ISBN: 9798171253431 - the practical guide to godot 4.6: 2d and 3d game development: build interactive games with animation, physics, environments, materials, and gameplay systems: 2 (6 resultados)

Idioma: Inglés
Editorial: Amazon Digital Services LLC - Kdp Sep 2026, 2026
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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EUR 33,65
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Taschenbuch. Condición: Neu. Neuware.

Idioma: Inglés
Editorial: Independently Published, 2026
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Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
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EUR 22,59
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Paperback. Condición: new. Paperback. What happens when you move beyond the basics and start building games where characters animate naturally, environments feel alive, physics respond to player actions, and multiple gameplay systems work together?You start thinking like a game developer.THE PRACTICAL GUIDE TO GODOT 4.6: 2D AND 3D GAME DEVELOPMENT takes the foundation of Godot game development and moves it into practical 2D and 3D game creation. Instead of treating animation, physics, cameras, environments, materials, audio, and gameplay as isolated features, this hands-on guide shows you how to connect them into functional game systems.Whether you're continuing from a beginner Godot course, transitioning from another game engine, or looking for a structured way to strengthen your development skills, this book helps you turn individual techniques into complete interactive experiences.Inside, you'll discover how to: - Build structured 2D levels using tiles, environments, collisions, and reusable components- Create responsive 2D character movement and state-based animation- Work with physics bodies, collision systems, projectiles, moving platforms, and interactive objects- Design effective Camera2D systems with tracking, smoothing, limits, and visual effects- Understand Godot's 3D scene architecture and build playable 3D environments- Create 3D character controllers with movement, gravity, jumping, and camera systems- Connect character movement with animation and gameplay states- Work with 3D models, skeletons, AnimationPlayer, and AnimationTree- Build environments using meshes, lighting, WorldEnvironment, and atmospheric effects- Apply materials, textures, normal maps, roughness, and metallic properties- Create enemies, interactive objects, pickups, triggers, doors, and gameplay mechanics- Build responsive HUDs, menus, status displays, and gameplay feedback systems- Add audio, spatial sound, particles, and visual effects to improve game feel- Combine characters, enemies, environments, UI, audio, physics, and gameplay logic into complete projects- Test, refine, organize, and prepare 2D and 3D Godot projects for distributionThe emphasis throughout is practical development. You'll learn not only what a Godot feature does, but why you would use it, how it connects with other systems, and how to apply it to an actual game project.You'll also encounter common development problems and learn practical ways to diagnose issues involving movement, animation, collisions, cameras, materials, audio, particles, UI, and interactive gameplay.By the end of the book, you'll have a stronger understanding of how 2D and 3D game systems fit together-and a practical foundation for creating increasingly sophisticated games with Godot 4.6.If you're ready to move beyond isolated tutorials and start connecting your skills into real game projects, open Godot, follow the examples, experiment with the systems, and start building.Your next game begins here. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

Idioma: Inglés
Editorial: Amazon Digital Services LLC - Kdp, 2026
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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US
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EUR 22,60
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PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

Idioma: Inglés
Editorial: Independently published, 2026
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Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
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EUR 21,24
Envío por EUR 2,69Se envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New. Print on Demand.

Idioma: Inglés
Editorial: Amazon Digital Services LLC - Kdp, 2026
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Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
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EUR 19,96
Envío por EUR 4,97Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

Idioma: Inglés
Editorial: Independently Published, 2026
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Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail
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EUR 23,98
Envío por EUR 44,20Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: new. Paperback. What happens when you move beyond the basics and start building games where characters animate naturally, environments feel alive, physics respond to player actions, and multiple gameplay systems work together?You start thinking like a game developer.THE PRACTICAL GUIDE TO GODOT 4.6: 2D AND 3D GAME DEVELOPMENT takes the foundation of Godot game development and moves it into practical 2D and 3D game creation. Instead of treating animation, physics, cameras, environments, materials, audio, and gameplay as isolated features, this hands-on guide shows you how to connect them into functional game systems.Whether you're continuing from a beginner Godot course, transitioning from another game engine, or looking for a structured way to strengthen your development skills, this book helps you turn individual techniques into complete interactive experiences.Inside, you'll discover how to: - Build structured 2D levels using tiles, environments, collisions, and reusable components- Create responsive 2D character movement and state-based animation- Work with physics bodies, collision systems, projectiles, moving platforms, and interactive objects- Design effective Camera2D systems with tracking, smoothing, limits, and visual effects- Understand Godot's 3D scene architecture and build playable 3D environments- Create 3D character controllers with movement, gravity, jumping, and camera systems- Connect character movement with animation and gameplay states- Work with 3D models, skeletons, AnimationPlayer, and AnimationTree- Build environments using meshes, lighting, WorldEnvironment, and atmospheric effects- Apply materials, textures, normal maps, roughness, and metallic properties- Create enemies, interactive objects, pickups, triggers, doors, and gameplay mechanics- Build responsive HUDs, menus, status displays, and gameplay feedback systems- Add audio, spatial sound, particles, and visual effects to improve game feel- Combine characters, enemies, environments, UI, audio, physics, and gameplay logic into complete projects- Test, refine, organize, and prepare 2D and 3D Godot projects for distributionThe emphasis throughout is practical development. You'll learn not only what a Godot feature does, but why you would use it, how it connects with other systems, and how to apply it to an actual game project.You'll also encounter common development problems and learn practical ways to diagnose issues involving movement, animation, collisions, cameras, materials, audio, particles, UI, and interactive gameplay.By the end of the book, you'll have a stronger understanding of how 2D and 3D game systems fit together-and a practical foundation for creating increasingly sophisticated games with Godot 4.6.If you're ready to move beyond isolated tutorials and start connecting your skills into real game projects, open Godot, follow the examples, experiment with the systems, and start building.Your next game begins here. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…