Isbn: 9783319912882 - spatial visualization and professional competence: the development of proficiency among digital artists (15 resultados)

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    • Idioma: Inglés

      Editorial: Cham, Springer,, 2018

      3319912887 / 9783319912882

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      Librería: Universitätsbuchhandlung Herta Hold GmbH, Berlin, AlemaniaUniversitätsbuchhandlung Herta Hold GmbH

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      EUR 15,00

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      xviii, 217 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Sprache: Englisch.

    • Idioma: Inglés

      Editorial: Springer, 2018

      3319912887 / 9783319912882

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      Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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      EUR 53,99

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      Condición: New.

    • Idioma: Inglés

      Editorial: Springer, 2018

      3319912887 / 9783319912882

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      Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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      Condición: Usado - Como Nuevo

      EUR 62,46

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      Condición: As New. Unread book in perfect condition.

    • Idioma: Inglés

      Editorial: Springer, 2018

      3319912887 / 9783319912882

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      Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections

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      Condición: Nuevo

      EUR 61,05

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      Cantidad disponible: Más de 20 disponibles

      Condición: New. In English.

    • Idioma: Inglés

      Editorial: Springer, 2018

      3319912887 / 9783319912882

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      Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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      Condición: Nuevo

      EUR 61,04

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      Condición: New.

    • Idioma: Inglés

      Editorial: Springer, 2018

      3319912887 / 9783319912882

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      Librería: Books Puddle, New York, NY, Estados Unidos de AmericaBooks Puddle

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      Condición: Nuevo

      EUR 80,21

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      Cantidad disponible: 4 disponibles

      Condición: New. 1st ed. 2018 edition NO-PA16APR2015-KAP.

    • Idioma: Inglés

      Editorial: Springer, 2018

      3319912887 / 9783319912882

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      Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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      Condición: Usado - Como Nuevo

      EUR 67,20

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      Condición: As New. Unread book in perfect condition.

    • Idioma: Inglés

      Editorial: Springer, 2018

      3319912887 / 9783319912882

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      Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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      Condición: Nuevo

      EUR 80,19

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      Cantidad disponible: 2 disponibles

      Hardcover. Condición: Brand New. 235 pages. 9.25x6.10x0.83 inches. In Stock.

    • Idioma: Inglés

      Editorial: Springer International Publishing, 2018

      3319912887 / 9783319912882

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      Librería: moluna, Greven, Alemaniamoluna

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      Condición: Nuevo

      EUR 47,23

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      Gebunden. Condición: New.

    • Idioma: Inglés

      Editorial: Springer, 2018

      3319912887 / 9783319912882

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      Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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      Condición: Nuevo

      EUR 78,76

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      Buch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - The computer graphics (CG) industry is an attractive field for undergraduate students, but employers often find that graduates of CG art programmes are not proficient. The result is that many positions are left vacant, despite large numbers of job applicants. This book investigates how student CG artists develop proficiency. The subject is important to the rapidly growing number of educators in this sector, employers of graduates, and students who intend to develop proficiency for the purpose of obtaining employment. Educators will see why teaching software-oriented knowledge to students does not lead to proficiency, but that the development of problem-solving and visualisation skills do. This book follows a narrow focus, as students develop proficiency in a cognitively challenging task known as 'NURBS modelling'. This task was chosen due to an observed relationship between students who succeeded in the task, and students who successfully obtained employment after graduation. In the study this is based on, readers will be shown that knowledge-based explanations for the development of proficiency do not adequately account for proficiency or expertise in this field, where visualisation has been observed to develop suddenly rather than over an extended period of time. This is an unusual but not unique observation. Other studies have shown rapid development of proficiency and expertise in certain professions, such as among telegraph operators, composers and chess players. Based on these observations, the book argues that threshold concepts play a key role in the development of expertise among CG artists.

    • Idioma: Inglés

      Editorial: Springer, 2018

      3319912887 / 9783319912882

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      Librería: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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      Condición: Nuevo

      EUR 46,22

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      Condición: new. Questo è un articolo print on demand.

    • Idioma: Inglés

      Editorial: Springer International Publishing Sep 2018, 2018

      3319912887 / 9783319912882

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      Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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      EUR 53,49

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      Buch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The computer graphics (CG) industry is an attractive field for undergraduate students, but employers often find that graduates of CG art programmes are not proficient. The result is that many positions are left vacant, despite large numbers of job applicants. This book investigates how student CG artists develop proficiency. The subject is important to the rapidly growing number of educators in this sector, employers of graduates, and students who intend to develop proficiency for the purpose of obtaining employment. Educators will see why teaching software-oriented knowledge to students does not lead to proficiency, but that the development of problem-solving and visualisation skills do. This book follows a narrow focus, as students develop proficiency in a cognitively challenging task known as 'NURBS modelling'. This task was chosen due to an observed relationship between students who succeeded in the task, and students who successfully obtained employment after graduation. In the study this is based on, readers will be shown that knowledge-based explanations for the development of proficiency do not adequately account for proficiency or expertise in this field, where visualisation has been observed to develop suddenly rather than over an extended period of time. This is an unusual but not unique observation. Other studies have shown rapid development of proficiency and expertise in certain professions, such as among telegraph operators, composers and chess players. Based on these observations, the book argues that threshold concepts play a key role in the development of expertise among CG artists. 236 pp. Englisch.

    • Idioma: Inglés

      Editorial: Springer, 2018

      3319912887 / 9783319912882

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      Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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      Condición: Nuevo

      EUR 78,62

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      Condición: New. Print on Demand.

    • Idioma: Inglés

      Editorial: Springer, 2018

      3319912887 / 9783319912882

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      Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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      Condición: Nuevo

      EUR 79,49

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      Condición: New. PRINT ON DEMAND.

    • Idioma: Inglés

      Editorial: Springer, Springer Sep 2018, 2018

      3319912887 / 9783319912882

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      Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000

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      Condición: Nuevo

      EUR 53,49

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      Buch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The computer graphics (CG) industry is an attractive field for undergraduate students, but employers often find that graduates of CG art programmes are not proficient. The result is that many positions are left vacant, despite large numbers of job applicants. This book investigates how student CG artists develop proficiency. The subject is important to the rapidly growing number of educators in this sector, employers of graduates, and students who intend to develop proficiency for the purpose of obtaining employment. Educators will see why teaching software-oriented knowledge to students does not lead to proficiency, but that the development of problem-solving and visualisation skills do.This book follows a narrow focus, as students develop proficiency in a cognitively challenging task known as ¿NURBS modelling¿. This task was chosen due to an observed relationship between students who succeeded in the task, and students who successfully obtained employment after graduation. In the study this is based on, readers will be shown that knowledge-based explanations for the development of proficiency do not adequately account for proficiency or expertise in this field, where visualisation has been observed to develop suddenly rather than over an extended period of time. This is an unusual but not unique observation. Other studies have shown rapid development of proficiency and expertise in certain professions, such as among telegraph operators, composers and chess players. Based on these observations, the book argues that threshold concepts play a key role in the development of expertise among CG artists.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 236 pp. Englisch.