Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 40,81
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Librería: Lakeside Books, Benton Harbor, MI, Estados Unidos de America
EUR 39,61
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Añadir al carritoCondición: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Librería: California Books, Miami, FL, Estados Unidos de America
EUR 48,47
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 46,40
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Añadir al carritoCondición: As New. Unread book in perfect condition.
EUR 54,11
Cantidad disponible: 8 disponibles
Añadir al carritoPaperback. Condición: New. Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within.You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space,gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space. From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4 shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences. What You'll Learn Grasp Virtual Reality Toolkit and its interaction with Unity3DExplore the fundamental science of virtual realityReview the inner workings of Unity3D and its integration with VRTKUnderstand the big picture of C# coding in Unity3DIncorporate head and hand movement into virtual experiencesWho This Book Is ForCreative professionals or students who are familiar with computer design programs and want to begin prototyping their own original virtual reality work as quickly as possible.
EUR 59,46
Cantidad disponible: 8 disponibles
Añadir al carritoPaperback. Condición: New. Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within.You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space,gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space. From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4 shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences. What You'll Learn Grasp Virtual Reality Toolkit and its interaction with Unity3DExplore the fundamental science of virtual realityReview the inner workings of Unity3D and its integration with VRTKUnderstand the big picture of C# coding in Unity3DIncorporate head and hand movement into virtual experiencesWho This Book Is ForCreative professionals or students who are familiar with computer design programs and want to begin prototyping their own original virtual reality work as quickly as possible.
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
Original o primera edición
EUR 61,24
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within.You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space,gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space. From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4 shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences. What You'll Learn Grasp Virtual Reality Toolkit and its interaction with Unity3DExplore the fundamental science of virtual realityReview the inner workings of Unity3D and its integration with VRTKUnderstand the big picture of C# coding in Unity3DIncorporate head and hand movement into virtual experiencesWho This Book Is ForCreative professionals or students who are familiar with computer design programs and want to begin prototyping their own original virtual reality work as quickly as possible. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Original o primera edición
EUR 57,20
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: New. 2019. First Edition. paperback. . . . . .
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 53,00
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 55,80
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Librería: Revaluation Books, Exeter, Reino Unido
EUR 65,11
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. 353 pages. 9.50x6.25x0.75 inches. In Stock.
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 71,27
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: New. 2019. First Edition. paperback. . . . . . Books ship from the US and Ireland.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 66,42
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Añadir al carritoCondición: New. In.
Librería: Chiron Media, Wallingford, Reino Unido
EUR 63,00
Cantidad disponible: 10 disponibles
Añadir al carritoPF. Condición: New.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 93,42
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. pp. 353.
EUR 55,88
Cantidad disponible: 8 disponibles
Añadir al carritoPaperback. Condición: New. Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within.You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space,gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space. From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4 shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences. What You'll Learn Grasp Virtual Reality Toolkit and its interaction with Unity3DExplore the fundamental science of virtual realityReview the inner workings of Unity3D and its integration with VRTKUnderstand the big picture of C# coding in Unity3DIncorporate head and hand movement into virtual experiencesWho This Book Is ForCreative professionals or students who are familiar with computer design programs and want to begin prototyping their own original virtual reality work as quickly as possible.
Librería: AussieBookSeller, Truganina, VIC, Australia
Original o primera edición
EUR 93,60
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within.You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space,gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space. From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4 shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences. What You'll Learn Grasp Virtual Reality Toolkit and its interaction with Unity3DExplore the fundamental science of virtual realityReview the inner workings of Unity3D and its integration with VRTKUnderstand the big picture of C# coding in Unity3DIncorporate head and hand movement into virtual experiencesWho This Book Is ForCreative professionals or students who are familiar with computer design programs and want to begin prototyping their own original virtual reality work as quickly as possible. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 55,79
Cantidad disponible: 8 disponibles
Añadir al carritoPaperback. Condición: New. Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within.You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space,gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space. From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4 shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences. What You'll Learn Grasp Virtual Reality Toolkit and its interaction with Unity3DExplore the fundamental science of virtual realityReview the inner workings of Unity3D and its integration with VRTKUnderstand the big picture of C# coding in Unity3DIncorporate head and hand movement into virtual experiencesWho This Book Is ForCreative professionals or students who are familiar with computer design programs and want to begin prototyping their own original virtual reality work as quickly as possible.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 50,23
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: new. Questo è un articolo print on demand.
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 64,19
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within.You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space, gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space. From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences.What You'll Learn Grasp Virtual Reality Toolkit and its interaction with Unity3DExplore the fundamental scienceof virtual realityReview the inner workings of Unity3D and its integration with VRTKUnderstand the big picture of C# coding in Unity3DIncorporatehead and hand movementintovirtualexperiencesWho This Book Is ForCreative professionals or students who are familiar with computer design programs and want to begin prototyping their own original virtual reality work as quickly as possible. 392 pp. Englisch.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 93,22
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand pp. 353.
Librería: moluna, Greven, Alemania
EUR 52,37
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Emphasizes drag-and-drop features of VRTK to design virtual reality experiencesUnlike other Unity books with focus on game design, this concentrates on VRTK toolAn introduction to the psychology of the Virtual Reality experience .
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 93,39
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND pp. 353.
Idioma: Inglés
Publicado por Apress, Apress Dez 2019, 2019
ISBN 10: 1484254872 ISBN 13: 9781484254875
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 64,19
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe worlds of science fiction, virtual reality can now touch any aspect of your life. From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Contrary to what you may believe, you do not need to be a computer or graphics whiz to begin creating your own virtual reality experiences. This book is designed to introduce creative professionals or students to the accessibility of creating original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit.In this book, you will learn to create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit (both of which are available for free online) on a computer or laptop, you will discover how to manipulate 3D models, insert virtual lights in a space, interact with virtual objects, and much more. You will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. Through a simple interface of drag and drop functionality, the Virtual Reality Toolkit melds with Unity to remove the hard math and science of VR programming.By the end of this book, you will feel empowered to create your own virtual reality experience using the fundamental building blocks introduced to you in this course. A familiarity with the principles of computer programming and the C# programming language is encouraged but not required. This is not a coding book. This book is for creative professionals and students with an interest in creating VR yet without the time or resources for committed study. Through guided tutorials and original exercises, this book will accelerate one's grasp of the basicsof both Unity3D and the Virtual Reality Toolkit. Upon reading, anyone can begin prototyping their own virtual reality work as quickly and easily as possible.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 392 pp. Englisch.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 64,96
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within.You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space,gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space. From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences.What You'll Learn Grasp Virtual Reality Toolkit and its interaction with Unity3DExplore the fundamental scienceof virtual realityReview the inner workings of Unity3D and its integration with VRTKUnderstand the big picture of C# coding in Unity3DIncorporatehead and hand movementintovirtualexperiencesWho This Book Is ForCreative professionals or students who are familiar with computer design programs and want to begin prototyping their own original virtual reality work as quickly as possible.