Idioma: Inglés
Publicado por Princeton Architectural Press, 2022
ISBN 10: 1648960677 ISBN 13: 9781648960673
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Idioma: Inglés
Publicado por Princeton Architectural Press, 2022
ISBN 10: 1648960677 ISBN 13: 9781648960673
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Idioma: Inglés
Publicado por Princeton Architectural Press, 2022
ISBN 10: 1648960677 ISBN 13: 9781648960673
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Idioma: Inglés
Publicado por Princeton Architectural Press, 2022
ISBN 10: 1648960677 ISBN 13: 9781648960673
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Idioma: Inglés
Publicado por Princeton Architectural Press, US, 2022
ISBN 10: 1648960677 ISBN 13: 9781648960673
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Añadir al carritoPaperback. Condición: New. Games and exercises to help designers understand how people think, how systems work, and how a design process can unfold.Exercises in Play, Systems, and Design is a collection of hands-on, real-world exercises for designers of all kinds. Games and play can help designers understand how people think, how systems work, and how a design process can unfold. The exercises are sometimes played on a tabletop, and sometimes are physical and social games, but they are all thought-provoking and (of course!) very fun to play. The book is divided into three sections, games that can be played in 30 minutes, 2 hours, and a day or more. They are valuable for anyone who wants to know more about how people think, how systems work, how to create meaningful experiences, and how to redesign the world for the better.Short, inspirational essays begin each section, where readers learn about productive collaboration, creative problem solving, how to communicate ideas, and analyzing how systems work.
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Idioma: Inglés
Publicado por Princeton Architectural Press, New York, 2022
ISBN 10: 1648960677 ISBN 13: 9781648960673
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EUR 27,50
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Añadir al carritoPaperback. Condición: new. Paperback. Whether you're a game player, a designer of any kind, or someone who wants to know more about design, The Rules We Break will open your mind to creative and thought-provoking approaches to design. Play through more than 20 hands-on, real-world games and exercises to explore how people think, how games and systems work, and how to move through a creative process. Everyone can learn from game design: interaction designers and software developers, graphic designers and urban planners, kids in after-school programs and university students studying design. This collection of interactive games and exercises is designed to help you consider new ways of approaching productive collaboration, creative problem solving, analysis of systems, and how to communicate ideas, providing skills you can use in any discipline or situation. These real-world exercises are designed to be played on tabletops, as playground-style physical games, and via social interactions with others in person or online. A wide range of entertaining, thought-provoking games, exercises, and short essays grow in complexity over the course of the book, from 20 minutes of play to design projects that last for days or weeks. Award-winning game designer Eric Zimmerman invites you to play your way through it all, learning about play, systems, and design along the way. "Games and exercises to help designers understand how people think, how systems work, and how a design process can unfold"-- Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Idioma: Inglés
Publicado por Princeton Architectural Press, US, 2022
ISBN 10: 1648960677 ISBN 13: 9781648960673
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 28,58
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Añadir al carritoPaperback. Condición: New. Games and exercises to help designers understand how people think, how systems work, and how a design process can unfold.Exercises in Play, Systems, and Design is a collection of hands-on, real-world exercises for designers of all kinds. Games and play can help designers understand how people think, how systems work, and how a design process can unfold. The exercises are sometimes played on a tabletop, and sometimes are physical and social games, but they are all thought-provoking and (of course!) very fun to play. The book is divided into three sections, games that can be played in 30 minutes, 2 hours, and a day or more. They are valuable for anyone who wants to know more about how people think, how systems work, how to create meaningful experiences, and how to redesign the world for the better.Short, inspirational essays begin each section, where readers learn about productive collaboration, creative problem solving, how to communicate ideas, and analyzing how systems work.
Idioma: Inglés
Publicado por Princeton Architectural Press, 2022
ISBN 10: 1648960677 ISBN 13: 9781648960673
Librería: Majestic Books, Hounslow, Reino Unido
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Idioma: Inglés
Publicado por Princeton Architectural Press, 2022
ISBN 10: 1648960677 ISBN 13: 9781648960673
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EUR 20,10
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Idioma: Inglés
Publicado por Princeton Architectural Pr, 2022
ISBN 10: 1648960677 ISBN 13: 9781648960673
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Añadir al carritoPaperback. Condición: Brand New. 208 pages. 10.00x8.00x0.63 inches. In Stock.
Idioma: Inglés
Publicado por Princeton Architectural Press, 2022
ISBN 10: 1648960677 ISBN 13: 9781648960673
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Original o primera edición
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Idioma: Inglés
Publicado por Princeton Architectural Press -, 2022
ISBN 10: 1648960677 ISBN 13: 9781648960673
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Idioma: Inglés
Publicado por Princeton Architectural Press -, 2022
ISBN 10: 1648960677 ISBN 13: 9781648960673
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Idioma: Inglés
Publicado por Princeton Architectural Press, 2022
ISBN 10: 1648960677 ISBN 13: 9781648960673
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Idioma: Inglés
Publicado por Princeton Architectural Press, 2022
ISBN 10: 1648960677 ISBN 13: 9781648960673
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Idioma: Inglés
Publicado por Princeton Architectural Press, 2022
ISBN 10: 1648960677 ISBN 13: 9781648960673
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Idioma: Inglés
Publicado por Princeton Architectural Press, 2022
ISBN 10: 1648960677 ISBN 13: 9781648960673
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Idioma: Inglés
Publicado por Princeton Architectural Press, 2022
ISBN 10: 1648960677 ISBN 13: 9781648960673
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EUR 22,19
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Idioma: Inglés
Publicado por Princeton Architectural Press, 2022
ISBN 10: 1648960677 ISBN 13: 9781648960673
Librería: Biblios, Frankfurt am main, HESSE, Alemania
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Idioma: Inglés
Publicado por Princeton Architectural Press, 2022
ISBN 10: 1648960677 ISBN 13: 9781648960673
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EUR 38,09
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Idioma: Inglés
Publicado por Princeton Architectural Press, 2022
ISBN 10: 1648960677 ISBN 13: 9781648960673
Librería: Russell Books, Victoria, BC, Canada
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Idioma: Inglés
Publicado por Princeton Architectural Press, 2022
ISBN 10: 1648960677 ISBN 13: 9781648960673
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Idioma: Inglés
Publicado por Princeton Architectural Press, US, 2022
ISBN 10: 1648960677 ISBN 13: 9781648960673
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 30,38
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Añadir al carritoPaperback. Condición: New. Games and exercises to help designers understand how people think, how systems work, and how a design process can unfold.Exercises in Play, Systems, and Design is a collection of hands-on, real-world exercises for designers of all kinds. Games and play can help designers understand how people think, how systems work, and how a design process can unfold. The exercises are sometimes played on a tabletop, and sometimes are physical and social games, but they are all thought-provoking and (of course!) very fun to play. The book is divided into three sections, games that can be played in 30 minutes, 2 hours, and a day or more. They are valuable for anyone who wants to know more about how people think, how systems work, how to create meaningful experiences, and how to redesign the world for the better.Short, inspirational essays begin each section, where readers learn about productive collaboration, creative problem solving, how to communicate ideas, and analyzing how systems work.
Idioma: Inglés
Publicado por Abrams & Chronicle Books, 2022
ISBN 10: 1648960677 ISBN 13: 9781648960673
Librería: moluna, Greven, Alemania
EUR 25,91
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Idioma: Inglés
Publicado por Princeton Architectural Press, New York, 2022
ISBN 10: 1648960677 ISBN 13: 9781648960673
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 45,16
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. Whether you're a game player, a designer of any kind, or someone who wants to know more about design, The Rules We Break will open your mind to creative and thought-provoking approaches to design. Play through more than 20 hands-on, real-world games and exercises to explore how people think, how games and systems work, and how to move through a creative process. Everyone can learn from game design: interaction designers and software developers, graphic designers and urban planners, kids in after-school programs and university students studying design. This collection of interactive games and exercises is designed to help you consider new ways of approaching productive collaboration, creative problem solving, analysis of systems, and how to communicate ideas, providing skills you can use in any discipline or situation. These real-world exercises are designed to be played on tabletops, as playground-style physical games, and via social interactions with others in person or online. A wide range of entertaining, thought-provoking games, exercises, and short essays grow in complexity over the course of the book, from 20 minutes of play to design projects that last for days or weeks. Award-winning game designer Eric Zimmerman invites you to play your way through it all, learning about play, systems, and design along the way. "Games and exercises to help designers understand how people think, how systems work, and how a design process can unfold"-- Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Idioma: Inglés
Publicado por Princeton Architectural Press Dez 2022, 2022
ISBN 10: 1648960677 ISBN 13: 9781648960673
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 25,56
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware - Whether you're a game player, a designer of any kind, or someone who wants to know more about design, The Rules We Break will open your mind to creative and thought-provoking approaches to design. Play through more than 20 hands-on, real-world games and exercises to explore how people think, how games and systems work, and how to move through a creative process.Everyone can learn from game design: interaction designers and software developers, graphic designers and urban planners, kids in after-school programs and university students studying design. This collection of interactive games and exercises is designed to help you consider new ways of approaching productive collaboration, creative problem solving, analysis of systems, and how to communicate ideas, providing skills you can use in any discipline or situation.These real-world exercises are designed to be played on tabletops, as playground-style physical games, and via social interactions with others in person or online. A wide range of entertaining, thought-provoking games, exercises, and short essays grow in complexity over the course of the book, from 20 minutes of play to design projects that last for days or weeks. Award-winning game designer Eric Zimmerman invites you to play your way through it all, learning about play, systems, and design along the way.
Idioma: Inglés
Publicado por Princeton Architectural Press, US, 2022
ISBN 10: 1648960677 ISBN 13: 9781648960673
Librería: Rarewaves.com UK, London, Reino Unido
EUR 22,53
Cantidad disponible: 5 disponibles
Añadir al carritoPaperback. Condición: New. Games and exercises to help designers understand how people think, how systems work, and how a design process can unfold.Exercises in Play, Systems, and Design is a collection of hands-on, real-world exercises for designers of all kinds. Games and play can help designers understand how people think, how systems work, and how a design process can unfold. The exercises are sometimes played on a tabletop, and sometimes are physical and social games, but they are all thought-provoking and (of course!) very fun to play. The book is divided into three sections, games that can be played in 30 minutes, 2 hours, and a day or more. They are valuable for anyone who wants to know more about how people think, how systems work, how to create meaningful experiences, and how to redesign the world for the better.Short, inspirational essays begin each section, where readers learn about productive collaboration, creative problem solving, how to communicate ideas, and analyzing how systems work.
EUR 28,40
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. The Rules We Break | Lessons in Play, Thinking, and Design | Eric Zimmerman | Taschenbuch | Kartoniert / Broschiert | Englisch | 2022 | Chronicle Books | EAN 9781648960673 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.