ISBN: 9781482250923 - essential mathematics for games and interactive applications (23 resultados)

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  • Idioma: Inglés

    Editorial: A K Peters/CRC Press (edition 3), 2015

    1482250926 / 9781482250923

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    Librería: BooksRun, Philadelphia, PA, Estados Unidos de AmericaBooksRun

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    Hardcover. Condición: Fair. 3. The item might be beaten up but readable. May contain markings or highlighting, as well as stains, bent corners, or any other major defect, but the text is not obscured in any way.

  • Idioma: Inglés

    Editorial: A K Peters/CRC Press, 2015

    1482250926 / 9781482250923

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    Librería: HPB-Red, Dallas, TX, Estados Unidos de AmericaHPB-Red

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    EUR 60,07

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    Hardcover. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Idioma: Inglés

    Editorial: CRC Press, 2016

    1482250926 / 9781482250923

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    Librería: Anybook.com, Lincoln, Reino UnidoAnybook.com

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    Condición: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. Clean from markings. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1400grams, ISBN:9781482250923. …

  • Idioma: Inglés

    Editorial: A K Peters/CRC Press 2015-08-26, 2015

    1482250926 / 9781482250923

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    Librería: Chiron Media, Wallingford, Reino UnidoChiron Media

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    EUR 142,45

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    Cantidad disponible: 5 disponibles

    Hardcover. Condición: New. Brand new book, sourced directly from publisher. Dispatch time is 7-8 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Idioma: Inglés

    Editorial: A K Peters/CRC Press, 2015

    1482250926 / 9781482250923

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    EUR 159,11

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    Condición: New.

  • Idioma: Inglés

    Editorial: A K Peters/CRC Press, 2015

    1482250926 / 9781482250923

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    EUR 162,16

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    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: A K Peters/CRC Press, 2015

    1482250926 / 9781482250923

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    EUR 144,49

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    Condición: New.

  • Idioma: Inglés

    Editorial: Taylor & Francis Group, 2015

    1482250926 / 9781482250923

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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    Condición: Nuevo

    EUR 170,40

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    Cantidad disponible: 3 disponibles

    Condición: New. pp. 700.

  • Idioma: Inglés

    Editorial: A K Peters/CRC Press, 2015

    1482250926 / 9781482250923

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    Condición: Usado - Como Nuevo

    EUR 159,85

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    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Apple Academic Press Inc., 2015

    1482250926 / 9781482250923

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    Librería: THE SAINT BOOKSTORE, Southport, Reino UnidoTHE SAINT BOOKSTORE

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    EUR 161,43

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    Cantidad disponible: 1 disponible

    Hardback. Condición: New. New copy - Usually dispatched within 4 working days.

  • Idioma: Inglés

    Editorial: A K Peters/CRC Press, 2015

    1482250926 / 9781482250923

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    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

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    EUR 197,61

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    Condición: New.

  • Idioma: Inglés

    Editorial: Taylor & Francis Group, 2015

    1482250926 / 9781482250923

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

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    Condición: Nuevo

    EUR 199,72

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    Cantidad disponible: 3 disponibles

    Condición: New. pp. 700 3rd Edition.

  • Idioma: Inglés

    Editorial: Taylor & Francis Group, 2015

    1482250926 / 9781482250923

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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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    Condición: Nuevo

    EUR 199,37

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    Cantidad disponible: 3 disponibles

    Condición: New. pp. 700.

  • Idioma: Inglés

    Editorial: A K Peters/CRC Press, 2015

    1482250926 / 9781482250923

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    Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections

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    EUR 202,02

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    Condición: New. In English.

  • Idioma: Inglés

    Editorial: Apple Academic Press Inc., CA, 2015

    1482250926 / 9781482250923

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    Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA

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    EUR 239,61

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    Hardback. Condición: New. Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.New to the Third EditionCompletely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting.The Foundation for Successful 3D ProgrammingThe book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation.An Introduction to Creating Real and Active Virtual WorldsThis updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays.Web ResourceA supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors' GDC tutorials. …

  • Idioma: Inglés

    Editorial: A K Peters Ltd, 2015

    1482250926 / 9781482250923

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    EUR 249,56

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    Cantidad disponible: 2 disponibles

    Hardcover. Condición: Brand New. 3rd revised edition. 568 pages. 9.50x7.75x1.25 inches. In Stock.

  • Idioma: Inglés

    Editorial: Apple Academic Press Inc., CA, 2015

    1482250926 / 9781482250923

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    Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK

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    EUR 233,29

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    Hardback. Condición: New. Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.New to the Third EditionCompletely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting.The Foundation for Successful 3D ProgrammingThe book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation.An Introduction to Creating Real and Active Virtual WorldsThis updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays.Web ResourceA supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors' GDC tutorials. …

  • Idioma: Inglés

    Editorial: Apple Academic Press Inc., 2015

    1482250926 / 9781482250923

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    Librería: THE SAINT BOOKSTORE, Southport, Reino UnidoTHE SAINT BOOKSTORE

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    EUR 144,51

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    Hardback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

  • Idioma: Inglés

    Editorial: CRC Press, 2015

    1482250926 / 9781482250923

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    Librería: moluna, Greven, Alemaniamoluna

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    EUR 124,48

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    Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. James M. Van Verth is a software engineer at Google, where he works on GPU support for the Skia 2D Graphics Library. He has worked for Insomniac Games, NVIDIA, and Red Storm Entertainment and, for the past 17 years, he has been a regular.…

  • Idioma: Inglés

    Editorial: A K Peters/CRC Press Aug 2015, 2015

    1482250926 / 9781482250923

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    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 160,49

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    Buch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.New to the Third EditionCompletely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting.The Foundation for Successful 3D ProgrammingThe book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation.An Introduction to Creating Real and Active Virtual WorldsThis updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays.Web ResourceA supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors' GDC tutorials. 620 pp. Englisch.…

  • Idioma: Inglés

    Editorial: A K Peters/CRC Press, 2015

    1482250926 / 9781482250923

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    Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US

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    EUR 199,22

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    HRD. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Idioma: Inglés

    Editorial: A K Peters/CRC Press, 2015

    1482250926 / 9781482250923

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    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

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    EUR 186,61

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    HRD. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Idioma: Inglés

    Editorial: A K Peters/CRC Press, 2015

    1482250926 / 9781482250923

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    EUR 193,25

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    Buch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.New to the Third EditionCompletely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting.The Foundation for Successful 3D ProgrammingThe book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation.An Introduction to Creating Real and Active Virtual WorldsThis updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays.Web ResourceA supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors' GDC tutorials.…