Isbn: 9783031422591 - gaming and geography: a multi-perspective approach to understanding the impacts on geography (education) (key challenges in geography) (8 resultados)

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  • Idioma: Inglés

    Editorial: Springer, 2024

    3031422597 / 9783031422591

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

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    EUR 222,01

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    Cantidad disponible: 4 disponibles

    Condición: New. 2024th edition NO-PA16APR2015-KAP.

  • Idioma: Inglés

    Editorial: Springer, 2024

    3031422597 / 9783031422591

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    Librería: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    EUR 126,26

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    Condición: new. Questo è un articolo print on demand.

  • Idioma: Inglés

    Editorial: Springer, Berlin, Springer International Publishing, Springer, 2024

    3031422597 / 9783031422591

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    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 160,49

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    Buch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book explores the uncharted territory where gaming and geography intersect in 'Gaming and Geography (Education).' This book bridges the gap between video games and geography, delving into the constructivist creative processes of game development, gameplay, and critical reflections on video games' role in geographical discourses.Through a multi-perspective lens, the book examines how video games can facilitate the exploration of geographic questions and act as catalysts for critical discourses. Scholars shed light on the geographies presented in video games, including their representations, spatial images, and policies. By viewing video games as cultural and critical geography practices, the authors enrich the political, socio-cultural, and critical geographies associated with this medium.A key argument of the book is that video games can foster systemic competence and networked thinking, particularly in addressing complex socio-ecological challenges like climate change and migration. In contrast to traditional geography classes, digital games provide valuable simulations of complex systems, enhancing students' understanding and skills. The book also explores other possibilities such as digital field trips and language support to enhance the educational experience.'Gaming and Geography (Education)' offers a compelling narrative that highlights the diverse roles video games can play in geographic education. By exploring the intersection of gaming and geography, this book deepens our understanding of this dynamic relationship and its impact on critical geographies within the realm of video games. 323 pp. Englisch.…

  • Idioma: Inglés

    Editorial: Springer, Berlin|Springer International Publishing|Springer, 2024

    3031422597 / 9783031422591

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    Librería: moluna, Greven, Alemaniamoluna

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    EUR 136,16

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    Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This book explores the uncharted territory where gaming and geography intersect in Gaming and Geography (Education). This book bridges the gap between video games and geography, delving into the constructivist creative processes of game development, gamep.…

  • Idioma: Inglés

    Editorial: Springer, Springer International Publishing Sep 2024, 2024

    3031422597 / 9783031422591

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    Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000

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    EUR 160,49

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    Cantidad disponible: 1 disponibles

    Buch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book explores the uncharted territory where gaming and geography intersect in 'Gaming and Geography (Education).' This book bridges the gap between video games and geography, delving into the constructivist creative processes of game development, gameplay, and critical reflections on video games' role in geographical discourses.Through a multi-perspective lens, the book examines how video games can facilitate the exploration of geographic questions and act as catalysts for critical discourses. Scholars shed light on the geographies presented in video games, including their representations, spatial images, and policies. By viewing video games as cultural and critical geography practices, the authors enrich the political, socio-cultural, and critical geographies associated with this medium.A key argument of the book is that video games can foster systemic competence and networked thinking, particularly in addressing complex socio-ecological challenges like climate change and migration. In contrast to traditional geography classes, digital games provide valuable simulations of complex systems, enhancing students' understanding and skills. The book also explores other possibilities such as digital field trips and language support to enhance the educational experience.'Gaming and Geography (Education)' offers a compelling narrative that highlights the diverse roles video games can play in geographic education. By exploring the intersection of gaming and geography, this book deepens our understanding of this dynamic relationship and its impact on critical geographies within the realm of video games.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 340 pp. Englisch.…

  • Idioma: Inglés

    Editorial: Springer, 2024

    3031422597 / 9783031422591

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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    Condición: Nuevo

    EUR 229,76

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    Cantidad disponible: 4 disponibles

    Condición: New. Print on Demand.

  • Idioma: Inglés

    Editorial: Springer, 2024

    3031422597 / 9783031422591

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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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    Condición: Nuevo

    EUR 229,28

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    Cantidad disponible: 4 disponibles

    Condición: New. PRINT ON DEMAND.

  • Idioma: Inglés

    Editorial: Palgrave Macmillan, 2024

    3031422597 / 9783031422591

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Condición: Nuevo

    EUR 224,71

    Envío por EUR 35,00 
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    Cantidad disponible: 1 disponibles

    Buch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book explores the uncharted territory where gaming and geography intersect in 'Gaming and Geography (Education).' This book bridges the gap between video games and geography, delving into the constructivist creative processes of game development, gameplay, and critical reflections on video games' role in geographical discourses.Through a multi-perspective lens, the book examines how video games can facilitate the exploration of geographic questions and act as catalysts for critical discourses. Scholars shed light on the geographies presented in video games, including their representations, spatial images, and policies. By viewing video games as cultural and critical geography practices, the authors enrich the political, socio-cultural, and critical geographies associated with this medium.A key argument of the book is that video games can foster systemic competence and networked thinking, particularly in addressing complex socio-ecological challenges like climate change and migration. In contrast to traditional geography classes, digital games provide valuable simulations of complex systems, enhancing students' understanding and skills. The book also explores other possibilities such as digital field trips and language support to enhance the educational experience.'Gaming and Geography (Education)' offers a compelling narrative that highlights the diverse roles video games can play in geographic education. By exploring the intersection of gaming and geography, this book deepens our understanding of this dynamic relationship and its impact on critical geographies within the realm of video games.…