Isbn: 9783030850906 - animated problem solving: an introduction to program design using video game development (texts in computer science) (19 resultados)

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  • Idioma: Inglés

    Editorial: Springer, 2022

    3030850900 / 9783030850906

    Serie: Libro 70 de 83 - Texts in Computer Science

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    3030850900 / 9783030850906

    Serie: Libro 70 de 83 - Texts in Computer Science

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    3030850900 / 9783030850906

    Serie: Libro 70 de 83 - Texts in Computer Science

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  • Idioma: Inglés

    Editorial: Springer Nature Switzerland AG, CH, 2022

    3030850900 / 9783030850906

    Serie: Libro 70 de 83 - Texts in Computer Science

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    Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA

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    Hardback. Condición: New. 2021 ed.

  • Idioma: Inglés

    Editorial: Springer, 2022

    3030850900 / 9783030850906

    Serie: Libro 70 de 83 - Texts in Computer Science

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  • Idioma: Inglés

    Editorial: Springer, 2022

    3030850900 / 9783030850906

    Serie: Libro 70 de 83 - Texts in Computer Science

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  • Idioma: Inglés

    Editorial: Springer, 2022

    3030850900 / 9783030850906

    Serie: Libro 70 de 83 - Texts in Computer Science

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    Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections

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    Condición: New. In English.

  • Idioma: Inglés

    Editorial: Springer, 2022

    3030850900 / 9783030850906

    Serie: Libro 70 de 83 - Texts in Computer Science

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    Librería: Basi6 International, Irving, TX, Estados Unidos de AmericaBasi6 International

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    Condición: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.

  • Idioma: Inglés

    Editorial: Springer, 2022

    3030850900 / 9783030850906

    Serie: Libro 70 de 83 - Texts in Computer Science

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

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    Condición: New. 1st ed. 2022 edition NO-PA16APR2015-KAP.

  • Idioma: Inglés

    Editorial: Springer, 2022

    3030850900 / 9783030850906

    Serie: Libro 70 de 83 - Texts in Computer Science

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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  • Idioma: Inglés

    Editorial: Springer, 2022

    3030850900 / 9783030850906

    Serie: Libro 70 de 83 - Texts in Computer Science

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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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  • Idioma: Inglés

    Editorial: Springer, 2022

    3030850900 / 9783030850906

    Serie: Libro 70 de 83 - Texts in Computer Science

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    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

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  • Idioma: Inglés

    Editorial: Springer Nature Switzerland AG, CH, 2022

    3030850900 / 9783030850906

    Serie: Libro 70 de 83 - Texts in Computer Science

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    Hardback. Condición: New. 2021 ed. This textbook is about systematic problem solving and systematic reasoning using type-driven design. There are two problem solving techniques that are emphasized throughout the book: divide and conquer and iterative refinement. Divide and conquer is the process by which a large problem is broken into two or more smaller problems that are easier to solve and then the solutions for the smaller pieces are combined to create an answer to the problem. Iterative refinement is the process by which a solution to a problem is gradually made better-like the drafts of an essay. Mastering these techniques are essential to becoming a good problem solver and programmer.  The book is divided in five parts. Part I focuses on the basics. It starts with how to write expressions and subsequently leads to decision making and functions as the basis for problem solving. Part II then introduces compound data of finite size, while Part III covers compound data of arbitrarysize like e.g. lists, intervals, natural numbers, and binary trees. It also introduces structural recursion, a powerful data-processing strategy that uses divide and conquer to process data whose size is not fixed. Next, Part IV delves into abstraction and shows how to eliminate repetitions in solutions to problems. It also introduces generic programming which is abstraction over the type of data processed. This leads to the realization that functions are data and, perhaps more surprising, that data are functions, which in turn naturally leads to object-oriented programming. Part V introduces distributed programming, i.e., using multiple computers to solve a problem.  This book promises that by the end of it readers will have designed and implemented a multiplayer video game that they can play with their friends over the internet. To achieve this, however, there is a lot about problem solving and programming that must be learned first. The game is developed using iterative refinement. The reader learns step-by-step about programming and how to apply new knowledge to develop increasingly better versions of the video game. This way, readers practice modern trends that are likely to be common throughout a professional career and beyond.

  • Idioma: Inglés

    Editorial: Springer, 2022

    3030850900 / 9783030850906

    Serie: Libro 70 de 83 - Texts in Computer Science

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    Hardcover. Condición: Brand New. 707 pages. 9.25x6.10x2.20 inches. In Stock.

  • Idioma: Inglés

    Editorial: Springer, 2022

    3030850900 / 9783030850906

    Serie: Libro 70 de 83 - Texts in Computer Science

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Buch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This textbook is about systematic problem solving and systematic reasoning using type-driven design. There are two problem solving techniques that are emphasized throughout the book: divide and conquer and iterative refinement. Divide and conquer is the process by which a large problem is broken into two or more smaller problems that are easier to solve and then the solutions for the smaller pieces are combined to create an answer to the problem. Iterative refinement is the process by which a solution to a problem is gradually made better-like the drafts of an essay. Mastering these techniques are essential to becoming a good problem solver and programmer.The book is divided in five parts. Part I focuses on the basics. It starts with how to write expressions and subsequently leads to decision making and functions as the basis for problem solving. Part II then introduces compound data of finite size, while Part III covers compound data of arbitrarysize like e.g. lists, intervals, natural numbers, and binary trees. It also introduces structural recursion, a powerful data-processing strategy that uses divide and conquer to process data whose size is not fixed. Next, Part IV delves into abstraction and shows how to eliminate repetitions in solutions to problems. It also introduces generic programming which is abstraction over the type of data processed. This leads to the realization that functions are data and, perhaps more surprising, that data are functions, which in turn naturally leads to object-oriented programming. Part V introduces distributed programming, i.e., using multiple computers to solve a problem.This book promises that by the end of it readers will have designed and implemented a multiplayer video game that they can play with their friends over the internet. To achieve this, however, there is a lot about problem solving and programming that must be learned first. The game is developed using iterative refinement. The reader learns step-by-step about programming and how to apply new knowledge to develop increasingly better versions of the video game. This way, readers practice modern trends that are likely to be common throughout a professional career and beyond.

  • Idioma: Inglés

    Editorial: Springer, 2022

    3030850900 / 9783030850906

    Serie: Libro 70 de 83 - Texts in Computer Science

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    Librería: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    Condición: new. Questo è un articolo print on demand.

  • Idioma: Inglés

    Editorial: Springer, Springer Jan 2022, 2022

    3030850900 / 9783030850906

    Serie: Libro 70 de 83 - Texts in Computer Science

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    Buch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This textbook is about systematic problem solving and systematic reasoning using type-driven design. There are two problem solving techniques that are emphasized throughout the book: divide and conquer and iterative refinement. Divide and conquer is the process by which a large problem is broken into two or more smaller problems that are easier to solve and then the solutions for the smaller pieces are combined to create an answer to the problem. Iterative refinement is the process by which a solution to a problem is gradually made better-like the drafts of an essay. Mastering these techniques are essential to becoming a good problem solver and programmer.The book is divided in five parts. Part I focuses on the basics. It starts with how to write expressions and subsequently leads to decision making and functions as the basis for problem solving. Part II then introduces compound data of finite size, while Part III covers compound data of arbitrarysize like e.g. lists, intervals, natural numbers, and binary trees. It also introduces structural recursion, a powerful data-processing strategy that uses divide and conquer to process data whose size is not fixed. Next, Part IV delves into abstraction and shows how to eliminate repetitions in solutions to problems. It also introduces generic programming which is abstraction over the type of data processed. This leads to the realization that functions are data and, perhaps more surprising, that data are functions, which in turn naturally leads to object-oriented programming. Part V introduces distributed programming, i.e., using multiple computers to solve a problem.This book promises that by the end of it readers will have designed and implemented a multiplayer video game that they can play with their friends over the internet. To achieve this, however, there is a lot about problem solving and programming that must be learned first. The game is developed using iterative refinement. The reader learns step-by-step about programming and how to apply new knowledge to develop increasingly better versions of the video game. This way, readers practice modern trends that are likely to be common throughout a professional career and beyond. 708 pp. Englisch.

  • Idioma: Inglés

    Editorial: Springer, Berlin|Springer International Publishing|Springer, 2022

    3030850900 / 9783030850906

    Serie: Libro 70 de 83 - Texts in Computer Science

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    Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This textbook is about systematic problem solving and systematic reasoning using type-driven design. Divide and conquer is the process by which a large problem is broken into two or more smaller problems that are easier to solve and then the solutions for t.

  • Idioma: Inglés

    Editorial: Springer, Springer Jan 2022, 2022

    3030850900 / 9783030850906

    Serie: Libro 70 de 83 - Texts in Computer Science

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    Buch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This textbook is about systematic problem solving and systematic reasoning using type-driven design. There are two problem solving techniques that are emphasized throughout the book: divide and conquer and iterative refinement. Divide and conquer is the process by which a large problem is broken into two or more smaller problems that are easier to solve and then the solutions for the smaller pieces are combined to create an answer to the problem. Iterative refinement is the process by which a solution to a problem is gradually made better-like the drafts of an essay. Mastering these techniques are essential to becoming a good problem solver and programmer.The book is divided in five parts. Part I focuses on the basics. It starts with how to write expressions and subsequently leads to decision making and functions as the basis for problem solving. Part II then introduces compound data of finite size, while Part III covers compound data of arbitrarysize like e.g. lists, intervals, natural numbers, and binary trees. It also introduces structural recursion, a powerful data-processing strategy that uses divide and conquer to process data whose size is not fixed. Next, Part IV delves into abstraction and shows how to eliminate repetitions in solutions to problems. It also introduces generic programming which is abstraction over the type of data processed. This leads to the realization that functions are data and, perhaps more surprising, that data are functions, which in turn naturally leads to object-oriented programming. Part V introduces distributed programming, i.e., using multiple computers to solve a problem.This book promises that by the end of it readers will have designed and implemented a multiplayer video game that they can play with their friends over the internet. To achieve this, however, there is a lot about problem solving and programming that must be learned first. The game is developed using iterative refinement. The reader learns step-by-step about programming and how to apply new knowledge to develop increasingly better versions of the video game. This way, readers practice modern trends that are likely to be common throughout a professional career and beyond.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 708 pp. Englisch.