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Añadir al carritoPaperback or Softback. Condición: New. Procedural Generation in Godot: Learn to Generate Enjoyable Content for Your Games. Book.
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
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Añadir al carritoPaperback. Condición: new. Paperback. Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques.In this book, you'll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments. You'll learn how to create a seeding system, so that you can replay great levels with your friends. We'll cover how to create good tilesets, how to use the tilemap editor effectively, and how to inject just the right amount of logic into an otherwise automated machine that is your own personal procedural content generation engine.We will use 2D examples to demonstrate the concepts covered throughout the book. By the time you complete this book, youll have a good handle on how to add procedural generation to your games.What You Will LearnLearn to set up the perfect content generation system Master the tools for randomization andrepeatabilityUnderstand how much content to craft versus how much to generateWho This Book Is ForBasic familiarity with the Godot engine and GDScript is essential. While all concepts are explained in the book, it can be overwhelming learning these techniques at the same time as learning the engine. Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques.In this book, you'll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Añadir al carritoPaperback. Condición: Brand New. 269 pages. 10.00x7.01x0.57 inches. In Stock.
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Añadir al carritoPaperback. Condición: new. Paperback. Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques.In this book, you'll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments. You'll learn how to create a seeding system, so that you can replay great levels with your friends. We'll cover how to create good tilesets, how to use the tilemap editor effectively, and how to inject just the right amount of logic into an otherwise automated machine that is your own personal procedural content generation engine.We will use 2D examples to demonstrate the concepts covered throughout the book. By the time you complete this book, youll have a good handle on how to add procedural generation to your games.What You Will LearnLearn to set up the perfect content generation system Master the tools for randomization andrepeatabilityUnderstand how much content to craft versus how much to generateWho This Book Is ForBasic familiarity with the Godot engine and GDScript is essential. While all concepts are explained in the book, it can be overwhelming learning these techniques at the same time as learning the engine. Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques.In this book, you'll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Librería: preigu, Osnabrück, Alemania
EUR 45,85
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Añadir al carritoTaschenbuch. Condición: Neu. Procedural Generation in Godot | Learn to Generate Enjoyable Content for Your Games | Christopher Pitt | Taschenbuch | xvi | Englisch | 2023 | Apress | EAN 9781484287941 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
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Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques.In this book, you'll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments. You'll learn how to create a seeding system, so that you can replay great levels with your friends. We'll cover how to create good tilesets, how to use the tilemap editor effectively, and how to inject just the right amount of logic into an otherwise automated machine that is your own personal procedural content generation engine.We will use 2D examples to demonstrate the concepts covered throughout the book. By the time you complete this book, you'll have a good handle on how to add procedural generation to your games.What You Will LearnLearn to set up the perfect content generation systemMaster the tools for randomization and repeatabilityUnderstand how much content to craft versus how much to generateWho This Book Is ForBasic familiarity with the Godot engine and GDScript is essential. While all concepts are explained in the book, it can be overwhelming learning these techniques at the same time as learning the engine. 272 pp. Englisch.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 65,76
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Idioma: Inglés
Publicado por Springer, Berlin|Apress, 2022
ISBN 10: 1484287940 ISBN 13: 9781484287941
Librería: moluna, Greven, Alemania
EUR 40,39
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques.In this book, you ll learn how to combine hand-crafted content with algorithms t.
Idioma: Inglés
Publicado por Apress, Apress Jan 2023, 2023
ISBN 10: 1484287940 ISBN 13: 9781484287941
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 48,14
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques.In this book, you'll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments. You'll learn how to create a seeding system, so that you can replay great levels with your friends. We'll cover how to create good tilesets, how to use the tilemap editor effectively, and how to inject just the right amount of logic into an otherwise automated machine that is your own personal procedural content generation engine.We will use 2D examples to demonstrate the concepts covered throughout the book. By the time you complete this book, you'll have a good handle on how to add procedural generation to your games.What You Will LearnLearn to set up the perfect content generation systemMaster the tools for randomization andrepeatabilityUnderstand how much content to craft versus how much to generateWho This Book Is ForBasic familiarity with the Godot engine and GDScript is essential. While all concepts are explained in the book, it can be overwhelming learning these techniques at the same time as learning the engine.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 272 pp. Englisch.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 50,08
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Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques.In this book, you'll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments. You'll learn how to create a seeding system, so that you can replay great levels with your friends. We'll cover how to create good tilesets, how to use the tilemap editor effectively, and how to inject just the right amount of logic into an otherwise automated machine that is your own personal procedural content generation engine.We will use 2D examples to demonstrate the concepts covered throughout the book. By the time you complete this book, you'll have a good handle on how to add procedural generation to your games.What You Will LearnLearn to set up the perfect content generation systemMaster the tools for randomization andrepeatabilityUnderstand how much content to craft versus how much to generateWho This Book Is ForBasic familiarity with the Godot engine and GDScript is essential. While all concepts are explained in the book, it can be overwhelming learning these techniques at the same time as learning the engine.