Isbn: 9783031893346 - storytelling for video games using bitsy: a guide for aspiring designers (10 resultados)

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  • Idioma: Inglés

    Editorial: Springer International Publishing AG, 2026

    3031893344 / 9783031893346

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    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

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    Condición: Nuevo

    EUR 43,70

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    Cantidad disponible: 1 disponibles

    Paperback. Condición: new. Paperback. Storytelling for Video Games Using Bitsy: A Guide for Aspiring Designers is a guide for teachers and independent learners interested in the expressive potential of video game narratives and the logic of computer programming. Using Bitsyan open source, web-based tiny online game engine that is especially welcoming to beginner designersthis book explores how digital platforms shape creative works. Drawing from classroom experience and proven practices from the game industry, Storytelling for Video Games Using Bitsy is structured to follow the steps of the game design process, from character creation and world-building to playtesting and publishing. Educators will find the structure useful as the basis of a semester-long curriculum complete with prompts for small-stakes homework assignments and larger projects. Meanwhile, hobbyists and digital artists can follow a self-directed path to assist them as they realize their creative vision. Each chapter provides a theoretical overview of one step in that process as well as step-by-step illustrated tutorials, practice exercises, and examples of games published by the Bitsy community. By the end of your journey, you will know everything you need to be able to write compelling dialog, draw and animate pixel art characters and environments, and devise compelling puzzles and quests. Featuring a jargon-free, conversational tone and a wealth of handy illustrations, this book is a fantastic introduction to the craft of game development that gets you started inventing worlds and stories to play in right away. Storytelling for Video Games Using Bitsy: A Guide for Aspiring Designers is a guide for teachers and independent learners interested in the expressive potential of video game narratives and the logic of computer programming. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Idioma: Inglés

    Editorial: Palgrave Macmillan, 2025

    3031893344 / 9783031893346

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    Condición: Nuevo

    EUR 47,74

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    Cantidad disponible: 1 disponibles

    Paperback. Condición: Brand New. 200 pages. 9.26x6.11x9.25 inches. In Stock.

  • Idioma: Inglés

    Editorial: Birkhäuser, 2026

    3031893344 / 9783031893346

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    EUR 47,93

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    Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - Storytelling for Video Games Using Bitsy: A Guide for Aspiring Designers is a guide for teachers and independent learners interested in the expressive potential of video game narratives and the logic of computer programming. Using Bitsy an open source, web-based tiny online game engine that is especially welcoming to beginner designers this book explores how digital platforms shape creative works. Drawing from classroom experience and proven practices from the game industry, Storytelling for Video Games Using Bitsy is structured to follow the steps of the game design process, from character creation and world-building to playtesting and publishing. Educators will find the structure useful as the basis of a semester-long curriculum complete with prompts for small-stakes homework assignments and larger projects. Meanwhile, hobbyists and digital artists can follow a self-directed path to assist them as they realize their creative vision. Each chapter provides a theoretical overview of one step in that process as well as step-by-step illustrated tutorials, practice exercises, and examples of games published by the Bitsy community. By the end of your journey, you will know everything you need to be able to write compelling dialog, draw and animate pixel art characters and environments, and devise compelling puzzles and quests. Featuring a jargon-free, conversational tone and a wealth of handy illustrations, this book is a fantastic introduction to the craft of game development that gets you started inventing worlds and stories to play in right away.

  • Idioma: Inglés

    Editorial: Springer, 2026

    3031893344 / 9783031893346

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    Librería: preigu, Osnabrück, Alemaniapreigu

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    Condición: Nuevo

    EUR 32,50

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    Cantidad disponible: 5 disponibles

    Taschenbuch. Condición: Neu. Storytelling for Video Games Using Bitsy | A Guide for Aspiring Designers | Megan Condis (u. a.) | Taschenbuch | xiv | Englisch | 2026 | Springer | EAN 9783031893346 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

  • 3031893344 / 9783031893346

    Librería: Books Puddle, New York, NY, Estados Unidos de AmericaBooks Puddle

    Vendedor de 4 estrellas
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    Condición: Nuevo

    EUR 49,21

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    Condición: New.

  • Idioma: Inglés

    Editorial: Springer International Publishing AG Jan 2026, 2026

    3031893344 / 9783031893346

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    • Impresión bajo demanda

    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    Condición: Nuevo

    EUR 32,09

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    Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Storytelling for Video Games Using Bitsy: A Guide for Aspiring Designers is a guide for teachers and independent learners interested in the expressive potential of video game narratives and the logic of computer programming. Using Bitsy an open source, web-based tiny online game engine that is especially welcoming to beginner designers this book explores how digital platforms shape creative works. Drawing from classroom experience and proven practices from the game industry, Storytelling for Video Games Using Bitsy is structured to follow the steps of the game design process, from character creation and world-building to playtesting and publishing. Educators will find the structure useful as the basis of a semester-long curriculum complete with prompts for small-stakes homework assignments and larger projects. Meanwhile, hobbyists and digital artists can follow a self-directed path to assist them as they realize their creative vision. Each chapter provides a theoretical overview of one step in that process as well as step-by-step illustrated tutorials, practice exercises, and examples of games published by the Bitsy community. By the end of your journey, you will know everything you need to be able to write compelling dialog, draw and animate pixel art characters and environments, and devise compelling puzzles and quests. Featuring a jargon-free, conversational tone and a wealth of handy illustrations, this book is a fantastic introduction to the craft of game development that gets you started inventing worlds and stories to play in right away. 138 pp. Englisch.

  • Idioma: Inglés

    Editorial: Springer Verlag GmbH, 2026

    3031893344 / 9783031893346

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    Librería: moluna, Greven, Alemaniamoluna

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    Condición: Nuevo

    EUR 31,03

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    Cantidad disponible: Más de 20 disponibles

    Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt.

  • Idioma: Inglés

    Editorial: Springer Jan 2026, 2026

    3031893344 / 9783031893346

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    Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000

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    Condición: Nuevo

    EUR 32,09

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    Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Chapter 1: Thinking Like a Game Designer.- Chapter 2: Getting Started with Bitsy.- Chapter 3: Creating Characters for Your Game.- Chapter 4: Building an Environment with Tiles.- Chapter 5 Building Your Game World.- Chapter 6: Exits and Endings.- Chapter 7: Story Structure.- Chapter 8: Items and Inventory.- Chapter 9: Advanced Item Actions and Variables.- Chapter 10: Level Design: Building Spaces, Designing Puzzles, and Planning Quests.- Chapter 11: Adding Sound Effects and Music.- Chapter 12: Playtesting and Publishing.- Works Cited.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 152 pp. Englisch.

  • 3031893344 / 9783031893346

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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    Condición: Nuevo

    EUR 46,33

    Envío por EUR 7,58 
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    Cantidad disponible: 4 disponibles

    Condición: New. Print on Demand.

  • 3031893344 / 9783031893346

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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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    Condición: Nuevo

    EUR 47,29

    Envío por EUR 9,95 
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    Cantidad disponible: 4 disponibles

    Condición: New. PRINT ON DEMAND.