ISBN: 9781849698009 - glsl essentials (23 resultados)

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  • Idioma: Inglés

    Editorial: Packt Publishing, 2013

    1849698007 / 9781849698009

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    Editorial: Packt Publishing 12/27/2013, 2013

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    Paperback or Softback. Condición: New. Glsl Essentials. Book.

  • Idioma: Inglés

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  • Idioma: Inglés

    Editorial: Packt Publishing, 2013

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    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

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  • Idioma: Inglés

    Editorial: Packt Publishing Limited, GB, 2023

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    Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA

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    Digital. Condición: New. If you're involved in graphics programming, you need to know about shaders, and this is the book to do it. A hands-on guide to the OpenGL Shading Language, it walks you through the absolute basics to advanced techniques.Key FeaturesLearn about shaders in a step-by-step, interactive mannerCreate stunning visual effects using vertex and fragment shadersSimplify your CPU code and improve your overall performance with instanced drawing through the use of geometry shadersBook DescriptionShader programming has been the largest revolution in graphics programming. OpenGL Shading Language (abbreviated: GLSL or GLslang), is a high-level shading language based on the syntax of the C programming language.With GLSL you can execute code on your GPU (aka graphics card). More sophisticated effects can be achieved with this technique.Therefore, knowing how OpenGL works and how each shader type interacts with each other, as well as how they are integrated into the system, is imperative for graphic programmers. This knowledge is crucial in order to be familiar with the mechanisms for rendering 3D objects.GLSL Essentials is the only book on the market that teaches you about shaders from the very beginning. It shows you how graphics programming has evolved, in order to understand why you need each stage in the Graphics Rendering Pipeline, and how to manage it in a simple but concise way. This book explains how shaders work in a step-by-step manner, with an explanation of how they interact with the application assets at each stage.This book will take you through the graphics pipeline and will describe each section in an interactive and clear way. You will learn how the OpenGL state machine works and all its relevant stages. Vertex shaders, fragment shaders, and geometry shaders will be covered, as well some use cases and an introduction to the math needed for lighting algorithms or transforms. Generic GPU programming (GPGPU) will also be covered.After reading GLSL Essentials you will be ready to generate any rendering effect you need.What you will learnUse vertex shaders to dynamically displace or deform a mesh on the flyColorize your pixels unleashing the power of fragment shadersLearn the basics of the Phong Illumination model to add emphasis to your scenesCombine textures to make your scene more realisticSave CPU and GPU cycles by performing instanced drawingSave bandwidth by generating geometry on the flyLearn about GPU Generic programming conceptsConvert algorithms from CPU to GPU to increase performanceWho this book is forIf you want upgrade your skills, or are new to shader programming and want to learn about graphic programming, this book is for you. If you want a clearer idea of shader programming, or simply want to upgrade from fixed pipeline systems to state-of-the-art shader programming and are familiar with any C-based language, then this book will show you what you need to know. …

  • Idioma: Inglés

    Editorial: Packt Publishing, Limited, 2013

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

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    Condición: New. pp. 116.

  • Idioma: Inglés

    Editorial: Packt Publishing, Limited, 2013

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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    Condición: New. pp. 116 3:B&W 7.5 x 9.25 in or 235 x 191 mm Perfect Bound on White w/Gloss Lam.

  • Idioma: Inglés

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    Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections

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    Condición: New. In English.

  • Idioma: Inglés

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  • Idioma: Inglés

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  • Idioma: Inglés

    Editorial: Packt Publishing Limited, GB, 2023

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    Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK

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    Digital. Condición: New. If you're involved in graphics programming, you need to know about shaders, and this is the book to do it. A hands-on guide to the OpenGL Shading Language, it walks you through the absolute basics to advanced techniques.Key FeaturesLearn about shaders in a step-by-step, interactive mannerCreate stunning visual effects using vertex and fragment shadersSimplify your CPU code and improve your overall performance with instanced drawing through the use of geometry shadersBook DescriptionShader programming has been the largest revolution in graphics programming. OpenGL Shading Language (abbreviated: GLSL or GLslang), is a high-level shading language based on the syntax of the C programming language.With GLSL you can execute code on your GPU (aka graphics card). More sophisticated effects can be achieved with this technique.Therefore, knowing how OpenGL works and how each shader type interacts with each other, as well as how they are integrated into the system, is imperative for graphic programmers. This knowledge is crucial in order to be familiar with the mechanisms for rendering 3D objects.GLSL Essentials is the only book on the market that teaches you about shaders from the very beginning. It shows you how graphics programming has evolved, in order to understand why you need each stage in the Graphics Rendering Pipeline, and how to manage it in a simple but concise way. This book explains how shaders work in a step-by-step manner, with an explanation of how they interact with the application assets at each stage.This book will take you through the graphics pipeline and will describe each section in an interactive and clear way. You will learn how the OpenGL state machine works and all its relevant stages. Vertex shaders, fragment shaders, and geometry shaders will be covered, as well some use cases and an introduction to the math needed for lighting algorithms or transforms. Generic GPU programming (GPGPU) will also be covered.After reading GLSL Essentials you will be ready to generate any rendering effect you need.What you will learnUse vertex shaders to dynamically displace or deform a mesh on the flyColorize your pixels unleashing the power of fragment shadersLearn the basics of the Phong Illumination model to add emphasis to your scenesCombine textures to make your scene more realisticSave CPU and GPU cycles by performing instanced drawingSave bandwidth by generating geometry on the flyLearn about GPU Generic programming conceptsConvert algorithms from CPU to GPU to increase performanceWho this book is forIf you want upgrade your skills, or are new to shader programming and want to learn about graphic programming, this book is for you. If you want a clearer idea of shader programming, or simply want to upgrade from fixed pipeline systems to state-of-the-art shader programming and are familiar with any C-based language, then this book will show you what you need to know. …

  • Idioma: Inglés

    Editorial: Packt Publishing, 2013

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    Condición: Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.

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    Editorial: Packt Publishing 2013-12, 2013

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    PF. Condición: New. This item is printed on demand. Brand new book, sourced directly from publisher. Dispatch time is 6-7 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

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    Paperback. Condición: new. Paperback. This book is a practical guide to the OpenGL Shading Language, which contains several real-world examples that will allow you to grasp the core concepts easily and the use of the GLSL for graphics rendering applications. If you want upgrade your skills, or are new to shader programming and want to learn about graphic programming, this book is for you. If you want a clearer idea of shader programming, or simply want to upgrade from fixed pipeline systems to state-of-the-art shader programming and are familiar with any C-based language, then this book will show you what you need to know. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

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    PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

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    Paperback. Condición: new. Paperback. This book is a practical guide to the OpenGL Shading Language, which contains several real-world examples that will allow you to grasp the core concepts easily and the use of the GLSL for graphics rendering applications. If you want upgrade your skills, or are new to shader programming and want to learn about graphic programming, this book is for you. If you want a clearer idea of shader programming, or simply want to upgrade from fixed pipeline systems to state-of-the-art shader programming and are familiar with any C-based language, then this book will show you what you need to know. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

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    Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt.

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    Paperback. Condición: new. Paperback. This book is a practical guide to the OpenGL Shading Language, which contains several real-world examples that will allow you to grasp the core concepts easily and the use of the GLSL for graphics rendering applications. If you want upgrade your skills, or are new to shader programming and want to learn about graphic programming, this book is for you. If you want a clearer idea of shader programming, or simply want to upgrade from fixed pipeline systems to state-of-the-art shader programming and are familiar with any C-based language, then this book will show you what you need to know. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

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    Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Shader programming has been the largest revolution in graphics programming. OpenGL Shading Language (abbreviated: GLSL or GLslang), is a high-level shading language based on the syntax of the C programming language. With GLSL you can execute code on your GPU (aka graphics card). More sophisticated effects can be achieved with this technique. Therefore, knowing how OpenGL works and how each shader type interacts with each other, as well as how they are integrated into the system, is imperative for graphic programmers. This knowledge is crucial in order to be familiar with the mechanisms for rendering 3D objects. 'GLSL Essentials' is the only book on the market that teaches you about shaders from the very beginning. It shows you how graphics programming has evolved, in order to understand why you need each stage in the graphics rendering pipeline, and how to manage it in a simple but concise way.…

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    Idioma: Inglés

    Editorial: Packt Publishing, 2013

    1849698007 / 9781849698009

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    Taschenbuch. Condición: Neu. Glsl Essentials | Jacobo Rodriguez | Taschenbuch | Kartoniert / Broschiert | Englisch | 2013 | Packt Publishing | EAN 9781849698009 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.…