ISBN: 9783838317410 - 3d mesh geometry compression with a set partitioning approach: compressing mesh geometry using spectral methods and a set partitioning algorithm (8 resultados)

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  • Idioma: Inglés

    Editorial: VDM Verlag Dr. Mueller Aktiengesellschaft & Co. KG, 2010

    3838317416 / 9783838317410

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

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    EUR 80,73

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    Cantidad disponible: 4 disponibles

    Condición: New. pp. 60.

  • Idioma: Inglés

    Editorial: LAP LAMBERT Academic Publishing, 2010

    3838317416 / 9783838317410

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    Librería: preigu, Osnabrück, Alemaniapreigu

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    Taschenbuch. Condición: Neu. 3D Mesh Geometry Compression with a Set Partitioning Approach | Compressing Mesh Geometry using Spectral Methods and a Set Partitioning Algorithm | Umut Konur | Taschenbuch | 60 S. | Englisch | 2010 | LAP LAMBERT Academic Publishing | EAN 9783838317410 | Verantwortliche Person für die EU: BoD - Books on Demand, In de Tarpen 42, 22848 Norderstedt, info[at]bod[dot]de | Anbieter: preigu.…

  • Idioma: Inglés

    Editorial: LAP LAMBERT Academic Publishing Feb 2010, 2010

    3838317416 / 9783838317410

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    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 49,00

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    Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The demand for visualizing 3D objects has grown rapidly in recent years due to the use of 3D models in several contexts and an increasing number of applications such as computer aided design, manufacturing, defense, architecture, entertainment, etc. Accessing these models over networks is often required and hence developing efficient encoding schemes has been an interesting research topic for a decade or two. VRML (Virtual Reality Modeling Language) and MPEG-4 (Motion Pictures Experts Group-4) are two multimedia standards developed for coding and displaying polygonal meshes. Coding 3D object data can take place in different domains and be classified in different ways. The progressive nature of the developed applications is highly desired. That is, a model is reconstructed at intermediate stages from coarse to fine in time so that the model can be viewed with higher and higher precision. Our work utilizes the SPECK (Set Partitioning Embedded Block Coder) algorithm to process spectral coefficients and proposes a progressive mesh geometry coder. 60 pp. Englisch. …

  • Idioma: Inglés

    Editorial: VDM Verlag Dr. Mueller Aktiengesellschaft & Co. KG, 2010

    3838317416 / 9783838317410

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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    Condición: Nuevo

    EUR 82,12

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    Cantidad disponible: 4 disponibles

    Condición: New. Print on Demand pp. 60 2:B&W 6 x 9 in or 229 x 152 mm Perfect Bound on Creme w/Gloss Lam.

  • Idioma: Inglés

    Editorial: LAP LAMBERT Academic Publishing, 2010

    3838317416 / 9783838317410

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    EUR 54,70

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    Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The demand for visualizing 3D objects has grown rapidly in recent years due to the use of 3D models in several contexts and an increasing number of applications such as computer aided design, manufacturing, defense, architecture, entertainment, etc. Accessing these models over networks is often required and hence developing efficient encoding schemes has been an interesting research topic for a decade or two. VRML (Virtual Reality Modeling Language) and MPEG-4 (Motion Pictures Experts Group-4) are two multimedia standards developed for coding and displaying polygonal meshes. Coding 3D object data can take place in different domains and be classified in different ways. The progressive nature of the developed applications is highly desired. That is, a model is reconstructed at intermediate stages from coarse to fine in time so that the model can be viewed with higher and higher precision. Our work utilizes the SPECK (Set Partitioning Embedded Block Coder) algorithm to process spectral coefficients and proposes a progressive mesh geometry coder. …

  • Idioma: Inglés

    Editorial: LAP LAMBERT Academic Publishing, 2010

    3838317416 / 9783838317410

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    Librería: moluna, Greven, Alemaniamoluna

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    EUR 41,05

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    Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Konur UmutUmut Konur received the B.S. and the M.S. degrees in computer engineering from Bogazici University, Istanbul, Turkey, in 2003 and 2006, respectively. He is currently a Research Assistant there and pursuing a Ph.D. degree. .…

  • Idioma: Inglés

    Editorial: VDM Verlag Dr. Mueller Aktiengesellschaft & Co. KG, 2010

    3838317416 / 9783838317410

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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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    Condición: Nuevo

    EUR 81,42

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    Cantidad disponible: 4 disponibles

    Condición: New. PRINT ON DEMAND pp. 60.

  • Idioma: Inglés

    Editorial: LAP LAMBERT Academic Publishing Feb 2010, 2010

    3838317416 / 9783838317410

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    Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000

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    EUR 49,00

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    Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The demand for visualizing 3D objects has grown rapidly in recent years due to the use of 3D models in several contexts and an increasing number of applications such as computer aided design, manufacturing, defense, architecture, entertainment, etc. Accessing these models over networks is often required and hence developing efficient encoding schemes has been an interesting research topic for a decade or two. VRML (Virtual Reality Modeling Language) and MPEG-4 (Motion Pictures Experts Group-4) are two multimedia standards developed for coding and displaying polygonal meshes. Coding 3D object data can take place in different domains and be classified in different ways. The progressive nature of the developed applications is highly desired. That is, a model is reconstructed at intermediate stages from coarse to fine in time so that the model can be viewed with higher and higher precision. Our work utilizes the SPECK (Set Partitioning Embedded Block Coder) algorithm to process spectral coefficients and proposes a progressive mesh geometry coder.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 60 pp. Englisch. …