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Añadir al carritoPaperback or Softback. Condición: New. AR and VR Using the Webxr API: Learn to Create Immersive Content with Webgl, Three.Js, and A-Frame. Book.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Añadir al carritoPaperback. Condición: Brand New. 328 pages. 9.00x6.25x1.00 inches. In Stock.
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Añadir al carritoCondición: New. 1st ed. edition NO-PA16APR2015-KAP.
Librería: preigu, Osnabrück, Alemania
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Añadir al carritoTaschenbuch. Condición: Neu. AR and VR Using the WebXR API | Learn to Create Immersive Content with WebGL, [.], and A-Frame | Rakesh Baruah | Taschenbuch | xxiii | Englisch | 2020 | Apress | EAN 9781484263174 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
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Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 58,84
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Gain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web browsers usingWebXR API,WebGL, Three.js, and A-Frame. This project-based book will provide the practice and portfolio content to make the most of what the futures of spatial computing and immersive technology have to offer.Beginning with technical analysis of how web browsers function, the book covers programming languages such as WebGL, JavaScript, and HTML, with an eye on a complete understanding of the WebXR lifecycle. You'll then explore how contemporary web browsers work at the code level and see how to set up a local development server and use it with the Visual Studio Code IDE to create 3D animation in the WebGL programming language.With a familiarity of the web-rendering pipeline in place, you'll venture on to WebGL abstractions such as the Three.js JavaScript library and Mozilla's A-Frame XR Framework, which use WebXR to create high-end visual effects. In the final projects of the book, you'll create an augmented reality web session for an Android phone device, and create a VR scene in A-Frame (built on Three.js) to demo essential components of the WebXR API pertaining to user positioning and interaction.Game engines have become common-place for the creation of mixed reality content. However, developers not interested in learning entirely new workflows may be better suited to work within a medium almost universally open to all-the web;AR and VR Using the WebXR APIwill show you the way.What You'll LearnMaster the creation of virtual reality and augmented reality features for web pagePrepare to work as an immersive web developer with a portfolio of projects in sought-after technologiesReview the fundamentals of writing shaders in WebGLExperience the unity between client, server, and cloud architecture as it applies to location-based ARWho This Book Is ForAspiring immersive web developers and developers already familiar with the fundamentals of web development who want to further explore topics such as spatial computing, computer vision, spatial anchors, and cloud-computing for multi-user social experiences. 352 pp. Englisch.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 85,91
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Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 86,19
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Librería: moluna, Greven, Alemania
EUR 48,37
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Añadir al carritoKartoniert / Broschiert. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Features the latest version Web XR API (updated on April 21, 2020 though not yet released to the public)Offers instruction on WebGL, Three.js, A-Frame, and Babylon.js all-in-one Extends skills commonly developed in ex.
Idioma: Inglés
Publicado por Apress, Apress Dez 2020, 2020
ISBN 10: 1484263170 ISBN 13: 9781484263174
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 58,84
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Using a project-based approach, readers will see how to make the most of what spatial computing and immersive technology have to offer.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 352 pp. Englisch.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 59,97
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Gain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web browsers usingWebXR API,WebGL, Three.js, and A-Frame. This project-based book will provide the practice and portfolio content to make the most of what the futures of spatial computing and immersive technology have to offer.Beginning with technical analysis of how web browsers function, the book covers programming languages such as WebGL, JavaScript, and HTML, with an eye on a complete understanding of the WebXR lifecycle. You'll then explore how contemporary web browsers work at the code level and see how to set up a local development server and use it with the Visual Studio Code IDE to create 3D animation in the WebGL programming language.With a familiarity of the web-rendering pipeline in place, you'll venture on to WebGL abstractions such as the Three.js JavaScript library and Mozilla's A-Frame XRFramework, which use WebXR to create high-end visual effects. In the final projects of the book, you'll create an augmented reality web session for an Android phone device, and create a VR scene in A-Frame (built on Three.js) to demo essential components of the WebXR API pertaining to user positioning and interaction.Game engines have become common-place for the creation of mixed reality content. However, developers not interested in learning entirely new workflows may be better suited to work within a medium almost universally open to all-the web;AR and VR Using the WebXR APIwill show you the way.What You'll LearnMaster the creation of virtual reality and augmented reality features for web pagePrepare to work as an immersive web developer with a portfolio of projects in sought-after technologiesReview the fundamentals of writing shaders in WebGLExperience the unity between client, server, and cloud architecture as it applies to location-based ARWho This Book Is ForAspiring immersive web developers and developers already familiar with the fundamentals of web development who want to further explore topics such as spatial computing, computer vision, spatial anchors, and cloud-computing for multi-user social experiences.