Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 37,17
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Añadir al carritoCondición: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 44,50
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Añadir al carritoCondición: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 60,62
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Añadir al carritoCondición: New. In.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 83,77
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. pp. 280 Index.
Idioma: Inglés
Publicado por Springer-Verlag New York Inc, 2014
ISBN 10: 3319045091 ISBN 13: 9783319045092
Librería: Revaluation Books, Exeter, Reino Unido
EUR 83,16
Cantidad disponible: 2 disponibles
Añadir al carritoHardcover. Condición: Brand New. 2014 edition. 300 pages. 9.25x6.25x0.75 inches. In Stock.
Idioma: Inglés
Publicado por Springer, Palgrave Macmillan, 2014
ISBN 10: 3319045091 ISBN 13: 9783319045092
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 53,49
Cantidad disponible: 1 disponibles
Añadir al carritoBuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 109,79
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 46,22
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Añadir al carritoCondición: new. Questo è un articolo print on demand.
Idioma: Inglés
Publicado por Springer International Publishing Apr 2014, 2014
ISBN 10: 3319045091 ISBN 13: 9783319045092
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 53,49
Cantidad disponible: 2 disponibles
Añadir al carritoBuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field. 280 pp. Englisch.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 84,02
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand pp. 280 51 Illus. (46 Col.).
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 83,28
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND pp. 280.
Idioma: Inglés
Publicado por Springer International Publishing, 2014
ISBN 10: 3319045091 ISBN 13: 9783319045092
Librería: moluna, Greven, Alemania
EUR 48,37
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Provides unique insights into the incorporation of evaluation into interactive art practice from different perspectives including HCIIncludes case studies and examples of testing the research methodsExamines the way in which digital technol.
Idioma: Inglés
Publicado por Springer, Palgrave Macmillan Apr 2014, 2014
ISBN 10: 3319045091 ISBN 13: 9783319045092
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 53,49
Cantidad disponible: 1 disponibles
Añadir al carritoBuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 280 pp. Englisch.