 estrellas

Vendedor de IberLibro desde 29 de junio de 2022

Tarifas de envío de Reino Unido a Estados Unidos de America

ArtículoDe 7 a 14 días hábilesDe 7 a 60 días hábiles
Primer artículoEUR 44,34EUR 44,34
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