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Añadir al carritoCondición: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Librería: Ria Christie Collections, Uxbridge, Reino Unido
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Idioma: Inglés
Publicado por Springer-Verlag New York Inc, 2007
ISBN 10: 3540755373 ISBN 13: 9783540755371
Librería: Revaluation Books, Exeter, Reino Unido
EUR 79,69
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Añadir al carritoPaperback. Condición: Brand New. 1st edition. 283 pages. 9.00x5.75x0.50 inches. In Stock.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
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Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the thoroughly refereed post-proceedings of the 5th International Conference on Computers and Games, CG 2006, co-located with the 14th World Computer-Chess Championship and the 11th Computer Olympiad. The 24 revised papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go.
Librería: preigu, Osnabrück, Alemania
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Añadir al carritoTaschenbuch. Condición: Neu. Computers and Games | 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006, Revised Papers | H. Jaap Van Den Herik (u. a.) | Taschenbuch | xii | Englisch | 2007 | Springer | EAN 9783540755371 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Librería: Buchpark, Trebbin, Alemania
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Añadir al carritoCondición: Sehr gut. Zustand: Sehr gut | Seiten: 304 | Sprache: Englisch | Produktart: Bücher | This book constitutes the thoroughly refereed post-proceedings of the 5th International Conference on Computers and Games, CG 2006, co-located with the 14th World Computer-Chess Championship and the 11th Computer Olympiad. The 24 revised papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go.
Idioma: Inglés
Publicado por Springer Berlin Heidelberg Okt 2007, 2007
ISBN 10: 3540755373 ISBN 13: 9783540755371
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book constitutes the thoroughly refereed post-proceedings of the 5th International Conference on Computers and Games, CG 2006, co-located with the 14th World Computer-Chess Championship and the 11th Computer Olympiad. The 24 revised papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go. 304 pp. Englisch.
Idioma: Inglés
Publicado por Springer Berlin Heidelberg, 2007
ISBN 10: 3540755373 ISBN 13: 9783540755371
Librería: moluna, Greven, Alemania
EUR 48,37
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Añadir al carritoKartoniert / Broschiert. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This book constitutes the thoroughly refereed post-proceedings of the 5th International Conference on Computers and Games, CG 2006, co-located with the 14th World Computer-Chess Championship and the 11th Computer Olympiad. The 24 revised papers cover all.
Idioma: Inglés
Publicado por Springer, Springer Okt 2007, 2007
ISBN 10: 3540755373 ISBN 13: 9783540755371
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 53,49
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Computer Analysis of Chess Champions.- Automated Chess Tutor.- A New Heuristic Search Algorithm for Capturing Problems in Go.- An Open Boundary Safety-of-Territory Solver for the Game of Go.- Monte-Carlo Proof-Number Search for Computer Go.- Virtual Global Search: Application to 9×9 Go.- Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search.- Combinatorics of Go.- Abstracting Knowledge from Annotated Chinese-Chess Game Records.- Automatic Strategy Verification for Hex.- Feature Construction for Reinforcement Learning in Hearts.- A Skat Player Based on Monte-Carlo Simulation.- A Retrograde Approximation Algorithm for One-Player Can't Stop.- Improving Depth-First PN-Search: 1 + Trick.- Search Versus Knowledge Revisited Again.- Counting the Number of Three-Player Partizan Cold Games.- LUMINES Strategies.- Computing Proper Equilibria of Zero-Sum Games.- Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types.- On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game.- Cheat-Proof Serverless Network Games.- Monte-Carlo Methods in Pool Strategy Game Trees.- Optimization of a Billiard Player - Tactical Play.- Gender and Cultural Differences (If Any!): South African School Children and Computer Games.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 304 pp. Englisch.