Librería: Phatpocket Limited, Waltham Abbey, HERTS, Reino Unido
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Añadir al carritoCondición: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 115,65
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 115,63
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Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 132,54
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Añadir al carritoCondición: New. pp. 227.
Idioma: Inglés
Publicado por Springer-Verlag New York Inc, 2015
ISBN 10: 9812874860 ISBN 13: 9789812874863
Librería: Revaluation Books, Exeter, Reino Unido
EUR 154,96
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Añadir al carritoHardcover. Condición: Brand New. 2015 edition. 227 pages. 9.25x6.25x0.75 inches. In Stock.
Idioma: Inglés
Publicado por Springer Nature Singapore, Springer, 2015
ISBN 10: 9812874860 ISBN 13: 9789812874863
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 111,53
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Añadir al carritoBuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 174,26
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Idioma: Inglés
Publicado por Springer Nature Singapore, 2015
ISBN 10: 9812874860 ISBN 13: 9789812874863
Librería: Buchpark, Trebbin, Alemania
EUR 84,40
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Añadir al carritoCondición: Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 164,72
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Añadir al carritoHardcover. Condición: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 86,24
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Añadir al carritoCondición: new. Questo è un articolo print on demand.
Idioma: Inglés
Publicado por Springer Nature Singapore Mai 2015, 2015
ISBN 10: 9812874860 ISBN 13: 9789812874863
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 106,99
Cantidad disponible: 2 disponibles
Añadir al carritoBuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high. 240 pp. Englisch.
Librería: moluna, Greven, Alemania
EUR 92,27
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Añadir al carritoGebunden. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. First instructional guide to visual effects in game programmingEquips readers to handle complex visual effects technique by providing many practical complex examplesCovers many different applications for high-end gaming platforms such as sm.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 145,17
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Añadir al carritoCondición: New. Print on Demand pp. 227.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 146,11
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Añadir al carritoCondición: New. PRINT ON DEMAND pp. 227.
Idioma: Inglés
Publicado por Springer, Springer Mai 2015, 2015
ISBN 10: 9812874860 ISBN 13: 9789812874863
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 106,99
Cantidad disponible: 1 disponibles
Añadir al carritoBuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 240 pp. Englisch.