Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 45,30
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: New.
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
EUR 47,68
Cantidad disponible: 15 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Idioma: Inglés
Publicado por McFarland and Co Inc, US, 2022
ISBN 10: 1476685495 ISBN 13: 9781476685496
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 48,64
Cantidad disponible: 13 disponibles
Añadir al carritoPaperback. Condición: New. When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 47,58
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 46,48
Cantidad disponible: 15 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Idioma: Inglés
Publicado por McFarland & Co Inc, Jefferson, NC, 2022
ISBN 10: 1476685495 ISBN 13: 9781476685496
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 59,34
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society. Conceptualizes video gaming as a virtual medium for performance, scrutinizing the ways in which a players interaction with the narrative informs personal, historical, social and cultural understanding. Centering the authors experiences as video game player and performance scholar, the book applies concepts from theatre and performance studies. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 45,17
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: New.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 50,41
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 50,38
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 55,41
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. In.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 86,82
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. 199 pages. 9.00x6.00x0.40 inches. In Stock.
Idioma: Inglés
Publicado por McFarland & Co Inc, Jefferson, NC, 2022
ISBN 10: 1476685495 ISBN 13: 9781476685496
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 88,77
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society. Conceptualizes video gaming as a virtual medium for performance, scrutinizing the ways in which a players interaction with the narrative informs personal, historical, social and cultural understanding. Centering the authors experiences as video game player and performance scholar, the book applies concepts from theatre and performance studies. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Idioma: Inglés
Publicado por McFarland and Co Inc, US, 2022
ISBN 10: 1476685495 ISBN 13: 9781476685496
Librería: Rarewaves.com UK, London, Reino Unido
EUR 45,16
Cantidad disponible: 13 disponibles
Añadir al carritoPaperback. Condición: New. When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 101,10
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 105,67
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 101,60
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 63,29
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.
Librería: preigu, Osnabrück, Alemania
EUR 74,40
Cantidad disponible: 5 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. The Performance of Video Games | Enacting Identity, History and Culture Through Play | Kelly I. Aliano | Taschenbuch | Englisch | 2022 | McFarland | EAN 9781476685496 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.