Isbn: 9781484254875 - virtual reality with vrtk4: create immersive vr experiences leveraging unity3d and virtual reality toolkit (24 resultados)

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  • Idioma: Inglés

    Editorial: Apress, 2019

    1484254872 / 9781484254875

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    Librería: Lakeside Books, Benton Harbor, MI, Estados Unidos de AmericaLakeside Books

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    Condición: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books.

  • Idioma: Inglés

    Editorial: Apress, 2019

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    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

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  • Idioma: Inglés

    Editorial: Apress, 2019

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  • Idioma: Inglés

    Editorial: APress, Berkley, 2019

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    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

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    Paperback. Condición: new. Paperback. Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within.You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space,gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space. From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4 shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences. What You'll Learn Grasp Virtual Reality Toolkit and its interaction with Unity3DExplore the fundamental science of virtual realityReview the inner workings of Unity3D and its integration with VRTKUnderstand the big picture of C# coding in Unity3DIncorporate head and hand movement into virtual experiencesWho This Book Is ForCreative professionals or students who are familiar with computer design programs and want to begin prototyping their own original virtual reality work as quickly as possible. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Idioma: Inglés

    Editorial: Apress, 2019

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    Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

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    Condición: New. 2019. First Edition. paperback. . . . . .

  • Idioma: Inglés

    Editorial: Apress, 2019

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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  • Idioma: Inglés

    Editorial: Apress, 2019

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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  • Idioma: Inglés

    Editorial: APress, US, 2019

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    Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA

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    Paperback. Condición: New. Virtual reality is quickly becoming the next medium to communicate your ideas.  Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within.You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space,gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space.  From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4 shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences. What You'll Learn Grasp Virtual Reality Toolkit and its interaction with Unity3DExplore the fundamental science of virtual realityReview the inner workings of Unity3D and its integration with VRTKUnderstand the big picture of C# coding in Unity3DIncorporate head and hand movement into virtual experiencesWho This Book Is ForCreative professionals or students who are familiar with computer design programs and want to begin prototyping their own original virtual reality work as quickly as possible.…

  • Idioma: Inglés

    Editorial: Apress, 2019

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    Paperback. Condición: Brand New. 353 pages. 9.50x6.25x0.75 inches. In Stock.

  • Idioma: Inglés

    Editorial: Apress, 2019

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    Librería: Kennys Bookstore, Olney, MD, Estados Unidos de AmericaKennys Bookstore

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    Condición: New. 2019. First Edition. paperback. . . . . . Books ship from the US and Ireland.

  • Idioma: Inglés

    Editorial: Apress 2019-12, 2019

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    Librería: Chiron Media, Wallingford, Reino UnidoChiron Media

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    PF. Condición: New.

  • Idioma: Inglés

    Editorial: Apress, 2019

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    Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections

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    Condición: New. In English.

  • Idioma: Inglés

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

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    Condición: New. pp. 353.

  • Idioma: Inglés

    Editorial: APress, Berkley, 2019

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    Librería: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    Paperback. Condición: new. Paperback. Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within.You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space,gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space. From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4 shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences. What You'll Learn Grasp Virtual Reality Toolkit and its interaction with Unity3DExplore the fundamental science of virtual realityReview the inner workings of Unity3D and its integration with VRTKUnderstand the big picture of C# coding in Unity3DIncorporate head and hand movement into virtual experiencesWho This Book Is ForCreative professionals or students who are familiar with computer design programs and want to begin prototyping their own original virtual reality work as quickly as possible. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

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    Idioma: Inglés

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    Librería: preigu, Osnabrück, Alemaniapreigu

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    Taschenbuch. Condición: Neu. Virtual Reality with VRTK4 | Create Immersive VR Experiences Leveraging Unity3D and Virtual Reality Toolkit | Rakesh Baruah | Taschenbuch | xxxviii | Englisch | 2019 | Apress | EAN 9781484254875 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.…

  • Idioma: Inglés

    Editorial: APress, US, 2019

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    Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK

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    Paperback. Condición: New. Virtual reality is quickly becoming the next medium to communicate your ideas.  Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within.You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space,gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space.  From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4 shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences. What You'll Learn Grasp Virtual Reality Toolkit and its interaction with Unity3DExplore the fundamental science of virtual realityReview the inner workings of Unity3D and its integration with VRTKUnderstand the big picture of C# coding in Unity3DIncorporate head and hand movement into virtual experiencesWho This Book Is ForCreative professionals or students who are familiar with computer design programs and want to begin prototyping their own original virtual reality work as quickly as possible.…

  • Idioma: Inglés

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    Librería: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    Condición: new. Questo è un articolo print on demand.

  • Idioma: Inglés

    Editorial: Apress Dez 2019, 2019

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    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within.You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space, gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space. From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences.What You'll Learn Grasp Virtual Reality Toolkit and its interaction with Unity3DExplore the fundamental scienceof virtual realityReview the inner workings of Unity3D and its integration with VRTKUnderstand the big picture of C# coding in Unity3DIncorporatehead and hand movementintovirtualexperiencesWho This Book Is ForCreative professionals or students who are familiar with computer design programs and want to begin prototyping their own original virtual reality work as quickly as possible. 392 pp. Englisch.…

  • Idioma: Inglés

    Editorial: Apress, 2019

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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    EUR 93,83

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    Condición: New. Print on Demand pp. 353.

  • Idioma: Inglés

    Editorial: Apress, 2019

    1484254872 / 9781484254875

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    EUR 67,08

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    Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within.You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space,gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space. From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences.What You'll Learn Grasp Virtual Reality Toolkit and its interaction with Unity3DExplore the fundamental scienceof virtual realityReview the inner workings of Unity3D and its integration with VRTKUnderstand the big picture of C# coding in Unity3DIncorporatehead and hand movementintovirtualexperiencesWho This Book Is ForCreative professionals or students who are familiar with computer design programs and want to begin prototyping their own original virtual reality work as quickly as possible.…

  • Idioma: Inglés

    Editorial: Apress, 2019

    1484254872 / 9781484254875

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    Librería: moluna, Greven, Alemaniamoluna

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    EUR 52,37

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    Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Emphasizes drag-and-drop features of VRTK to design virtual reality experiencesUnlike other Unity books with focus on game design, this concentrates on VRTK toolAn introduction to the psychology of the Virtual Reality experience .…

  • Idioma: Inglés

    Editorial: Apress, 2019

    1484254872 / 9781484254875

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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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    EUR 94,02

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    Condición: New. PRINT ON DEMAND pp. 353.

  • Idioma: Inglés

    Editorial: Apress, Apress Dez 2019, 2019

    1484254872 / 9781484254875

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    Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000

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    EUR 64,19

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    Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe worlds of science fiction, virtual reality can now touch any aspect of your life. From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Contrary to what you may believe, you do not need to be a computer or graphics whiz to begin creating your own virtual reality experiences. This book is designed to introduce creative professionals or students to the accessibility of creating original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit.In this book, you will learn to create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit (both of which are available for free online) on a computer or laptop, you will discover how to manipulate 3D models, insert virtual lights in a space, interact with virtual objects, and much more. You will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. Through a simple interface of drag and drop functionality, the Virtual Reality Toolkit melds with Unity to remove the hard math and science of VR programming.By the end of this book, you will feel empowered to create your own virtual reality experience using the fundamental building blocks introduced to you in this course. A familiarity with the principles of computer programming and the C# programming language is encouraged but not required. This is not a coding book. This book is for creative professionals and students with an interest in creating VR yet without the time or resources for committed study. Through guided tutorials and original exercises, this book will accelerate one's grasp of the basicsof both Unity3D and the Virtual Reality Toolkit. Upon reading, anyone can begin prototyping their own virtual reality work as quickly and easily as possible.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 392 pp. Englisch.…