Isbn: 9781718500761 - computer graphics from scratch: a programmer's introduction to 3d rendering (39 resultados)

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  • Idioma: Inglés

    Editorial: No Starch Press (edition ), 2021

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  • Idioma: Inglés

    Editorial: No Starch Press, 2021

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  • Idioma: Inglés

    Editorial: No Starch Press, 2021

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  • Idioma: Inglés

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  • Idioma: Inglés

    Editorial: No Starch Press,US, San Francisco, 2021

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    Paperback. Condición: new. Paperback. Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering.You'll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you'll learn how to create realistic reflections and shadows, and how to render a scene from any point of view.Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own.Learn how to:Use perspective projection to draw 3D objects on a 2D planeSimulate the way rays of light interact with surfacesAdd mirror-like reflections and cast shadows to objectsRender a scene from any camera position using clipping planesUse flat, Gouraud, and Phong shading to mimic real surface lightingPaint texture details onto basic shapes to create realistic-looking objectsWhether you're an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta's simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest. Demystifies the algorithms used in modern graphics software with basic programming and secondary school maths. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Idioma: Inglés

    Editorial: No Starch Press,US, US, 2021

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    Librería: Rarewaves USA, HEBRON, KY, Estados Unidos de AmericaRarewaves USA

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    Paperback. Condición: New. Behind the beautiful imagery of the latest animated movie and the realistic environments of popular videogames lie some mysterious algorithms. Computer Graphics from Scratch aims to demystify these algorithms and show readers that computer graphics can be surprisingly simple. This broad introductory book gives readers an overview of the computer graphics field. Every algorithm is built up without the use of external libraries or APIs and is presented with language agnostic pseudocode, allowing anyone with a basic understanding of programming and secondary school maths to follow along.…

  • Idioma: Inglés

    Editorial: Random House LLC US, 2021

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  • Idioma: Inglés

    Editorial: No Starch Press, 2021

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    Condición: New. pp. 180.

  • Idioma: Inglés

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  • Idioma: Inglés

    Editorial: No Starch Press, 2021

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    Paperback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

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  • Idioma: Inglés

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  • Idioma: Inglés

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  • Idioma: Inglés

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  • Idioma: Inglés

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    Paperback. Condición: Brand New. 180 pages. 9.25x7.00x0.50 inches. In Stock.

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    Editorial: No Starch Press,US, 2021

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  • Idioma: Inglés

    Editorial: No Starch Press 2021-05-15, 2021

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  • Idioma: Inglés

    Editorial: No Starch Press,US, 2021

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  • Idioma: Inglés

    Editorial: No Starch Press, 2021

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  • Editorial: Penguin Random House

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  • Editorial: Penguin Random House

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  • Idioma: Inglés

    Editorial: Random House LLC US Mai 2021, 2021

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    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    Taschenbuch. Condición: Neu. Neuware -Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering.You ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view.Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own.Learn how to:Use perspective projection to draw 3D objects on a 2D planeSimulate the way rays of light interact with surfacesAdd mirror-like reflections and cast shadows to objectsRender a scene from any camera position using clipping planesUse flat, Gouraud, and Phong shading to mimic real surface lightingPaint texture details onto basic shapes to create realistic-looking objectsWhether you re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest. 248 pp. Englisch. …

  • Idioma: Inglés

    Editorial: Random House LLC US Mai 2021, 2021

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    Librería: Rheinberg-Buch Andreas Meier eK, Bergisch Gladbach, AlemaniaRheinberg-Buch Andreas Meier eK

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    Taschenbuch. Condición: Neu. Neuware -Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering.You ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view.Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own.Learn how to:Use perspective projection to draw 3D objects on a 2D planeSimulate the way rays of light interact with surfacesAdd mirror-like reflections and cast shadows to objectsRender a scene from any camera position using clipping planesUse flat, Gouraud, and Phong shading to mimic real surface lightingPaint texture details onto basic shapes to create realistic-looking objectsWhether you re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest. 248 pp. Englisch. …

  • Idioma: Inglés

    Editorial: Random House LLC US Mai 2021, 2021

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    Taschenbuch. Condición: Neu. Neuware -Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You'll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you'll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own.Learn how to:- Use perspective projection to draw 3D objects on a 2D plane- Simulate the way rays of light interact with surfaces- Add mirror-like reflections and cast shadows to objects- Render a scene from any camera position using clipping planes- Use flat, Gouraud, and Phong shading to mimic real surface lighting- Paint texture details onto basic shapes to create realistic-looking objects Whether you're an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta's simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest. …

  • Idioma: Inglés

    Editorial: No Starch Press,US, US, 2021

    1718500769 / 9781718500761

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    Librería: Rarewaves USA United, HEBRON, KY, Estados Unidos de AmericaRarewaves USA United

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    Paperback. Condición: New. Behind the beautiful imagery of the latest animated movie and the realistic environments of popular videogames lie some mysterious algorithms. Computer Graphics from Scratch aims to demystify these algorithms and show readers that computer graphics can be surprisingly simple. This broad introductory book gives readers an overview of the computer graphics field. Every algorithm is built up without the use of external libraries or APIs and is presented with language agnostic pseudocode, allowing anyone with a basic understanding of programming and secondary school maths to follow along.…

  • Idioma: Inglés

    Editorial: Random House LLC US Mai 2021, 2021

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Taschenbuch. Condición: Neu. Neuware - Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering.You ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view.Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own.Learn how to:Use perspective projection to draw 3D objects on a 2D planeSimulate the way rays of light interact with surfacesAdd mirror-like reflections and cast shadows to objectsRender a scene from any camera position using clipping planesUse flat, Gouraud, and Phong shading to mimic real surface lightingPaint texture details onto basic shapes to create realistic-looking objectsWhether you re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest. …

  • Idioma: Inglés

    Editorial: No Starch Press, 2021

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    Kartoniert / Broschiert. Condición: New. Gabriel Gambetta started coding games around the age of 5 on a ZX Spectrum. After studying Computer Science and working at a respectable local company in his native Uruguay, he started a game development company and ran it for 10 years while teaching.