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Publicado por Springer London Ltd, GB, 2025
ISBN 10: 1447175492 ISBN 13: 9781447175490
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Añadir al carritoTaschenbuch. Condición: Neu. Mathematics for Computer Graphics | John Vince | Taschenbuch | Undergraduate Topics in Computer Science | xxiii | Englisch | 2025 | Springer | EAN 9781447175490 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
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Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded seventh edition.The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, statistics, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there are chapters on Fourier analysis and Worked examples.Mathematics for Computer Graphics covers all of the key areas of the subject, including:- Number sets- Algebra- Trigonometry- Complex numbers- Coordinate systems- Determinants- Vectors- Quaternions- Matrix algebra- Geometric transforms- Interpolation- Curves and surfaces- Analytic geometry- Statistics- Barycentric coordinates- Geometric algebra- Differential calculus- Integral calculus- Fourier analysisThis seventh edition contains approximately 200 worked examples and over 350 colour illustrations, which are central to the author's descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers.
Idioma: Inglés
Publicado por Springer London Ltd, GB, 2025
ISBN 10: 1447175492 ISBN 13: 9781447175490
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Publicado por Springer London, Springer London Jul 2025, 2025
ISBN 10: 1447175492 ISBN 13: 9781447175490
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded seventh edition.The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, statistics, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there are chapters on Fourier analysis and Worked examples.Mathematics for Computer Graphics covers all of the key areas of the subject, including:- Number sets- Algebra- Trigonometry- Complex numbers- Coordinate systems- Determinants- Vectors- Quaternions- Matrix algebra- Geometric transforms- Interpolation- Curves and surfaces- Analytic geometry- Statistics- Barycentric coordinates- Geometric algebra- Differential calculus- Integral calculus- Fourier analysisThis seventh edition contains approximately 200 worked examples and over 350 colour illustrations, which are central to the author's descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers. 628 pp. Englisch.
Idioma: Inglés
Publicado por Springer, Springer Jul 2025, 2025
ISBN 10: 1447175492 ISBN 13: 9781447175490
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded seventh edition.The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, statistics, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there are chapters on Fourier analysis and Worked examples.Mathematics for Computer Graphics covers all of the key areas of the subject, including:¿ Number sets¿ Algebra¿ Trigonometry¿ Complex numbers¿ Coordinate systems¿ Determinants¿ Vectors¿ Quaternions¿ Matrix algebra¿ Geometric transforms¿ Interpolation¿ Curves and surfaces¿ Analytic geometry¿ Statistics¿ Barycentric coordinates¿ Geometric algebra¿ Differential calculus¿ Integral calculus¿ Fourier analysisThis seventh edition contains approximately 200 worked examples and over 350 colour illustrations, which are central to the author's descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 628 pp. Englisch.