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Añadir al carritoHRD. Condición: New. New Book. Shipped from UK. Established seller since 2000.
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Idioma: Inglés
Publicado por Taylor & Francis Group, 2015
ISBN 10: 1482264617 ISBN 13: 9781482264616
Librería: Majestic Books, Hounslow, Reino Unido
EUR 117,84
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Añadir al carritoCondición: New. pp. 416.
Idioma: Inglés
Publicado por A K Peters/CRC Press 2015-09-11, 2015
ISBN 10: 1482264617 ISBN 13: 9781482264616
Librería: Chiron Media, Wallingford, Reino Unido
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Añadir al carritoHardcover. Condición: New.
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Idioma: Inglés
Publicado por Apple Academic Press Inc., 2015
ISBN 10: 1482264617 ISBN 13: 9781482264616
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Original o primera edición
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Añadir al carritoCondición: New. Editor(s): Engel, Wolfgang. Num Pages: 586 pages, 279 colour illustrations, 16 black & white tables. BIC Classification: UGG; UGK; UGN; UMK. Category: (G) General (US: Trade). Dimension: 202 x 244 x 29. Weight in Grams: 1396. . 2015. 1st Edition. Hardcover. . . . .
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Añadir al carritoHardcover. Condición: Brand New. 567 pages. 10.00x8.00x1.00 inches. In Stock.
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Idioma: Inglés
Publicado por Taylor & Francis Group, 2015
ISBN 10: 1482264617 ISBN 13: 9781482264616
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 149,45
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Añadir al carritoCondición: New. pp. 416.
Idioma: Inglés
Publicado por Apple Academic Press Inc., CA, 2015
ISBN 10: 1482264617 ISBN 13: 9781482264616
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 154,81
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Añadir al carritoHardback. Condición: New. The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies.The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples.In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book's CRC Press web page.
Idioma: Inglés
Publicado por Taylor & Francis Group, 2015
ISBN 10: 1482264617 ISBN 13: 9781482264616
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 143,84
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Añadir al carritoCondición: New. pp. 416.
Idioma: Inglés
Publicado por Apple Academic Press Inc., 2015
ISBN 10: 1482264617 ISBN 13: 9781482264616
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EUR 152,53
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Añadir al carritoCondición: New. Editor(s): Engel, Wolfgang. Num Pages: 586 pages, 279 colour illustrations, 16 black & white tables. BIC Classification: UGG; UGK; UGN; UMK. Category: (G) General (US: Trade). Dimension: 202 x 244 x 29. Weight in Grams: 1396. . 2015. 1st Edition. Hardcover. . . . . Books ship from the US and Ireland.
EUR 116,65
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Añadir al carritoCondición: New. Wolfgang EngelThe latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics progr.
EUR 122,35
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Añadir al carritoBuch. Condición: Neu. Neuware - The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies.The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples.In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book's CRC Press web page.
EUR 129,45
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Añadir al carritoBuch. Condición: Neu. GPU Pro 6 | Advanced Rendering Techniques | Wolfgang Engel | Buch | Einband - fest (Hardcover) | Englisch | 2015 | CRC Press | EAN 9781482264616 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
Idioma: Inglés
Publicado por Apple Academic Press Inc., CA, 2015
ISBN 10: 1482264617 ISBN 13: 9781482264616
Librería: Rarewaves.com UK, London, Reino Unido
EUR 145,67
Cantidad disponible: 1 disponibles
Añadir al carritoHardback. Condición: New. The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies.The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples.In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book's CRC Press web page.