Isbn: 9781916868199 - code the classics volume i: 1 (29 resultados)

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Librería: Evergreen Goodwill, Seattle, WA, Estados Unidos de AmericaEvergreen Goodwill
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hardcover. Condición: Good.

Idioma: Inglés
Editorial: Raspberry Pi Press, United Kingdom, Cambridge, 2024
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Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
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Paperback. Condición: Very Good. Take inspiration from the golden age of video games and learn how to write your own modern classicsCode the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the mastersLearn how to code your own games with Pygame ZeroExplore the code listings and find out how they workYou'll meet these vintage-inspired games, and learn from their code in between rounds of play:Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play.Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities.Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre.Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming.Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

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Hardcover. Condición: new. Hardcover. Take inspiration from the golden age of video games and write your own modern classics.Learn the stories behind the seminal video games of the 1970s and 1980s, and create your own games inspired by them, using Python, Pygame Zero, and an IDE. In Code the Classics Volume I, readers will find:Game design tips and tricks from the mastersExpanded Python and Pygame Zero tutorialsGitHub tutorial for working with example codeDownload and play game examples by Raspberry Pi founder Eben Upton:Boing! (A Pong-style tennis game)Cavern (An action platformer inspired by Bubble Bobble)Infinite Bunner (A take on the classic Frogger)Myriapod (A fixed shooter homage to Centipede)Substitute Soccer (A top-down-view football game, like Kick Off 2 and Sensible Soccer) Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

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hardcover. Condición: New. Brand new book, sourced directly from publisher. Dispatch time is 3-4 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

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Hardback. Condición: New. Take inspiration from the golden age of video games and learn how to write your own modern classicsCode the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the mastersLearn how to code your own games with Pygame ZeroExplore the code listings and find out how they workYou'll meet these vintage-inspired games, and learn from their code in between rounds of play:Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play.Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities.Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre.Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming.Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong. …

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Hardback. Condición: New. Take inspiration from the golden age of video games and learn how to write your own modern classicsCode the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the mastersLearn how to code your own games with Pygame ZeroExplore the code listings and find out how they workYou'll meet these vintage-inspired games, and learn from their code in between rounds of play:Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play.Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities.Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre.Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming.Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong. …

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Hardcover. Condición: Brand New. 2nd revised edition. 240 pages. 9.45x7.09x0.87 inches. In Stock.

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Librería: Russell Books, Victoria, BC, CanadaRussell Books
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Buch. Condición: Neu. Neuware - Take inspiration from the golden age of video games and write your own modern classics.?Learn the stories behind the seminal video games of the 1970s and 1980s, and create your own games inspired by them, using Python, Pygame Zero, and an IDE. In Code the Classics Volume I, readers will find:?- Game design tips and tricks from the masters?- Expanded Python and Pygame Zero tutorials?- GitHub tutorial for working with example code?Download and play game examples by Raspberry Pi founder Eben Upton:?- Boing! (A Pong-style tennis game)?- Cavern (An action platformer inspired by Bubble Bobble)?- Infinite Bunner (A take on the classic Frogger)?- Myriapod (A fixed shooter homage to Centipede)?- Substitute Soccer (A top-down-view football game, like Kick Off 2 and Sensible Soccer).…

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Hardcover. Condición: new. Hardcover. Take inspiration from the golden age of video games and write your own modern classics.Learn the stories behind the seminal video games of the 1970s and 1980s, and create your own games inspired by them, using Python, Pygame Zero, and an IDE. In Code the Classics Volume I, readers will find:Game design tips and tricks from the mastersExpanded Python and Pygame Zero tutorialsGitHub tutorial for working with example codeDownload and play game examples by Raspberry Pi founder Eben Upton:Boing! (A Pong-style tennis game)Cavern (An action platformer inspired by Bubble Bobble)Infinite Bunner (A take on the classic Frogger)Myriapod (A fixed shooter homage to Centipede)Substitute Soccer (A top-down-view football game, like Kick Off 2 and Sensible Soccer) Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

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Hardback. Condición: New. Take inspiration from the golden age of video games and learn how to write your own modern classicsCode the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the mastersLearn how to code your own games with Pygame ZeroExplore the code listings and find out how they workYou'll meet these vintage-inspired games, and learn from their code in between rounds of play:Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play.Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities.Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre.Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming.Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong. …

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Hardcover. Condición: new. Hardcover. Take inspiration from the golden age of video games and write your own modern classics.Learn the stories behind the seminal video games of the 1970s and 1980s, and create your own games inspired by them, using Python, Pygame Zero, and an IDE. In Code the Classics Volume I, readers will find:Game design tips and tricks from the mastersExpanded Python and Pygame Zero tutorialsGitHub tutorial for working with example codeDownload and play game examples by Raspberry Pi founder Eben Upton:Boing! (A Pong-style tennis game)Cavern (An action platformer inspired by Bubble Bobble)Infinite Bunner (A take on the classic Frogger)Myriapod (A fixed shooter homage to Centipede)Substitute Soccer (A top-down-view football game, like Kick Off 2 and Sensible Soccer) Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

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Hardback. Condición: New. Take inspiration from the golden age of video games and learn how to write your own modern classicsCode the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the mastersLearn how to code your own games with Pygame ZeroExplore the code listings and find out how they workYou'll meet these vintage-inspired games, and learn from their code in between rounds of play:Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play.Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities.Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre.Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming.Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong. …