Isbn: 9781484271667 - beginning unity editor scripting: create and publish your game tools (24 resultados)

ISBN: 
Refinar con la Búsqueda avanzada

Filtrar la búsqueda

  • Libros (24)

a

Intervalo de precios personalizado (EUR)

a

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484271661 / 9781484271667

    • Tapa blanda

    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 41,51

    Envío por EUR 2,36 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 15 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484271661 / 9781484271667

    • Tapa blanda

    Librería: Lakeside Books, Benton Harbor, MI, Estados Unidos de AmericaLakeside Books

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 40,28

    Envío por EUR 3,56 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Condición: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books.

  • Idioma: Inglés

    Editorial: Apress 8/8/2021, 2021

    1484271661 / 9781484271667

    • Tapa blanda

    Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de AmericaBargainBookStores

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 45,53

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 5 disponibles

    Paperback or Softback. Condición: New. Beginning Unity Editor Scripting: Create and Publish Your Game Tools. Book.

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484271661 / 9781484271667

    • Tapa blanda

    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Usado - Como Nuevo

    EUR 46,60

    Envío por EUR 2,36 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 15 disponibles

    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: APress, US, 2021

    1484271661 / 9781484271667

    • Tapa blanda

    Librería: Rarewaves USA, HEBRON, KY, Estados Unidos de AmericaRarewaves USA

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 52,62

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 8 disponibles

    Paperback. Condición: New. Learn about editor scripting in Unity, including different possible methods of editor customization to fit your custom game workflow or even to create assets that could be published on the Asset Store to earn a passive income. The knowledge of editor scripting, although rarely covered in books, gives a game developer insight into how things work in Unity under the hood, which you can leverage to create custom tools that empower your unique game idea. This book starts with the very basics of editor scripting in Unity, such as using built-in attributes to customize your component's editor and creating custom editors and windows with  IMGUI and UI Toolkit. Next, we move to a general use case example by creating an object spawner EditorTool for the scene view. Later, we dive straight to in-depth stats and detailed case studies of two Unity assets: ProArray and Rhythm Game Starter. Here you'll get more context on how editor scripting is used in published assets.You will also learn how to set up a better workflow for editor scripting, asset publishing, maintenance, and iterative updates. You will leverage the power of modern web technology to build a documentation site with GitBook and DocFX. Finally, you will see some tips and tricks for automating asset versioning and changelogs. What You Will LearnGet started with Editor scripting in Unity Work with advanced editor topics such as custom EditorWindows and EditorToolStructure your C# code with namespaces and asmdef Use IMGUI and UI Toolkit for creating editor GUIsMaster packaging and selling your own editor toolsSet up a better workflow for asset publishing, maintenance, and iterative updates Who This Book Is ForReaders who want to learn about editor scripting to improve their game-development process and create tools forthemselves. Moderate experience with C# and a fundamental knowledge of Unity is expected.…

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484271661 / 9781484271667

    • Tapa blanda

    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 53,33

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: APress, US, 2021

    1484271661 / 9781484271667

    • Tapa blanda

    Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 58,73

     Gastos de envío gratis 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 8 disponibles

    Paperback. Condición: New. Learn about editor scripting in Unity, including different possible methods of editor customization to fit your custom game workflow or even to create assets that could be published on the Asset Store to earn a passive income. The knowledge of editor scripting, although rarely covered in books, gives a game developer insight into how things work in Unity under the hood, which you can leverage to create custom tools that empower your unique game idea. This book starts with the very basics of editor scripting in Unity, such as using built-in attributes to customize your component's editor and creating custom editors and windows with  IMGUI and UI Toolkit. Next, we move to a general use case example by creating an object spawner EditorTool for the scene view. Later, we dive straight to in-depth stats and detailed case studies of two Unity assets: ProArray and Rhythm Game Starter. Here you'll get more context on how editor scripting is used in published assets.You will also learn how to set up a better workflow for editor scripting, asset publishing, maintenance, and iterative updates. You will leverage the power of modern web technology to build a documentation site with GitBook and DocFX. Finally, you will see some tips and tricks for automating asset versioning and changelogs. What You Will LearnGet started with Editor scripting in Unity Work with advanced editor topics such as custom EditorWindows and EditorToolStructure your C# code with namespaces and asmdef Use IMGUI and UI Toolkit for creating editor GUIsMaster packaging and selling your own editor toolsSet up a better workflow for asset publishing, maintenance, and iterative updates Who This Book Is ForReaders who want to learn about editor scripting to improve their game-development process and create tools forthemselves. Moderate experience with C# and a fundamental knowledge of Unity is expected.…

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484271661 / 9781484271667

    • Tapa blanda
    • Primera edición

    Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 56,25

    Envío por EUR 9,50 
    Se envía de Irlanda a Estados Unidos de America

    Cantidad disponible: 15 disponibles

    Condición: New. 2021. 1st ed. paperback. . . . . .

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484271661 / 9781484271667

    • Tapa blanda

    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Usado - Como Nuevo

    EUR 53,20

    Envío por EUR 17,72 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484271661 / 9781484271667

    • Tapa blanda

    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 56,11

    Envío por EUR 17,72 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484271661 / 9781484271667

    • Tapa blanda

    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 65,05

    Envío por EUR 11,81 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 2 disponibles

    Paperback. Condición: Brand New. 280 pages. 9.25x6.10x0.60 inches. In Stock.

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484271661 / 9781484271667

    • Tapa blanda

    Librería: Kennys Bookstore, Olney, MD, Estados Unidos de AmericaKennys Bookstore

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 71,78

    Envío por EUR 9,37 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 15 disponibles

    Condición: New. 2021. 1st ed. paperback. . . . . . Books ship from the US and Ireland.

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484271661 / 9781484271667

    • Tapa blanda

    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

    Vendedor de 4 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 87,30

    Envío por EUR 3,56 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Condición: New. 1st ed. edition NO-PA16APR2015-KAP.

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484271661 / 9781484271667

    • Tapa blanda

    Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 81,81

    Envío por EUR 13,34 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Condición: New. In English.

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484271661 / 9781484271667

    • Tapa blanda

    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

    Vendedor de 4 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 87,77

    Envío por EUR 7,68 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Condición: New.

  • Idioma: Inglés

    Editorial: APress, US, 2021

    1484271661 / 9781484271667

    • Tapa blanda

    Librería: Rarewaves USA United, HEBRON, KY, Estados Unidos de AmericaRarewaves USA United

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 56,25

    Envío por EUR 44,63 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 8 disponibles

    Paperback. Condición: New. Learn about editor scripting in Unity, including different possible methods of editor customization to fit your custom game workflow or even to create assets that could be published on the Asset Store to earn a passive income. The knowledge of editor scripting, although rarely covered in books, gives a game developer insight into how things work in Unity under the hood, which you can leverage to create custom tools that empower your unique game idea. This book starts with the very basics of editor scripting in Unity, such as using built-in attributes to customize your component's editor and creating custom editors and windows with  IMGUI and UI Toolkit. Next, we move to a general use case example by creating an object spawner EditorTool for the scene view. Later, we dive straight to in-depth stats and detailed case studies of two Unity assets: ProArray and Rhythm Game Starter. Here you'll get more context on how editor scripting is used in published assets.You will also learn how to set up a better workflow for editor scripting, asset publishing, maintenance, and iterative updates. You will leverage the power of modern web technology to build a documentation site with GitBook and DocFX. Finally, you will see some tips and tricks for automating asset versioning and changelogs. What You Will LearnGet started with Editor scripting in Unity Work with advanced editor topics such as custom EditorWindows and EditorToolStructure your C# code with namespaces and asmdef Use IMGUI and UI Toolkit for creating editor GUIsMaster packaging and selling your own editor toolsSet up a better workflow for asset publishing, maintenance, and iterative updates Who This Book Is ForReaders who want to learn about editor scripting to improve their game-development process and create tools forthemselves. Moderate experience with C# and a fundamental knowledge of Unity is expected.…

  • Idioma: Inglés

    Editorial: Springer, Berlin|Apress, 2021

    1484271661 / 9781484271667

    • Tapa blanda

    Librería: moluna, Greven, Alemaniamoluna

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 52,37

    Envío por EUR 48,99 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Kartoniert / Broschiert. Condición: New.

  • Más imágenes

    Idioma: Inglés

    Editorial: Apress, 2021

    1484271661 / 9781484271667

    • Tapa blanda

    Librería: preigu, Osnabrück, Alemaniapreigu

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 59,40

    Envío por EUR 70,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 5 disponibles

    Taschenbuch. Condición: Neu. Beginning Unity Editor Scripting | Create and Publish Your Game Tools | Benny Kok | Taschenbuch | xvii | Englisch | 2021 | Apress | EAN 9781484271667 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

  • Idioma: Inglés

    Editorial: APress, US, 2021

    1484271661 / 9781484271667

    • Tapa blanda

    Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 56,25

    Envío por EUR 76,79 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 8 disponibles

    Paperback. Condición: New. Learn about editor scripting in Unity, including different possible methods of editor customization to fit your custom game workflow or even to create assets that could be published on the Asset Store to earn a passive income. The knowledge of editor scripting, although rarely covered in books, gives a game developer insight into how things work in Unity under the hood, which you can leverage to create custom tools that empower your unique game idea. This book starts with the very basics of editor scripting in Unity, such as using built-in attributes to customize your component's editor and creating custom editors and windows with  IMGUI and UI Toolkit. Next, we move to a general use case example by creating an object spawner EditorTool for the scene view. Later, we dive straight to in-depth stats and detailed case studies of two Unity assets: ProArray and Rhythm Game Starter. Here you'll get more context on how editor scripting is used in published assets.You will also learn how to set up a better workflow for editor scripting, asset publishing, maintenance, and iterative updates. You will leverage the power of modern web technology to build a documentation site with GitBook and DocFX. Finally, you will see some tips and tricks for automating asset versioning and changelogs. What You Will LearnGet started with Editor scripting in Unity Work with advanced editor topics such as custom EditorWindows and EditorToolStructure your C# code with namespaces and asmdef Use IMGUI and UI Toolkit for creating editor GUIsMaster packaging and selling your own editor toolsSet up a better workflow for asset publishing, maintenance, and iterative updates Who This Book Is ForReaders who want to learn about editor scripting to improve their game-development process and create tools forthemselves. Moderate experience with C# and a fundamental knowledge of Unity is expected.…

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484271661 / 9781484271667

    • Tapa blanda
    • Impresión bajo demanda

    Librería: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 50,23

    Envío por EUR 5,50 
    Se envía de Italia a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Condición: new. Questo è un articolo print on demand.

  • Idioma: Inglés

    Editorial: Apress Jul 2021, 2021

    1484271661 / 9781484271667

    • Tapa blanda
    • Impresión bajo demanda

    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 64,19

    Envío por EUR 23,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 2 disponibles

    Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Learn about editor scripting in Unity, including different possible methods of editor customization to fit your custom game workflow or even to create assets that could be published on the Asset Store to earn a passive income.The knowledge of editor scripting, although rarely covered in books, gives a game developer insight into how things work in Unity under the hood, which you can leverage to create custom tools that empower your unique game idea.This book starts with the very basics of editor scripting in Unity, such as using built-in attributes to customize your component's editor and creating custom editors and windows with IMGUI and UI Toolkit. Next, we move to a general use case example by creating an object spawner EditorTool for the scene view. Later, we dive straight to in-depth stats and detailed case studies of two Unity assets: ProArray and Rhythm Game Starter. Here you'll get more context on how editor scripting is used in published assets.You will also learn how to set up a better workflow for editor scripting, asset publishing, maintenance, and iterative updates. You will leverage the power of modern web technology to build a documentation site with GitBook and DocFX. Finally, you will see some tips and tricks for automating asset versioning and changelogs.What You Will Learn Get started with Editor scripting in Unity Work with advanced editor topics such as custom EditorWindows and EditorTool Structure your C# code with namespaces and asmdef Use IMGUI and UI Toolkit for creating editor GUIs Master packaging and selling your own editor tools Set up a better workflow for asset publishing, maintenance, and iterative updates Who This Book Is ForReaders who want to learn about editor scripting to improve their game-development process and create tools forthemselves. Moderate experience with C# and a fundamental knowledge of Unity is expected. 284 pp. Englisch.…

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484271661 / 9781484271667

    • Tapa blanda
    • Impresión bajo demanda

    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 69,78

    Envío por EUR 35,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Learn about editor scripting in Unity, including different possible methods of editor customization to fit your custom game workflow or even to create assets that could be published on the Asset Store to earn a passive income.The knowledge of editor scripting, although rarely covered in books, gives a game developer insight into how things work in Unity under the hood, which you can leverage to create custom tools that empower your unique game idea.This book starts with the very basics of editor scripting in Unity, such as using built-in attributes to customize your component's editor and creating custom editors and windows with IMGUI and UI Toolkit. Next, we move to a general use case example by creating an object spawner EditorTool for the scene view. Later, we dive straight to in-depth stats and detailed case studies of two Unity assets: ProArray and Rhythm Game Starter. Here you'll get more context on how editor scripting is used in published assets.You will also learn how to set up a better workflow for editor scripting, asset publishing, maintenance, and iterative updates. You will leverage the power of modern web technology to build a documentation site with GitBook and DocFX. Finally, you will see some tips and tricks for automating asset versioning and changelogs.What You Will Learn Get started with Editor scripting in Unity Work with advanced editor topics such as custom EditorWindows and EditorTool Structure your C# code with namespaces and asmdef Use IMGUI and UI Toolkit for creating editor GUIs Master packaging and selling your own editor tools Set up a better workflow for asset publishing, maintenance, and iterative updates Who This Book Is ForReaders who want to learn about editor scripting to improve their game-development process and create tools forthemselves. Moderate experience with C# and a fundamental knowledge of Unity is expected.…

  • Idioma: Inglés

    Editorial: Apress, 2021

    1484271661 / 9781484271667

    • Tapa blanda
    • Impresión bajo demanda

    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

    Vendedor de 4 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 99,91

    Envío por EUR 9,95 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 4 disponibles

    Condición: New. PRINT ON DEMAND.

  • Idioma: Inglés

    Editorial: Apress, Apress Jul 2021, 2021

    1484271661 / 9781484271667

    • Tapa blanda
    • Impresión bajo demanda

    Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 64,19

    Envío por EUR 60,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Learn about editor scripting in Unity, including different possible methods of editor customization to fit your custom game workflow or even to create assets that could be published on the Asset Store to earn a passive income. The knowledge of editor scripting, although rarely covered in books, gives a game developer insight into how things work in Unity under the hood, which you can leverage to create custom tools that empower your unique game idea.This book starts with the very basics of editor scripting in Unity, such as using built-in attributes to customize your component's editor and creating custom editors and windows with IMGUI and UI Toolkit. Next, we move to a general use case example by creating an object spawner EditorTool for the scene view. Later, we dive straight to in-depth stats and detailed case studies of two Unity assets: ProArray and Rhythm Game Starter. Here you'll get more context on how editor scripting is used in published assets.You will also learn how to set up a better workflow for editor scripting, asset publishing, maintenance, and iterative updates. You will leverage the power of modern web technology to build a documentation site with GitBook and DocFX. Finally, you will see some tips and tricks for automating asset versioning and changelogs.What You Will LearnGet started with Editor scripting in UnityWork with advanced editor topics such as custom EditorWindows and EditorToolStructure your C# code with namespaces and asmdefUse IMGUI and UI Toolkit for creating editor GUIsMaster packaging and selling your own editor toolsSet up a better workflow for asset publishing, maintenance, and iterative updatesWho This Book Is ForReaders who want to learn about editor scripting to improve their game-development process and create tools forthemselves. Moderate experience with C# and a fundamental knowledge of Unity is expected.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 284 pp. Englisch.…