Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 36,42
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 39,89
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 38,05
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Añadir al carritoCondición: New. In English.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 50,07
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. 2nd edition NO-PA16APR2015-KAP.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 37,51
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 43,23
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Idioma: Inglés
Publicado por Springer International Publishing, 2017
ISBN 10: 3031014642 ISBN 13: 9783031014642
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 35,30
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation.This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 32,62
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Añadir al carritoCondición: new. Questo è un articolo print on demand.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 47,96
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Añadir al carritoCondición: New. Print on Demand This item is printed on demand.
Idioma: Inglés
Publicado por Springer International Publishing Apr 2017, 2017
ISBN 10: 3031014642 ISBN 13: 9783031014642
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 35,30
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation.This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation. 96 pp. Englisch.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 48,74
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Añadir al carritoCondición: New. PRINT ON DEMAND.
Idioma: Inglés
Publicado por Springer, Berlin|Springer International Publishing|Morgan & Claypool|Springer, 2017
ISBN 10: 3031014642 ISBN 13: 9783031014642
Librería: moluna, Greven, Alemania
EUR 32,69
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Añadir al carritoKartoniert / Broschiert. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a .
Idioma: Inglés
Publicado por Springer, Springer Apr 2017, 2017
ISBN 10: 3031014642 ISBN 13: 9783031014642
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 35,30
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation.This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 96 pp. Englisch.