Librería: Zubal-Books, Since 1961, Cleveland, OH, Estados Unidos de America
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Librería: Ria Christie Collections, Uxbridge, Reino Unido
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Librería: Books Puddle, New York, NY, Estados Unidos de America
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Añadir al carritoCondición: New. pp. v + 140 Softcover Reprint of the Original 1st Edition 1991.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 77,80
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Añadir al carritoPaperback. Condición: Brand New. 140 pages. 9.53x6.69x0.35 inches. In Stock.
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Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - A Silverman game is a two-person zero-sum game defined in terms of two sets S I and S II of positive numbers, and two parameters, the threshold T 1 and the penalty v 0. Players I and II independently choose numbers from S I and S II, respectively. The higher number wins 1, unless it is at least T times as large as the other, in which case it loses v. Equal numbers tie. Such a game might be used to model various bidding or spending situations in which within some bounds the higher bidder or bigger spender wins, but loses if it is overdone. Such situations may include spending on armaments, advertising spending or sealed bids in an auction. Previous work has dealt mainly with special cases. In this work recent progress for arbitrary discrete sets S I and S II is presented. Under quite general conditions, these games reduce to finite matrix games. A large class of games are completely determined by the diagonal of the matrix, and it is shown how the great majority of these appear to have unique optimal strategies. The work is accessible to all who are familiar with basic noncooperative game theory.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 78,83
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Añadir al carritoCondición: New. Print on Demand pp. v + 140 26 Figures.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 79,30
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Añadir al carritoCondición: New. PRINT ON DEMAND pp. v + 140.
Idioma: Inglés
Publicado por Springer Berlin Heidelberg, 1991
ISBN 10: 3540543724 ISBN 13: 9783540543725
Librería: moluna, Greven, Alemania
EUR 48,37
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. A Silverman game is a two-person zero-sum game defined in terms of two sets S I and S II of positive numbers, and two parameters, the threshold T > 1 and the penalty v > 0. Players I and II independently choose numbers from S I and S II, respectively. The h.
Idioma: Inglés
Publicado por Springer, J.B. Metzler Sep 1991, 1991
ISBN 10: 3540543724 ISBN 13: 9783540543725
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 53,49
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Games are studied in which within certain bounds the player with the larger number wins, but loses if it is too much larger than the other. The games model various bidding or spending situations governed by rules of this nature. Under quite general conditions the games reduce to finite matrix games.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 152 pp. Englisch.
Idioma: Inglés
Publicado por Springer Berlin Heidelberg Sep 1991, 1991
ISBN 10: 3540543724 ISBN 13: 9783540543725
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 96,29
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -A Silverman game is a two-person zero-sum game defined in terms of two sets S I and S II of positive numbers, and two parameters, the threshold T 1 and the penalty v 0. Players I and II independently choose numbers from S I and S II, respectively. The higher number wins 1, unless it is at least T times as large as the other, in which case it loses v. Equal numbers tie. Such a game might be used to model various bidding or spending situations in which within some bounds the higher bidder or bigger spender wins, but loses if it is overdone. Such situations may include spending on armaments, advertising spending or sealed bids in an auction. Previous work has dealt mainly with special cases. In this work recent progress for arbitrary discrete sets S I and S II is presented. Under quite general conditions, these games reduce to finite matrix games. A large class of games are completely determined by the diagonal of the matrix, and it is shown how the great majority of these appear to have unique optimal strategies. The work is accessible to all who are familiar with basic noncooperative game theory. 152 pp. Englisch.