9783034314503 - fun for all: translation and accessibility practices in video games (18 resultados)

Idioma: Inglés
Editorial: Peter Lang AG, Internationaler Verlag der Wissenschaften 2014
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Librería: AwesomeBooks, Wallingford, Reino UnidoAwesomeBooks
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EUR 84,21
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paperback. Condición: Very Good. Fun for All: Translation and Accessibility Practices in Video Games This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well m…aintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. .

Idioma: Inglés
Editorial: Peter Lang AG, Internationaler Verlag der Wissenschaften - 2014
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Librería: Bahamut Media, Reading, Reino UnidoBahamut Media
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EUR 84,21
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paperback. Condición: Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee.

Idioma: Inglés
Editorial: Peter Lang AG, Internationaler Verlag der Wissenschaften 2014
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Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
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EUR 98,49
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PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

Fun for All : Translation and Accessibility Practices in Video Games
Mangiron, Carmen (EDT); Orero, Pilar (EDT); O'Hagan, Minako (EDT)
Idioma: Inglés
Editorial: Peter Lang AG, Internationaler Verlag der Wissenschaften 2014
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 101,74
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Condición: New.

Idioma: Inglés
Editorial: Peter Lang AG, Internationaler Verlag der Wissenschaften 2014
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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US
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EUR 104,15
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PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

Idioma: Inglés
Editorial: Peter Lang AG, Internationaler Verlag der Wissenschaften 2014
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Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
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EUR 98,37
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Condición: New. In.

Fun for All : Translation and Accessibility Practices in Video Games
Mangiron, Carmen (EDT); Orero, Pilar (EDT); O'Hagan, Minako (EDT)
Idioma: Inglés
Editorial: Peter Lang AG, Internationaler Verlag der Wissenschaften 2014
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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 98,36
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Condición: New.

Fun for All : Translation and Accessibility Practices in Video Games
Mangiron, Carmen (EDT); Orero, Pilar (EDT); O'Hagan, Minako (EDT)
Idioma: Inglés
Editorial: Peter Lang AG, Internationaler Verlag der Wissenschaften 2014
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 116,10
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Condición: As New. Unread book in perfect condition.

Idioma: Inglés
Editorial: Peter Lang AG, Internationaler Verlag der Wissenschaften 2014
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Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.
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EUR 110,53
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Condición: New. This book is the first collection of essays dealing with game localization and accessibility from a multidisciplinary perspective, including game design, media accessibility, translation studies, terminology management, and cultural studies. It is also unique in the way it combines contributions from academia and… the industry. Editor(s): Mangiron, Carmen; Orero, Pilar; O'Hagan, Minako. Num Pages: 309 pages. BIC Classification: CBP; GTC; UBJ. Category: (P) Professional & Vocational. Dimension: 227 x 156 x 18. Weight in Grams: 454. . 2014. New. paperback. . . . .

Idioma: Inglés
Editorial: Peter Lang AG, Internationaler Verlag der Wissenschaften, CH 2014
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Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA
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EUR 131,59
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Paperback. Condición: New. Video games have evolved to become a pervasive format which is beyond entertainment, enjoyed by a broad group of people rather than as a niche activity by hardcore gamers. However, to date, academic studies focusing on game localization and accessibility are few and far between, despite the fact that f…urther research in localization and accessibility would be beneficial to all. The different contributions in this pioneering volume address the emerging fields of Game Accessibility and Game Localization from different angles, providing insightful information about these relatively unexplored academic areas with such close tights to the industry. The volume is divided in two sections: the first section includes four contributions on Game Accessibility, dealing with issues such as universally accessible games and guidelines for promoting accessibility. The second section of the book includes nine contributions focussing on different issues affecting game translation and localization, such as case studies, culturalization, fan translation, and terminology management for the game localization industry.

Fun for All : Translation and Accessibility Practices in Video Games
Mangiron, Carmen (EDT); Orero, Pilar (EDT); O'Hagan, Minako (EDT)
Idioma: Inglés
Editorial: Peter Lang AG, Internationaler Verlag der Wissenschaften 2014
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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Como Nuevo
EUR 117,36
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Condición: As New. Unread book in perfect condition.

Idioma: Inglés
Editorial: Peter Lang AG, Internationaler Verlag der Wissenschaften 2014
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Librería: Kennys Bookstore, Olney, MD, Estados Unidos de AmericaKennys Bookstore
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 142,56
Envío por EUR 9,25Se envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New. This book is the first collection of essays dealing with game localization and accessibility from a multidisciplinary perspective, including game design, media accessibility, translation studies, terminology management, and cultural studies. It is also unique in the way it combines contributions from academia and… the industry. Editor(s): Mangiron, Carmen; Orero, Pilar; O'Hagan, Minako. Num Pages: 309 pages. BIC Classification: CBP; GTC; UBJ. Category: (P) Professional & Vocational. Dimension: 227 x 156 x 18. Weight in Grams: 454. . 2014. New. paperback. . . . . Books ship from the US and Ireland.

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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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EUR 117,60
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Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - Video games have evolved to become a pervasive format which is beyond entertainment, enjoyed by a broad group of people rather than as a niche activity by hardcore gamers. However, to date, academic studies focusing on game localization and accessi…bility are few and far between, despite the fact that further research in localization and accessibility would be beneficial to all. The different contributions in this pioneering volume address the emerging fields of Game Accessibility and Game Localization from different angles, providing insightful information about these relatively unexplored academic areas with such close tights to the industry. The volume is divided in two sections: the first section includes four contributions on Game Accessibility, dealing with issues such as universally accessible games and guidelines for promoting accessibility. The second section of the book includes nine contributions focussing on different issues affecting game translation and localization, such as case studies, culturalization, fan translation, and terminology management for the game localization industry.
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Librería: preigu, Osnabrück, Alemaniapreigu
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EUR 117,60
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Taschenbuch. Condición: Neu. Fun for All | Translation and Accessibility Practices in Video Games | Carmen Mangiron (u. a.) | Taschenbuch | Kartoniert / Broschiert | Englisch | 2014 | Peter Lang | EAN 9783034314503 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter…: preigu.

Idioma: Inglés
Editorial: Peter Lang AG, Internationaler Verlag der Wissenschaften, CH 2014
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Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK
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EUR 123,68
Envío por EUR 75,36Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 4 disponibles
Paperback. Condición: New. Video games have evolved to become a pervasive format which is beyond entertainment, enjoyed by a broad group of people rather than as a niche activity by hardcore gamers. However, to date, academic studies focusing on game localization and accessibility are few and far between, despite the fact that f…urther research in localization and accessibility would be beneficial to all. The different contributions in this pioneering volume address the emerging fields of Game Accessibility and Game Localization from different angles, providing insightful information about these relatively unexplored academic areas with such close tights to the industry. The volume is divided in two sections: the first section includes four contributions on Game Accessibility, dealing with issues such as universally accessible games and guidelines for promoting accessibility. The second section of the book includes nine contributions focussing on different issues affecting game translation and localization, such as case studies, culturalization, fan translation, and terminology management for the game localization industry.

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Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.
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EUR 117,60
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Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Video games have evolved to become a pervasive format which is beyond entertainment, enjoyed by a broad group of people rather than as a niche activity by hardcore gamers. However, to date, academic studies focusing on game localiza…tion and accessibility are few and far between, despite the fact that further research in localization and accessibility would be beneficial to all. The different contributions in this pioneering volume address the emerging fields of Game Accessibility and Game Localization from different angles, providing insightful information about these relatively unexplored academic areas with such close tights to the industry. The volume is divided in two sections: the first section includes four contributions on Game Accessibility, dealing with issues such as universally accessible games and guidelines for promoting accessibility. The second section of the book includes nine contributions focussing on different issues affecting game translation and localization, such as case studies, culturalization, fan translation, and terminology management for the game localization industry. 310 pp. Englisch.

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Librería: moluna, Greven, Alemaniamoluna
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EUR 117,60
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Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This book is the first collection of essays dealing with game localization and accessibility from a multidisciplinary perspective, including game design, media accessibility, translation studies, terminology managemen…t, and cultural studies. It is also uniq.

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Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000
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EUR 117,60
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Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Video games have evolved to become a pervasive format which is beyond entertainment, enjoyed by a broad group of people rather than as a niche activity by hardcore gamers. However, to date, academic studies focusing on game localization… and accessibility are few and far between, despite the fact that further research in localization and accessibility would be beneficial to all. The different contributions in this pioneering volume address the emerging fields of Game Accessibility and Game Localization from different angles, providing insightful information about these relatively unexplored academic areas with such close tights to the industry. The volume is divided in two sections: the first section includes four contributions on Game Accessibility, dealing with issues such as universally accessible games and guidelines for promoting accessibility. The second section of the book includes nine contributions focussing on different issues affecting game translation and localization, such as case studies, culturalization, fan translation, and terminology management for the game localization industry. 310 pp. Englisch.