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Librería: California Books, Miami, FL, Estados Unidos de America
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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EUR 38,03
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Añadir al carritoPaperback. Condición: New. Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. What You Will Learn. Understand the fundamentals of digital audio production in the context of video games. Learn about audio integration with popular middleware solutions and APIs. Leverage plugin effects software to sculpt your audio to professional levels. Identify modern audio file formats and how and when to use them. Learn best practices when mixing sound effects and music for video games Who Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.
EUR 42,31
Cantidad disponible: 8 disponibles
Añadir al carritoPaperback. Condición: New. Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. What You Will Learn. Understand the fundamentals of digital audio production in the context of video games. Learn about audio integration with popular middleware solutions and APIs. Leverage plugin effects software to sculpt your audio to professional levels. Identify modern audio file formats and how and when to use them. Learn best practices when mixing sound effects and music for video games Who Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 45,02
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Añadir al carritoPaperback or Softback. Condición: New. Sound and Music for Games: The Basics of Digital Audio for Video Games. Book.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
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Librería: Revaluation Books, Exeter, Reino Unido
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Añadir al carritoPaperback. Condición: Brand New. 293 pages. 9.25x6.10x0.62 inches. In Stock.
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Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
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Añadir al carritoCondición: New. 2022. 1st ed. paperback. . . . . . Books ship from the US and Ireland.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
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EUR 44,29
Cantidad disponible: 8 disponibles
Añadir al carritoPaperback. Condición: New. Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. What You Will Learn. Understand the fundamentals of digital audio production in the context of video games. Learn about audio integration with popular middleware solutions and APIs. Leverage plugin effects software to sculpt your audio to professional levels. Identify modern audio file formats and how and when to use them. Learn best practices when mixing sound effects and music for video games Who Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.
Librería: preigu, Osnabrück, Alemania
EUR 45,85
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Añadir al carritoTaschenbuch. Condición: Neu. Sound and Music for Games | The Basics of Digital Audio for Video Games | Robert Ciesla | Taschenbuch | xix | Englisch | 2022 | Apress | EAN 9781484286609 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
EUR 44,30
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Añadir al carritoPaperback. Condición: New. Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. What You Will Learn. Understand the fundamentals of digital audio production in the context of video games. Learn about audio integration with popular middleware solutions and APIs. Leverage plugin effects software to sculpt your audio to professional levels. Identify modern audio file formats and how and when to use them. Learn best practices when mixing sound effects and music for video games Who Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 39,22
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Añadir al carritoCondición: new. Questo è un articolo print on demand.
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 48,14
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring.What You Will Learn- Understand the fundamentals of digital audio production in the context of video games- Learn about audio integration with popular middleware solutions and APIs- Leverage plugin effects software to sculpt your audio to professional levels- Identify modern audio file formats and how and when to use them- Learn best practices when mixing sound effects and music for video gamesWho Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux. 296 pp. Englisch.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 71,97
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Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 72,49
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Idioma: Inglés
Publicado por Springer, Berlin|Apress, 2023
ISBN 10: 148428660X ISBN 13: 9781484286609
Librería: moluna, Greven, Alemania
EUR 40,39
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple s Logic and Garageband, Paul Davis s Ardour, and many other popular digital audio.
Idioma: Inglés
Publicado por Apress, Apress Sep 2022, 2022
ISBN 10: 148428660X ISBN 13: 9781484286609
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 48,14
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring.What You Will Learn¿ Understand the fundamentals of digital audio production in the context of video games¿ Learn about audio integration with popular middleware solutions and APIs¿ Leverage plugin effects software to sculpt your audio to professional levels¿ Identify modern audio file formats and how and when to use them¿ Learn best practices when mixing sound effects and music for video gamesWho Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 296 pp. Englisch.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 50,08
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring.What You Will Learn- Understand the fundamentals of digital audio production in the context of video games- Learn about audio integration with popular middleware solutions and APIs- Leverage plugin effects software to sculpt your audio to professional levels- Identify modern audio file formats and how and when to use them- Learn best practices when mixing sound effects and music for video gamesWho Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.