Isbn: 9781837631094 - blender for beginners part 1: a reference guide to 3d modeling, shading, and animating workflows with blender 4.5 lts (18 resultados)

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Paperback or Softback. Condición: New. Blender for Beginners Part 1 - Third Edition: A reference guide to 3D modeling, shading, and animating workflows with Blender 4.5 LTS. Book.

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Paperback. Condición: New. 3rd. While an ideal choice for almost any kind of work, Blender's power and flexibility can sometimes be daunting for new users. This book will be your guide to mastering the Blender UI for 3D rendering through a series of projects.

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Paperback. Condición: New. 3rd. While an ideal choice for almost any kind of work, Blender's power and flexibility can sometimes be daunting for new users. This book will be your guide to mastering the Blender UI for 3D rendering through a series of projects.

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Paperback. Condición: New. 3rd. While an ideal choice for almost any kind of work, Blender's power and flexibility can sometimes be daunting for new users. This book will be your guide to mastering the Blender UI for 3D rendering through a series of projects.

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Paperback. Condición: New. 3rd. While an ideal choice for almost any kind of work, Blender's power and flexibility can sometimes be daunting for new users. This book will be your guide to mastering the Blender UI for 3D rendering through a series of projects.

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Paperback. Condición: new. Paperback. Build real-world skills as you create top-tier animations and 3D models with professional lighting and camera setups, turning theory into a portfolio-worthy showcasePlease note: the Kindle version combines Parts 1 and 2 of the bookKey FeaturesLearn 3D modeling fundamentals in Blender from an expert team of tutors whove taught over 250,000 students worldwideStart with the basics and build your skills through a series of projects to create a complex worldPlease note: the Kindle version combines Parts 1 and 2 of the bookBook DescriptionBlender for Beginners Part 1 is your hands-on visual introduction to Blender, brought to you by the educators at 3D Tudor, whove helped over 250,000 students worldwide master 3D design. Starting Blender can feel daunting, but this first part makes it approachable. Youll develop smart habits and clean workflows to keep projects organized. From setting up a readable interface and clean navigation to mastering reliable modeling tools that create shading-friendly results, every lesson builds your foundation as a confident 3D artist.Through easy-to-follow exercises, youll learn how to install Blender, navigate key menus and viewport modes, and use essential tools like Extrude, Bevel, and Loop Cut. Youll build small assets and understand why seams, sharps, normals, and pivots matter for clean surfaces and predictable shading. Neil adds a touch of British humor that will keep you engaged throughout, even as you unwrap UVs using seams and projections, measure texel density, and explore trim sheets and UDIM basics. With principled PBR materials and Node Wrangler shortcuts, youll progress from flat clay to believable surfaces. Everything is taught step by step, with keystroke callouts and definitions.By the end of this part, your models will look great under lighting, your topology will behave, and your files will be ready for 3D animationsetting you up for Geometry Nodes, rendering, and compositing in Part 2.*Email sign-up and proof of purchase requiredWhat you will learnCustomize Blender for speed by clearing workspaces, overlays, the Status Bar, and Outliner filtersModel with precision using Extrude, Inset, Bevel, Loop Cut, Knife, Spin, Slide, Shear, and RipProduce shading-friendly topology with bridges, fills, smoothing, Auto Smooth, and sharpsShape faster with curves, modifiers, lattices, and constraints and stay non-destructiveKeep meshes clean with selections, transforms, normals, naming, and file organizationBuild principled PBR materials with Node Wrangler and Ambient Occlusion helpersWho this book is forIf youre a video game enthusiast looking to gain experience in 3D modeling, 3D rendering, game design, and animation for game props, assets, and environments, this Blender book is for you. Its ideal for character artists, game designers, motion graphics designers, animators, environment artists, and other technical artists. No prior Blender experience is required, but a general understanding of digital art concepts will help you get the most out of this book. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

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Paperback. Condición: new. Paperback. Build real-world skills as you create top-tier animations and 3D models with professional lighting and camera setups, turning theory into a portfolio-worthy showcasePlease note: the Kindle version combines Parts 1 and 2 of the bookKey FeaturesLearn 3D modeling fundamentals in Blender from an expert team of tutors whove taught over 250,000 students worldwideStart with the basics and build your skills through a series of projects to create a complex worldPlease note: the Kindle version combines Parts 1 and 2 of the bookBook DescriptionBlender for Beginners Part 1 is your hands-on visual introduction to Blender, brought to you by the educators at 3D Tudor, whove helped over 250,000 students worldwide master 3D design. Starting Blender can feel daunting, but this first part makes it approachable. Youll develop smart habits and clean workflows to keep projects organized. From setting up a readable interface and clean navigation to mastering reliable modeling tools that create shading-friendly results, every lesson builds your foundation as a confident 3D artist.Through easy-to-follow exercises, youll learn how to install Blender, navigate key menus and viewport modes, and use essential tools like Extrude, Bevel, and Loop Cut. Youll build small assets and understand why seams, sharps, normals, and pivots matter for clean surfaces and predictable shading. Neil adds a touch of British humor that will keep you engaged throughout, even as you unwrap UVs using seams and projections, measure texel density, and explore trim sheets and UDIM basics. With principled PBR materials and Node Wrangler shortcuts, youll progress from flat clay to believable surfaces. Everything is taught step by step, with keystroke callouts and definitions.By the end of this part, your models will look great under lighting, your topology will behave, and your files will be ready for 3D animationsetting you up for Geometry Nodes, rendering, and compositing in Part 2.*Email sign-up and proof of purchase requiredWhat you will learnCustomize Blender for speed by clearing workspaces, overlays, the Status Bar, and Outliner filtersModel with precision using Extrude, Inset, Bevel, Loop Cut, Knife, Spin, Slide, Shear, and RipProduce shading-friendly topology with bridges, fills, smoothing, Auto Smooth, and sharpsShape faster with curves, modifiers, lattices, and constraints and stay non-destructiveKeep meshes clean with selections, transforms, normals, naming, and file organizationBuild principled PBR materials with Node Wrangler and Ambient Occlusion helpersWho this book is forIf youre a video game enthusiast looking to gain experience in 3D modeling, 3D rendering, game design, and animation for game props, assets, and environments, this Blender book is for you. Its ideal for character artists, game designers, motion graphics designers, animators, environment artists, and other technical artists. No prior Blender experience is required, but a general understanding of digital art concepts will help you get the most out of this book. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

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Paperback. Condición: new. Paperback. Build real-world skills as you create top-tier animations and 3D models with professional lighting and camera setups, turning theory into a portfolio-worthy showcasePlease note: the Kindle version combines Parts 1 and 2 of the bookKey FeaturesLearn 3D modeling fundamentals in Blender from an expert team of tutors whove taught over 250,000 students worldwideStart with the basics and build your skills through a series of projects to create a complex worldPlease note: the Kindle version combines Parts 1 and 2 of the bookBook DescriptionBlender for Beginners Part 1 is your hands-on visual introduction to Blender, brought to you by the educators at 3D Tudor, whove helped over 250,000 students worldwide master 3D design. Starting Blender can feel daunting, but this first part makes it approachable. Youll develop smart habits and clean workflows to keep projects organized. From setting up a readable interface and clean navigation to mastering reliable modeling tools that create shading-friendly results, every lesson builds your foundation as a confident 3D artist.Through easy-to-follow exercises, youll learn how to install Blender, navigate key menus and viewport modes, and use essential tools like Extrude, Bevel, and Loop Cut. Youll build small assets and understand why seams, sharps, normals, and pivots matter for clean surfaces and predictable shading. Neil adds a touch of British humor that will keep you engaged throughout, even as you unwrap UVs using seams and projections, measure texel density, and explore trim sheets and UDIM basics. With principled PBR materials and Node Wrangler shortcuts, youll progress from flat clay to believable surfaces. Everything is taught step by step, with keystroke callouts and definitions.By the end of this part, your models will look great under lighting, your topology will behave, and your files will be ready for 3D animationsetting you up for Geometry Nodes, rendering, and compositing in Part 2.*Email sign-up and proof of purchase requiredWhat you will learnCustomize Blender for speed by clearing workspaces, overlays, the Status Bar, and Outliner filtersModel with precision using Extrude, Inset, Bevel, Loop Cut, Knife, Spin, Slide, Shear, and RipProduce shading-friendly topology with bridges, fills, smoothing, Auto Smooth, and sharpsShape faster with curves, modifiers, lattices, and constraints and stay non-destructiveKeep meshes clean with selections, transforms, normals, naming, and file organizationBuild principled PBR materials with Node Wrangler and Ambient Occlusion helpersWho this book is forIf youre a video game enthusiast looking to gain experience in 3D modeling, 3D rendering, game design, and animation for game props, assets, and environments, this Blender book is for you. Its ideal for character artists, game designers, motion graphics designers, animators, environment artists, and other technical artists. No prior Blender experience is required, but a general understanding of digital art concepts will help you get the most out of this book. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

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Taschenbuch. Condición: Neu. Blender for Beginners Part 1 - Third Edition | A reference guide to 3D modeling, shading, and animating workflows with Blender 4.5 LTS | D. Tudor (u. a.) | Taschenbuch | Englisch | 2025 | Packt Publishing | EAN 9781837631094 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.…

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Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Build real-world skills as you create top-tier animations and 3D models with professional lighting and camera setups, turning theory into a portfolio-worthy showcaseFree with your book: DRM-free PDF version + access to Packt's next-gen Reader\*Key Features: Learn 3D modeling fundamentals in Blender from an expert team of tutors who've taught over 250,000 students worldwide Start with the basics and build your skills through a series of projects to create a complex world Please note: the Kindle version combines Parts 1 and 2 of the bookBook Description:Blender for Beginners Part 1 is your hands-on visual introduction to Blender, brought to you by the educators at 3D Tudor, who've helped over 250,000 students worldwide master 3D design. Starting Blender can feel daunting, but this first part makes it approachable. You'll develop smart habits and clean workflows to keep projects organized. From setting up a readable interface and clean navigation to mastering reliable modeling tools that create shading-friendly results, every lesson builds your foundation as a confident 3D artist.Through easy-to-follow exercises, you'll learn how to install Blender, navigate key menus and viewport modes, and use essential tools like Extrude, Bevel, and Loop Cut. You'll build small assets and understand why seams, sharps, normals, and pivots matter for clean surfaces and predictable shading. Neil adds a touch of British humor that will keep you engaged throughout, even as you unwrap UVs using seams and projections, measure texel density, and explore trim sheets and UDIM basics. With principled PBR materials and Node Wrangler shortcuts, you'll progress from flat clay to believable surfaces. Everything is taught step by step, with keystroke callouts and definitions.By the end of this part, your models will look great under lighting, your topology will behave, and your files will be ready for 3D animation-setting you up for Geometry Nodes, rendering, and compositing in Part 2.\*Email sign-up and proof of purchase requiredWhat You Will Learn: Customize Blender for speed by clearing workspaces, overlays, the Status Bar, and Outliner filters Model with precision using Extrude, Inset, Bevel, Loop Cut, Knife, Spin, Slide, Shear, and Rip Produce shading-friendly topology with bridges, fills, smoothing, Auto Smooth, and sharps Shape faster with curves, modifiers, lattices, and constraints and stay non-destructive Keep meshes clean with selections, transforms, normals, naming, and file organization Build principled PBR materials with Node Wrangler and Ambient Occlusion helpersWho this book is for:If you're a video game enthusiast looking to gain experience in 3D modeling, 3D rendering, game design, and animation for game props, assets, and environments, this Blender book is for you. It's ideal for character artists, game designers, motion graphics designers, animators, environment artists, and other technical artists. No prior Blender experience is required, but a general understanding of digital art concepts will help you get the most out of this book.Table of Contents Understanding Camera Control and Viewport Navigation in Blender Optimizing Workflow with the Status Bar, Workspaces, and File Options Exploring Blender's Properties Panel for Optimal 3D Creativity Unleashing the Potential of Blender's Outliner and Add-On Ecosystem Going Over Proportional Editing, Transform Orientation, and Viewport Shaders(N.B. Please use the Read Sample option to see further chapters)s.…