ISBN: 9798174842755 - game development with gpt-6 astra and blender 3d: design, model, program, animate, test, optimize, and publish your own 3-dimensional games (the practical blender & 3d sculpting series) (6 resultados)

Idioma: Inglés
Editorial: Independently Published Sep 2026, 2026
Serie: Libro 3 de 4 - The Practical Blender & 3D Sculpting Series
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 55,41
Envío por EUR 43,58Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Taschenbuch. Condición: Neu. Neuware - What if you could turn your own game ideas into playable 3D experiences without getting overwhelmed by the technical side of development Game Development with GPT-6 Astra and Blender 3D is a practical, hands-on guide for creators who want to learn how to design, build, and publish their own 3D games using modern AI-assisted workflows.Whether you are completely new to game development or an experienced creator looking to work faster, this book takes you through the process step by step, from your first concept to a finished, playable project.What You Will LearnInside, you will discover how to: - Develop and plan compelling 3D game concepts.- Create characters, environments, and other assets with Blender 3D.- Use GPT-6 Astra to assist with coding, planning, debugging, and problem-solving.- Animate characters, objects, and gameplay elements.- Test and refine your game before release.- Optimize performance for smoother gameplay.- Prepare and publish your finished 3D game.Instead of piecing together information from countless tutorials and disconnected resources, you get a structured workflow that brings the major stages of game development together.AI Meets 3D Game CreationWhat if you had an AI assistant available whenever you encountered a difficult programming problem, needed a development idea, or wanted to automate part of your workflow This book shows you how to integrate AI assistance into your creative process while using Blender 3D to build the visual worlds, characters, and assets that bring your ideas to life.The goal is not to replace your creativity. It is to give you better tools for turning that creativity into something playable.Who Is This Book For This guide is ideal for: - Aspiring game developers- Indie game creators- Students and beginners- 3D artists and designers- Programmers exploring game development- Creators interested in AI-assisted workflowsYou do not need to be an expert to get started. The book is designed to provide a clear and approachable path while introducing powerful techniques you can build on as your skills grow.Turn Your Ideas Into GamesWhy leave your game ideas trapped in your imagination when you can learn how to build them into interactive 3D experiences From design and modeling to programming, animation, testing, optimization, and publishing, this book gives you a practical roadmap for navigating the complete game development process.Learn the tools. Build the world. Program the experience. Bring your game to life.…

Idioma: Inglés
Editorial: Independently Published, 2026
Serie: Libro 3 de 4 - The Practical Blender & 3D Sculpting Series
- Tapa blanda
- Impresión bajo demanda
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 37,58
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: new. Paperback. What if you could turn your own game ideas into playable 3D experiences without getting overwhelmed by the technical side of development?Game Development with GPT-6 Astra and Blender 3D is a practical, hands-on guide for creators who want to learn how to design, build, and publish their own 3D games using modern AI-assisted workflows.Whether you are completely new to game development or an experienced creator looking to work faster, this book takes you through the process step by step, from your first concept to a finished, playable project.What You Will LearnInside, you will discover how to: Develop and plan compelling 3D game concepts.Create characters, environments, and other assets with Blender 3D.Use GPT-6 Astra to assist with coding, planning, debugging, and problem-solving.Animate characters, objects, and gameplay elements.Test and refine your game before release.Optimize performance for smoother gameplay.Prepare and publish your finished 3D game.Instead of piecing together information from countless tutorials and disconnected resources, you get a structured workflow that brings the major stages of game development together.AI Meets 3D Game CreationWhat if you had an AI assistant available whenever you encountered a difficult programming problem, needed a development idea, or wanted to automate part of your workflow?This book shows you how to integrate AI assistance into your creative process while using Blender 3D to build the visual worlds, characters, and assets that bring your ideas to life.The goal is not to replace your creativity. It is to give you better tools for turning that creativity into something playable.Who Is This Book For?This guide is ideal for: Aspiring game developersIndie game creatorsStudents and beginners3D artists and designersProgrammers exploring game developmentCreators interested in AI-assisted workflowsYou do not need to be an expert to get started. The book is designed to provide a clear and approachable path while introducing powerful techniques you can build on as your skills grow.Turn Your Ideas Into GamesWhy leave your game ideas trapped in your imagination when you can learn how to build them into interactive 3D experiences?From design and modeling to programming, animation, testing, optimization, and publishing, this book gives you a practical roadmap for navigating the complete game development process.Learn the tools. Build the world. Program the experience. Bring your game to life. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. …

Idioma: Inglés
Editorial: Independently published, 2026
Serie: Libro 3 de 4 - The Practical Blender & 3D Sculpting Series
- Tapa blanda
- Impresión bajo demanda
Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 34,84
Envío por EUR 2,67Se envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New. Print on Demand.

Idioma: Inglés
Editorial: Independently published, 2026
Serie: Libro 3 de 4 - The Practical Blender & 3D Sculpting Series
- Tapa blanda
- Impresión bajo demanda
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 41,98
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

Idioma: Inglés
Editorial: Independently published, 2026
Serie: Libro 3 de 4 - The Practical Blender & 3D Sculpting Series
- Tapa blanda
- Impresión bajo demanda
Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 34,37
Envío por EUR 8,11Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

Idioma: Inglés
Editorial: Independently Published, 2026
Serie: Libro 3 de 4 - The Practical Blender & 3D Sculpting Series
- Tapa blanda
- Impresión bajo demanda
Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 38,90
Envío por EUR 44,38Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: new. Paperback. What if you could turn your own game ideas into playable 3D experiences without getting overwhelmed by the technical side of development?Game Development with GPT-6 Astra and Blender 3D is a practical, hands-on guide for creators who want to learn how to design, build, and publish their own 3D games using modern AI-assisted workflows.Whether you are completely new to game development or an experienced creator looking to work faster, this book takes you through the process step by step, from your first concept to a finished, playable project.What You Will LearnInside, you will discover how to: Develop and plan compelling 3D game concepts.Create characters, environments, and other assets with Blender 3D.Use GPT-6 Astra to assist with coding, planning, debugging, and problem-solving.Animate characters, objects, and gameplay elements.Test and refine your game before release.Optimize performance for smoother gameplay.Prepare and publish your finished 3D game.Instead of piecing together information from countless tutorials and disconnected resources, you get a structured workflow that brings the major stages of game development together.AI Meets 3D Game CreationWhat if you had an AI assistant available whenever you encountered a difficult programming problem, needed a development idea, or wanted to automate part of your workflow?This book shows you how to integrate AI assistance into your creative process while using Blender 3D to build the visual worlds, characters, and assets that bring your ideas to life.The goal is not to replace your creativity. It is to give you better tools for turning that creativity into something playable.Who Is This Book For?This guide is ideal for: Aspiring game developersIndie game creatorsStudents and beginners3D artists and designersProgrammers exploring game developmentCreators interested in AI-assisted workflowsYou do not need to be an expert to get started. The book is designed to provide a clear and approachable path while introducing powerful techniques you can build on as your skills grow.Turn Your Ideas Into GamesWhy leave your game ideas trapped in your imagination when you can learn how to build them into interactive 3D experiences?From design and modeling to programming, animation, testing, optimization, and publishing, this book gives you a practical roadmap for navigating the complete game development process.Learn the tools. Build the world. Program the experience. Bring your game to life. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. …