Isbn: 9781484274736 - building multiplayer games in unity: using mirror networking (12 resultados)

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  • Idioma: Inglés

    Editorial: Apress, 2021

    1484274733 / 9781484274736

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    Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)

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  • Idioma: Inglés

    Editorial: Apress, 2021

    1484274733 / 9781484274736

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    Librería: Gate City Books, GREENSBORO, NC, Estados Unidos de AmericaGate City Books

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  • Idioma: Inglés

    Editorial: Apress, 2021

    1484274733 / 9781484274736

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

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    Condición: New. 1st ed. edition NO-PA16APR2015-KAP.

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484274733 / 9781484274736

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    EUR 105,79

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    Paperback. Condición: Brand New. 235 pages. 9.75x7.00x0.75 inches. In Stock.

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484274733 / 9781484274736

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    Librería: preigu, Osnabrück, Alemaniapreigu

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    Taschenbuch. Condición: Neu. Building Multiplayer Games in Unity | Using Mirror Networking | Dylan Engelbrecht | Taschenbuch | xiii | Englisch | 2021 | Apress | EAN 9781484274736 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484274733 / 9781484274736

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    Librería: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    EUR 53,89

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    Cantidad disponible: Más de 20 disponibles

    Condición: new. Questo è un articolo print on demand.

  • Idioma: Inglés

    Editorial: Apress Dez 2021, 2021

    1484274733 / 9781484274736

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    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 69,54

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    Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Take a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performant, large-scale, multiplayer games in Unity.This book explains how to develop multiplayer games using Unity within a commercial or enterprise environment. You will take a look at the networking fundamentals behind multiplayer games, including packets and the importance of keeping packets small. Next, you will look into Mirror Networking and see how to leverage a variety of transport layers to achieve large-scale, multiplayer games. Using Unity 3D as the core focus, you will get an understanding of the RPC/Command architecture and how you can utilize different authoritative structures to best suit your needs. You will also learn how to scale your architecture and explore industry-leading methods of deploying your game to the masses. You will also get a solid understanding of networking principles.The book wraps up with advice from leading experts who shed light on past mistakes and provide valuable insights for your next project. This book breaks down daunting concepts into easy-to-understand pieces of knowledge to help you create your first multiplayer game. It is a must-read for any developer looking to understand multiplayer games and networking.What You Will Learn Learn advanced multiplayer concepts and how to use them Understand the key concepts for creating multiplayer virtual experiences Know the basics of computer networking and how to employ them Deploy large, scalable multiplayer infrastructures for your games Gain insights from other industry professionalsWho Is This Book ForIntermediate to advanced Unity 3D developers looking to understand multiplayer networking and deploying large-scale products. Having a solid understanding of C# and Unity is required, and having an understanding or prior experience with networking principles such as IPv4 would be advantageous. 252 pp. Englisch.…

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484274733 / 9781484274736

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    EUR 70,37

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    Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Take a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performant, large-scale, multiplayer games in Unity.This book explains how to develop multiplayer games using Unity within a commercial or enterprise environment. You will take a look at the networking fundamentals behind multiplayer games, including packets and the importance of keeping packets small. Next, you will look into Mirror Networking and see how to leverage a variety of transport layers to achieve large-scale, multiplayer games. Using Unity 3D as the core focus, you will get an understanding of the RPC/Command architecture and how you can utilize different authoritative structures to best suit your needs. You will also learn how to scale your architecture and explore industry-leading methods of deploying your game to the masses. You will also get a solid understanding of networking principles.The book wraps up with advice from leading experts who shed light on past mistakes and provide valuable insights for your next project. This book breaks down daunting concepts into easy-to-understand pieces of knowledge to help you create your first multiplayer game. It is a must-read for any developer looking to understand multiplayer games and networking.What You Will Learn Learn advanced multiplayer concepts and how to use them Understand the key concepts for creating multiplayer virtual experiences Know the basics of computer networking and how to employ them Deploy large, scalable multiplayer infrastructures for your games Gain insights from other industry professionalsWho Is This Book ForIntermediate to advanced Unity 3D developers looking to understand multiplayer networking and deploying large-scale products. Having a solid understanding of C# and Unity is required, and having an understanding or prior experience with networking principles such as IPv4 would be advantageous.…

  • Idioma: Inglés

    Editorial: Springer, Berlin|Apress, 2022

    1484274733 / 9781484274736

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    Librería: moluna, Greven, Alemaniamoluna

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    EUR 56,35

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    Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Intermediate-Advanced user levelTake a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and.…

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484274733 / 9781484274736

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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    EUR 108,97

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    Condición: New. Print on Demand.

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484274733 / 9781484274736

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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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    EUR 108,23

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  • Idioma: Inglés

    Editorial: Apress, Apress Dez 2021, 2021

    1484274733 / 9781484274736

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    Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000

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    EUR 69,54

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    Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Take a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performant, large-scale, multiplayer games in Unity.This book explains how to develop multiplayer games using Unity within a commercial or enterprise environment. You will take a look at the networking fundamentals behind multiplayer games, including packets and the importance of keeping packets small. Next, you will look into Mirror Networking and see how to leverage a variety of transport layers to achieve large-scale, multiplayer games. Using Unity 3D as the core focus, you will get an understanding of the RPC/Command architecture and how you can utilize different authoritative structures to best suit your needs. You will also learn how to scale your architecture and explore industry-leading methods of deploying your game to the masses. You will also get a solid understanding of networking principles.The book wraps up with advice from leading experts who shed light on past mistakes and provide valuable insights for your next project. This book breaks down daunting concepts into easy-to-understand pieces of knowledge to help you create your first multiplayer game. It is a must-read for any developer looking to understand multiplayer games and networking.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 252 pp. Englisch.…