ISBN: 9798171253431 - the practical guide to godot 4.6: 2d and 3d game development: build interactive games with animation, physics, environments, materials, and gameplay systems: 2 (6 resultados)

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  • Idioma: Inglés

    Editorial: Amazon Digital Services LLC - Kdp Sep 2026, 2026

    9798171253431

    Serie: Libro 2 de 3 - THE PRACTICAL GUIDE TO GODOT 4.6

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 33,65

    Envío por EUR 35,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 2 disponibles

    Taschenbuch. Condición: Neu. Neuware.

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798171253431

    Serie: Libro 2 de 3 - THE PRACTICAL GUIDE TO GODOT 4.6

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    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 22,59

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    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. What happens when you move beyond the basics and start building games where characters animate naturally, environments feel alive, physics respond to player actions, and multiple gameplay systems work together?You start thinking like a game developer.THE PRACTICAL GUIDE TO GODOT 4.6: 2D AND 3D GAME DEVELOPMENT takes the foundation of Godot game development and moves it into practical 2D and 3D game creation. Instead of treating animation, physics, cameras, environments, materials, audio, and gameplay as isolated features, this hands-on guide shows you how to connect them into functional game systems.Whether you're continuing from a beginner Godot course, transitioning from another game engine, or looking for a structured way to strengthen your development skills, this book helps you turn individual techniques into complete interactive experiences.Inside, you'll discover how to: - Build structured 2D levels using tiles, environments, collisions, and reusable components- Create responsive 2D character movement and state-based animation- Work with physics bodies, collision systems, projectiles, moving platforms, and interactive objects- Design effective Camera2D systems with tracking, smoothing, limits, and visual effects- Understand Godot's 3D scene architecture and build playable 3D environments- Create 3D character controllers with movement, gravity, jumping, and camera systems- Connect character movement with animation and gameplay states- Work with 3D models, skeletons, AnimationPlayer, and AnimationTree- Build environments using meshes, lighting, WorldEnvironment, and atmospheric effects- Apply materials, textures, normal maps, roughness, and metallic properties- Create enemies, interactive objects, pickups, triggers, doors, and gameplay mechanics- Build responsive HUDs, menus, status displays, and gameplay feedback systems- Add audio, spatial sound, particles, and visual effects to improve game feel- Combine characters, enemies, environments, UI, audio, physics, and gameplay logic into complete projects- Test, refine, organize, and prepare 2D and 3D Godot projects for distributionThe emphasis throughout is practical development. You'll learn not only what a Godot feature does, but why you would use it, how it connects with other systems, and how to apply it to an actual game project.You'll also encounter common development problems and learn practical ways to diagnose issues involving movement, animation, collisions, cameras, materials, audio, particles, UI, and interactive gameplay.By the end of the book, you'll have a stronger understanding of how 2D and 3D game systems fit together-and a practical foundation for creating increasingly sophisticated games with Godot 4.6.If you're ready to move beyond isolated tutorials and start connecting your skills into real game projects, open Godot, follow the examples, experiment with the systems, and start building.Your next game begins here. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Idioma: Inglés

    Editorial: Amazon Digital Services LLC - Kdp, 2026

    9798171253431

    Serie: Libro 2 de 3 - THE PRACTICAL GUIDE TO GODOT 4.6

    • Tapa blanda
    • Impresión bajo demanda

    Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 22,60

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798171253431

    Serie: Libro 2 de 3 - THE PRACTICAL GUIDE TO GODOT 4.6

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    • Impresión bajo demanda

    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 21,24

    Envío por EUR 2,69 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Condición: New. Print on Demand.

  • Idioma: Inglés

    Editorial: Amazon Digital Services LLC - Kdp, 2026

    9798171253431

    Serie: Libro 2 de 3 - THE PRACTICAL GUIDE TO GODOT 4.6

    • Tapa blanda
    • Impresión bajo demanda

    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 19,96

    Envío por EUR 4,97 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798171253431

    Serie: Libro 2 de 3 - THE PRACTICAL GUIDE TO GODOT 4.6

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    • Impresión bajo demanda

    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 23,98

    Envío por EUR 44,20 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. What happens when you move beyond the basics and start building games where characters animate naturally, environments feel alive, physics respond to player actions, and multiple gameplay systems work together?You start thinking like a game developer.THE PRACTICAL GUIDE TO GODOT 4.6: 2D AND 3D GAME DEVELOPMENT takes the foundation of Godot game development and moves it into practical 2D and 3D game creation. Instead of treating animation, physics, cameras, environments, materials, audio, and gameplay as isolated features, this hands-on guide shows you how to connect them into functional game systems.Whether you're continuing from a beginner Godot course, transitioning from another game engine, or looking for a structured way to strengthen your development skills, this book helps you turn individual techniques into complete interactive experiences.Inside, you'll discover how to: - Build structured 2D levels using tiles, environments, collisions, and reusable components- Create responsive 2D character movement and state-based animation- Work with physics bodies, collision systems, projectiles, moving platforms, and interactive objects- Design effective Camera2D systems with tracking, smoothing, limits, and visual effects- Understand Godot's 3D scene architecture and build playable 3D environments- Create 3D character controllers with movement, gravity, jumping, and camera systems- Connect character movement with animation and gameplay states- Work with 3D models, skeletons, AnimationPlayer, and AnimationTree- Build environments using meshes, lighting, WorldEnvironment, and atmospheric effects- Apply materials, textures, normal maps, roughness, and metallic properties- Create enemies, interactive objects, pickups, triggers, doors, and gameplay mechanics- Build responsive HUDs, menus, status displays, and gameplay feedback systems- Add audio, spatial sound, particles, and visual effects to improve game feel- Combine characters, enemies, environments, UI, audio, physics, and gameplay logic into complete projects- Test, refine, organize, and prepare 2D and 3D Godot projects for distributionThe emphasis throughout is practical development. You'll learn not only what a Godot feature does, but why you would use it, how it connects with other systems, and how to apply it to an actual game project.You'll also encounter common development problems and learn practical ways to diagnose issues involving movement, animation, collisions, cameras, materials, audio, particles, UI, and interactive gameplay.By the end of the book, you'll have a stronger understanding of how 2D and 3D game systems fit together-and a practical foundation for creating increasingly sophisticated games with Godot 4.6.If you're ready to move beyond isolated tutorials and start connecting your skills into real game projects, open Godot, follow the examples, experiment with the systems, and start building.Your next game begins here. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…