The Practical Guide to Godot 4.6
Idioma: inglés
Editorial: Amazon Digital Services LLC - Kdp, 2026
- Tapa blanda
- Nuevo

Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US
Vendedor de IberLibro desde 7 de abril de 2005
Condición: Nuevo
EUR 22,60
Cantidad disponible: Más de 20 disponibles
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N° de ref. del artículo L0-9798171253431
- Título
- The Practical Guide to Godot 4.6
- Autor
- Blake, Ethan
- Editorial
- Amazon Digital Services LLC - Kdp
- Año de publicación
- 2026
- Estado
- New
- Encuadernación
- PAP
- Idioma
- inglés
- ISBN 13
- 9798171253431
- Peso del artículo
- 367 gramos
- Serie
- Libro 2 de 3: THE PRACTICAL GUIDE TO GODOT 4.6
What happens when you move beyond the basics and start building games where characters animate naturally, environments feel alive, physics respond to player actions, and multiple gameplay systems work together?
You start thinking like a game developer.
THE PRACTICAL GUIDE TO GODOT 4.6: 2D AND 3D GAME DEVELOPMENT takes the foundation of Godot game development and moves it into practical 2D and 3D game creation. Instead of treating animation, physics, cameras, environments, materials, audio, and gameplay as isolated features, this hands-on guide shows you how to connect them into functional game systems.
Whether you're continuing from a beginner Godot course, transitioning from another game engine, or looking for a structured way to strengthen your development skills, this book helps you turn individual techniques into complete interactive experiences.
Inside, you'll discover how to:
• Build structured 2D levels using tiles, environments, collisions, and reusable components• Create responsive 2D character movement and state-based animation
• Work with physics bodies, collision systems, projectiles, moving platforms, and interactive objects
• Design effective Camera2D systems with tracking, smoothing, limits, and visual effects
• Understand Godot's 3D scene architecture and build playable 3D environments
• Create 3D character controllers with movement, gravity, jumping, and camera systems
• Connect character movement with animation and gameplay states
• Work with 3D models, skeletons, AnimationPlayer, and AnimationTree
• Build environments using meshes, lighting, WorldEnvironment, and atmospheric effects
• Apply materials, textures, normal maps, roughness, and metallic properties
• Create enemies, interactive objects, pickups, triggers, doors, and gameplay mechanics
• Build responsive HUDs, menus, status displays, and gameplay feedback systems
• Add audio, spatial sound, particles, and visual effects to improve game feel
• Combine characters, enemies, environments, UI, audio, physics, and gameplay logic into complete projects
• Test, refine, organize, and prepare 2D and 3D Godot projects for distribution
The emphasis throughout is practical development. You'll learn not only what a Godot feature does, but why you would use it, how it connects with other systems, and how to apply it to an actual game project.
You'll also encounter common development problems and learn practical ways to diagnose issues involving movement, animation, collisions, cameras, materials, audio, particles, UI, and interactive gameplay.
By the end of the book, you'll have a stronger understanding of how 2D and 3D game systems fit together—and a practical foundation for creating increasingly sophisticated games with Godot 4.6.
If you're ready to move beyond isolated tutorials and start connecting your skills into real game projects, open Godot, follow the examples, experiment with the systems, and start building.
Your next game begins here.
“Sinopsis” puede pertenecer a otra edición de este título.
PBShop.store US
Wood Dale, IL, Estados Unidos de America
Vendedor de IberLibro desde 7 de abril de 2005
Tarifas de envío en Estados Unidos de America
| Artículo | De 7 a 14 días hábiles | De 7 a 14 días hábiles |
|---|---|---|
| Primer artículo | EUR 0,00 | EUR 0,00 |
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