ISBN: 9781800203389 - unity 2020 by example: a project-based guide to building 2d, 3d, augmented reality, and virtual reality games from scratch (27 resultados)

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    paperback. Condición: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

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    paperback. Condición: New. 3rd ed. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).

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    Condición: New. pp. 676 3rd edition.

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    Condición: New. In English.

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    Paperback. Condición: New. Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective wayKey FeaturesGain a high-level overview of the Unity game engine while building your own games portfolioDiscover best practices for implementing game animation, game physics, shaders, and effectsCreate fully featured apps, including Space shooter and a 2D adventure game, and develop AR/VR experiences and Game AI agentsBook DescriptionThe Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions.The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you've quickly got to grips with the fundamentals of Unity game development, you'll create a collection, a twin-stick shooter, and a 2D adventure game. You'll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development.By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.What you will learnLearn the fundamentals of game development, including GameObjects, components, and scenesDevelop a variety of games in C# and explore the brand new sprite shaping tool for Unity 3D and 2D gamesHandle player controls and input functionality for your Unity gamesImplement AI techniques such as pathfinding, finite state machines, and machine learning using Unity ML-AgentsCreate virtual and augmented reality games using UnityVR and AR FoundationExplore the cutting-edge features of Unity 2020 and how they can be used to improve your gamesWho this book is forIf you are a game developer or programmer new to Unity and want to get up and running with the game engine in a hands-on way, this book is for you. Unity developers looking to work on practical projects to explore new features in Unity 2020 will find this book useful. A basic understanding of C# programming is required.…

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    Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK

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    Paperback. Condición: New. Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective wayKey FeaturesGain a high-level overview of the Unity game engine while building your own games portfolioDiscover best practices for implementing game animation, game physics, shaders, and effectsCreate fully featured apps, including Space shooter and a 2D adventure game, and develop AR/VR experiences and Game AI agentsBook DescriptionThe Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions.The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you've quickly got to grips with the fundamentals of Unity game development, you'll create a collection, a twin-stick shooter, and a 2D adventure game. You'll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development.By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.What you will learnLearn the fundamentals of game development, including GameObjects, components, and scenesDevelop a variety of games in C# and explore the brand new sprite shaping tool for Unity 3D and 2D gamesHandle player controls and input functionality for your Unity gamesImplement AI techniques such as pathfinding, finite state machines, and machine learning using Unity ML-AgentsCreate virtual and augmented reality games using UnityVR and AR FoundationExplore the cutting-edge features of Unity 2020 and how they can be used to improve your gamesWho this book is forIf you are a game developer or programmer new to Unity and want to get up and running with the game engine in a hands-on way, this book is for you. Unity developers looking to work on practical projects to explore new features in Unity 2020 will find this book useful. A basic understanding of C# programming is required.…

  • Idioma: Inglés

    Editorial: Packt Publishing, 2020

    1800203381 / 9781800203389

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    Librería: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, AlemaniaBUCHSERVICE / ANTIQUARIAT Lars Lutzer

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    Softcover. Condición: gut. 2020. Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reali In englischer Sprache. pages.

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    Condición: New. Print on Demand pp. 676.

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    Condición: New. PRINT ON DEMAND pp. 676.

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    Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Unity is the most exciting and popular game engine. After the latest release, Unity has become the primary source of game and Virtual Reality development throughout the world. In this book, you ll learn how to use Unity by making amazing games from popular .…

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    Editorial: Packt Publishing, 2020

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    Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective wayKey Features:Gain a high-level overview of the Unity game engine while building your own games portfolioDiscover best practices for implementing game animation, game physics, shaders, and effectsCreate fully featured apps, including Space shooter and a 2D adventure game, and develop AR/VR experiences and Game AI agentsBook Description:The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions.The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you've quickly got to grips with the fundamentals of Unity game development, you'll create a collection, a twin-stick shooter, and a 2D adventure game. You'll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development.By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.What You Will Learn:Learn the fundamentals of game development, including GameObjects, components, and scenesDevelop a variety of games in C# and explore the brand new sprite shaping tool for Unity 3D and 2D gamesHandle player controls and input functionality for your Unity gamesImplement AI techniques such as pathfinding, finite state machines, and machine learning using Unity ML-AgentsCreate virtual and augmented reality games using UnityVR and AR FoundationExplore the cutting-edge features of Unity 2020 and how they can be used to improve your gamesWho this book is for:If you are a game developer or programmer new to Unity and want to get up and running with the game engine in a hands-on way, this book is for you. Unity developers looking to work on practical projects to explore new features in Unity 2020 will find this book useful. A basic understanding of C# programming is required.…

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    Idioma: Inglés

    Editorial: Packt Publishing, 2020

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    Taschenbuch. Condición: Neu. Unity 2020 By Example - Third Edition | A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch | Robert Wells | Taschenbuch | Kartoniert / Broschiert | Englisch | 2020 | Packt Publishing | EAN 9781800203389 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.…